In a certain game I'm making, you go about sneaking around a certain enemy, who will be simulated by three variables: Health, Magic, and Awareness.
As you go about attacking the thing multiple times, it'll lose health and magic. If you do things in such a way that the thing runs out of magic, it loses its powers and you capture it. A lack of health will, of course, kill it, and if the awareness reaches 100 or so, the enemy will find out where you are and kill you.
I have some rough idea of how to do this, but I'd like it to be resettable, so you can do it through more than one enemy sequence. Is this possible to do without scripting? Is it worth doing without scripting? If the answer is no to either of those question, then to which extent do I have to enable scripting, (The thing has two settings, I'm quite confuzzled.) and what do I have to do?
Also, what do I have to do to randomize text, so that the attacks aren't the same every time, and how do I make it say different things based on those variables? (Full health: He's looking good and feeling good! Low health: He is mangled and bleeding profusely!)