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Suggestions for improvements and additions to the site.
This feature was rejected 10/24/2005: uld complicate things on my end a bit too much

Varibles Max #s changeability!

19 years ago

Alright, I'm not going to use What or Why anymore.  It works so that when you click a link the maximum # for a varible goes up or down and the mimimum # for a varible goes up or down.  Also, with that comes a new type of varible effect. 

When Varible is # away from max or min. number go to this page.

I could use that page to make it so that max. varible goes up 100 every time the person goes there and it resets that varible to 0!  Then I would have made a varible system for leveling up!  Of course I would need to have that as a second varible to what it levels up.

Varibles Max #s changeability!

19 years ago
To make sure I understand, say you want to make a variable called HITPOINTS. You would like to increase HITPOINTS max/min values throughout the game as the player builds strength?

Cool concept, but building this in as an option would complicate things on my end a bit too much. If you think about it, doing this would mean that each variable would be vector of three values ( MIN, CURRENT, MAX ) instead of being just a single number.

Ideally, as the author, you'd be able to create a variable called MAXHEALTH and, anytime HEALTH could potentially increase, make sure it didn't get above that number. Obviously you'd have to use a simple script for that ...

Varibles Max #s changeability!

19 years ago
yeah, why not just do it that way? you dont need an icrease/decrease of vvariables. just use variable effects. Although that would be cool.

Varibles Max #s changeability!

19 years ago
Use it in conjuction with varible effects.  0 from Max-go to page level up.  Increase Max. by 100.  Increase level by 1.  Reset Exp.  All I would need is chagibility in Max numbers.

Varibles Max #s changeability!

19 years ago
ya, i get what you are saying