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Suggestions for improvements and additions to the site.
This feature was rejected 12/26/2005: can be done with var -- see comments

Multiple item count...

19 years ago

there needs to be a situation where you can use an item halfway.... an example would be this...

bob finds a wad of dollar bills ($1000) on the street. When he goes into the store he wants to buy a stick of gum with that wad of money. That money should be allowed to be split so that you dont spend the whole shebang on the stick of gum... get my point? If the money was a single item then you would have to use the whole thing on the gum. we need an option to have half an item used... bullets in guns are another good example. do you want to use the whole magazine of bullets or just one? then again this may already be doable and i just havent looked hard enough...

nate flesh

Multiple item count...

19 years ago
1.  Use a varible for the $1000.
2.  Ask Solo about the gun situation.  He did it.

Multiple item count...

19 years ago
Havac's got it right.

Multiple item count...

19 years ago

Havaco is correct -- this is where var would come in place, especially with something as fluid as MONEY. Items are designed to have single- or double-digit uses.

Note: in the future ADV-editor, you will be able to script changes to Item Uses. For example, if you want to change the number of times a Widget (ItemId of 22) as been used, you would put (in the Click script): ITEMUSED(22) = 3. If that is over the maximum, the item would tehn dissapear from the users inventory.

One "real" use i could see this having is a Health Potion bottle. You can drink from it so many times without needing to refill it. You can go to the store and refill it.

Multiple item count...

19 years ago
Ya or casts that can be used from a magic ring before someone needs to rejuvinate it, you can go to a wizard to juvinate it.