The Sanguine and Blackbeard's Cutlass

a Edutainment by ninjapitka

Commended by mizal on 10/26/2019 6:23:31 AM

Player Rating6.81/8

"Too few ratings to be ranked"
based on 10 ratings since 10/25/2019
played 192 times (finished 11)

Story Difficulty5/8

"run through the jungle"

Play Length5/8

"Not going to lose any sleep"

Maturity Level5/8

"aren't you a little too old to be trick or treating"
Some material may be inappropriate for persons under age 13. If this were a movie, it would probably be PG-13.
Taking place during the Golden Age of Piracy, assume command of The Sanguine as you plunder and search for treasure in the profitable Caribbean. In this swashbuckling fantasy, you embark on a dangerous quest to an ancient Aztec civilization. Peril lies behind every tree, stone, and indigenous spear.

Author's note:

The story adds fantasy elements to events occurring in the 1700s. There are many real life characters and places in the story. Many are factually accurate, and many are not. I highly encourage you to research the people, places, and deities after reading.

Entry for Gower's Battle in the Ruins of a Dead Civilization contest.

Player Comments

This is an excellent story, though it does have a few small problems. I’ll start with the good stuff.

It was entertaining the whole way through, which is less common than you might think. The story itself was interesting enough, but more importantly, the details held my interest- little quips, notes about characters’ appearances, and descriptions that really helped me get into the mood of the setting. The characters themselves were well-done; though I only got detailed descriptions of the protagonist and a couple others, everyone had at least one trait, which kept them distinctive. Oftentimes minor characters blend together, but here Proctor, Victoria, etc. all had at least a bit of personality.

The action scenes were also quite well done, probably because the author didn’t try to make the entire thing action-packed. Instead, we got a nice mix of exploration, dialogue, and description with some exciting moments of combat which never seemed repetitive because they just didn’t happen all that often.

The length was another strong point. This was basically one adventure, though since there was a good amount of branching, that one adventure could take many forms. This seems better than trying to stretch the story out into an epic.

On to the issues. There weren’t a ton of grammar or spelling mistakes, but some of them did stand out. Similarly, some of the phrasing was just a little awkward and broke the flow of the scenes. Nothing terrible, but it’s always good to avoid anything that distracts the reader from the story itself. I could also have used a bit more edutainment, thought that might just reflect the particular paths I took. The pacing near the end was also somewhat odd- without giving away any spoilers, what seemed like the climactic battle was followed by another battle, only I didn’t get to make any choices and this second battle wrapped up in about a paragraph.

Still, overall a good read and an excellent contribution to the site!
-- pugpup1 on 11/8/2019 2:23:16 PM with a score of 0
I absolutely loved reading this. I think it's kind of a sweet story. My favorite part was the swim to the temple. I dunno why. I just think it was kind of cool
-- Mika0510 on 11/7/2019 8:04:37 AM with a score of 0
Just as Gower said, this was definitely deserving of the 1st place in the IS contest. I really enjoyed every aspect of this story, especially the time period it takes place in, and the magic integrated into the history. Great job ninjapitka! I’m looking forward to whatever it is you write next.
-- C6H8O6 on 11/6/2019 12:32:20 PM with a score of 0
The rightful winner of the Battle for Infinity Contest, this game mixes action, adventure, a bit of mystery, exploration, and wild swashbuckling. I enjoyed every bit of it.

The game offers some really substantial branching, offering rather different experiences and perspectives on the main characters depending on whom you choose to trust and follow--I replayed it several times and got extremely different narratives and had different adventures. I thought the choice design was solid.

But most importantly, from my perspective, is that the game was witty. There were several moments throughout where I laughed or smiled at the dialogue or the narrative description. The wit is mostly snark or cynical comedy, most frequently used to characterize the NPCS through dialogue with wonderful effect. I thought the prose in this game was a lot of fun to write. It fit so well with the dashing quest and dynamic adventure, to have the prose be so light and winning.

I do not want to spoil the adventure, naturally, but I will say that one NPC in particular whom you meet halfway through if you chose a peaceful path was the star of the show for me; Ninja's choices design made it difficult to decide between loyalty and power, and to decide how much I was willing to trust a new ally. I was very impressed with this game.
-- Gower on 11/5/2019 9:04:50 AM with a score of 0
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