Homo Perfectus: Mind Games

Player Rating5.81/8

"Too few ratings to be ranked"
based on 30 ratings since 03/10/2017
played 901 times (finished 40)

Story Difficulty4/8

"march in the swamp"

Play Length8/8

"Even light has to break at the rest stop"

Maturity Level5/8

"aren't you a little too old to be trick or treating"
Some material may be inappropriate for persons under age 13. If this were a movie, it would probably be PG-13.

"I think therefore I am."

-René Descartes.

Player Comments

The moment the I saw another installment of the Homo Perfectus series, I was hyped. There's just a tiny problem, I felt like this story was rushed and I didn't get the same feeling of excitement from the other installments. Before I go on about the flaws, allow me to state the positives and a tiny message.

This story felt like a Homo Perfectus installment, trying to be different but didn't quite make it. The reason why I thought that it's trying to be different is because of new characters, endings, unique title, and the most distinguishable feature, the idea that it didn't use much of the backstory of the other installments, such as the fact about Shade, the son of Eve, and so on. The problem is that though the idea is present, the fact still remains that it uses other characters, a tiny amount of backstory such as the part where it mentions about Baryon, and can be effectively called a badly done sequel. You still have to read the other installments to understand all the things in this supposedly different story.

The story has more abilities that the protagonist has, and the outcome of those choices has their respective pages, showing hat the author wasn't lazy and made it so that it just says, "This item can't be used." Another thing is that you don't have to pick up all the abilities, as the other installments made you pick up the items, one by one. At least the author took care to make a simple script that makes the game more convenient.

I know that this is a tiny subtle detail but I like the fact that you can't pick some choices, it might show that the author won't allow the player to pick it because he was lazy but I think it could be used to portray a feeling of helplessness. I got the lonely ending where you get locked up, and the use of unclickable links really does somewhat portray helplessness, although it could be done better if there was more description, a flaw I'll be mentioning about later.

Before I go on about the flaws and the message, I know that I have been basing my criticism on the other installments. The reason I had been doing that is because this game is based on the other installments, and the thought that this game is trying to be different. Now, I will make my criticism and imagine this story as a whole, excluding all the other installments.

This story portrays a good idea, and good mechanics. I gone through numerous paths, and each path appears to be a newly formed path, as expected from the author. Each path has a good idea, but the path where (Spoilers) John forces you to kill every single human sticked out the most, even if there weren't enough details. A creative idea, but you have to persevere through dull pages to get there.

Another thing I liked are the character development of a character, particularly John. The author clearly knows how to make the reader feel more connected through the reader, even if his personality is so cliche. However, I felt that the other character's personalities weren't worked on that much like Cremata. There's also the character that coincidentally came to your house, which is quite a cliche event. It proves that the author tried to put effort into a character, but made the other characters the 'backstage' even if they weren't supposed to.

Sadly, despite these strengths of the story, there are always flaws.

The first flaw is that the story doesn't have enough details, and is quite dull. Description is the foundation of one's story, but the author clearly already knows that. The only possible reason that there is not enough description is that this story was most likely rushed.

The second flaw is the looming grammar, and spelling mistakes. Although, I won't make my rating go lower because of how big this project is and how it would be a huge pain to proof-read this.

I just want to remind you, writers unleash their imagination through vivid description and dialoque. You, the author are free to do whatever you want. Don't let the pressure of failure discourage you to try something new. If you don't want to make something, but you are pressured to make something you dislike, just don't. Try to make something new! In short words, don't be pressured to do things you don't like. Thanks for reading my comment, and I wish you luck on your next game.
-- Plelb on 3/13/2017 10:55:58 AM with a score of 0
This was quite fun to play through. But...
Sigh.
I just don't feel like this can compare to the other installations of Homo Perfectus. While the storygame had a great length, I saw a big lack of detail in some parts and a lot of detail in other parts.

I was expecting more detail, really, and this story had more then a few spelling errors.

I enjoyed it but not as much as the other Homo Perfectus's, and errors such as using an ability on one page brings me to a page where I used a completely different ability caused me to rate it lower then I would have.

The writing was good, and I can tell it's from the same author, but this just didn't meet the expectations I had.

It had its ups and downs, but i'm glad you published it, but I wish you'd spent a little more time proofreading and testing.

5/8, it was not the best, but definitely not the worst :)
-- MinnieKing on 3/10/2017 2:04:56 PM with a score of 0
Not exactly the Homo Perfectus feeling, but a very good game, interesting idea, exciting philosophical manner. I appreciate that SindriV try something different, like this. It's have flaws, but I very-very like the bigger picture. 8/8
-- dorian07 on 6/24/2017 5:16:09 AM with a score of 0
I won. I had to make a vey logical choice to win which was took me forever but I liked the book
-- GigaKnight on 5/6/2017 1:21:52 AM with a score of 0
When I first started playing this, I will admit that I was not impressed. But after playing through the game a few times, trying all the alternate endings, I have decided that this is possibly the best so far. Every ending is amazing and the story completely took me by surprise. I also enjoyed the fact that this is set decades after Homo Perfectus 8, as personally I didn't think there was more you could do with Eve's child, though I would have liked it if you had explained what happened to all of the Imperfects. However, I had hoped that it would be a bit longer and I was disappointed that there was little reason for half of the powers. But all in all, a very good game. I hope you plan to do another game, as I feel that this was setting up a sequel.
-- R022 on 3/22/2017 2:24:29 PM with a score of 0
The best superhero mental game ever in it's kind, I've never knew of games like this one and it's crazy! In my opinion, this is the best online rpg, great development in the story and it's results, I'm more than happy to have played this game and I can't wait for more to come. Thanks!
-- Camila Bellagamba on 3/21/2017 11:00:29 PM with a score of 0
Great story. I'm not going to spoil anything for you guys, but I'll say this: The length doesn't come from the main story...
-- SecretThing on 3/20/2017 11:00:17 PM with a score of 0
Sort of felt like a knock-off of the Original stories. the writing was still top notch. Only it seemed more like a mind trip of a fan wishing to he was Shade and not the real thing. Maybe if more backstory was given to connect it to the other stories it would felt more Homo Perfectus like. All in all a decent read.
-- BigRonn77 on 3/16/2017 4:05:00 PM with a score of 0
Another awesome piece...I was hoping this would be longer, however.

Nevertheless, 8/8.
-- Snowflame on 3/12/2017 8:45:16 PM with a score of 0
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