Hey, items are weak when it comes to varibles. Sure they have there purposes but they don't have anything that will really sway the game. I am about to suggest something that may make the game a little more based on luck.
On the edit item/make a new item pages make it so that there is a randomness to how often the item would show up when you visited that page. Lets say we have a chance when you search for money you could find a $1 $5 and $10. You have a 1 in 20 chance of geting the 1. So they put in 5% on the chance thing. For the 5 they put in 1 in 50 or %2 and finally for the 10 they make it 1 in 100 or 1%.
You see how that could be used? Along with item drops and the use of a varible called money that could very well be the best use of a new feature.
Another way would be to have random values on help items like 1 in 4 chance of getting a special hint or 25% It would be nice to see. For anything under 4% though, you have to have the system do it at least that many times of 100.
Thoughts?