So, I've been working on a civilization/battle simulator storygame, and right now got a janky terrain generator working. I think it's pretty cool, but I mean... I did make it.
Currently there are four terrain types—
- Water (blue, obviously)
- Flat (light green)
- Forest (darker green)
- Mountain (gray)
—and each terrain type will affect the battle which happens on that tile. Currently, it still is a sucky, baby prototype, but the cool thing is that I have a visualization of the terrain generation (http://chooseyourstory.com/story/rising-honor). If the storygame doesn't work, you just have to close the window and open it again. Any feedback is appreciated and thanks beforehand!
But anyways, this brings me to my question. Since I want a lot of this storygame to be procedurally generated, I was wondering, is there any storygames with semi-procedural writing? For example, like unscripted encounters, or something?