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Magesight & Magic

11 years ago

I don't know if this is going into the game I'm working on with Seth, or some future game, but I think I've got the seed of something interesting here...

To use magic, you must first learn to perceive the subtle forces at work in the world. Your ordinary senses are a distraction: extinguish them. Traditionally this involves spending time in the perfect darkness and silence of a cave. Less traditionally, an unlit basement room suffices.

...what I'm trying to figure out is what  you eventually 'see.' Maybe it's like synesthesia, so while it's called 'magesight,' it's actually a jumble of different senses. Maybe it's more like proprioception, and you feel the world around you, as if it's part of you.

Whatever it is, I really want it to be strongly connected to how you do magic... and that's where I'm stuck, right now. Do you visualize things superimposed on what you're seeing, and then will them into being? That seems too easy, and too powerful...

Maybe if you can enter a state where you feel like everything around you is part of you, that means you can unlock your cell door as easily as opening your clenched fist... or with greater effort, move things less naturally inclined to move.

Hmm. I kind of like that one. Though it's a kind of just everything-bending, if you've seen Avatar: The Last Airbender...

Anyone have any other ideas?

Magesight & Magic

11 years ago

Types of magic correspond to the way you think, your personality, your mental strength, etc.  Regardless, if you train in any kind of magic extensively, then you can use it.  Developing skills for it takes time though.

Magic isn't big and flashy, like bending would be (because honestly, a world where people can manipulate matter like that would be sent into anarchy by mass collateral damage) impractical.

I was thinking something more along the lines of Earthsea.  Mages have their own specialties, and their sort of magic is usually based on years and years of training and continued usage of magic and an extensive knowledge in true names with specific entities.  To be gifted in multiple branches is a feat on its own.  To be proficient in all branches is so rare that people exhibiting those abilities are often scouted out and trained intensively to use those abilities with a lot of judiciously.

Likewise, with the mages here, they have to be able to learn how to feel specific entities and gain control over them, as well as calling forth similar entities from themselves.  It isn't without intense practice that this can be achieved, and so even people with the gifts of magic may never reach their full potential without that type of training.

There are other ways to use the magic sense, such as feeling people's strengths, lifespans, conditions, and so forth, and there are ways to sense and control pieces of space and time to cast illusions, as well as ways to control the body so as to change it.  Of course, fields like these are very obscure, as attempts to change too many things result in failure, such as time travelers always ending up a second, day, month, or year ahead of their own instead of going back, or lost vocal chords from too great a change, or cancer by trying to increase regeneration.

So magic is a very tricky thing that not many people use, and the few who do use it almost always take care of how far they can go with it before losing control.

Magesight & Magic

11 years ago

Thanks! I did consider dividing the mages' ability to feel/manipulate matter by type, but that seemed to lead to something even more Avatar-like. And I think I want a certain degree of flashiness... again, without it looking like Avatar. Possibly this proprioception thing is the wrong tack...

Magesight & Magic

11 years ago

Not to look like a nitpicker but I really dislike that 'True Name' stuff. It just feels ridiculous at times. What about somebody who was never given a name? What happens to them?

Magesight & Magic

11 years ago

I don't know, but I'd read a story where that was a central question. In general, I think asking questions like that, questions that don't have obvious answers, is a great way to find story seeds.

Magesight & Magic

11 years ago

Well, the bending in Avatar: The Last Airbender is not that simple.

In Avatar, the different elements pull themselves from different states of mind and emotions. Fire drives itself off of passion. It is very aggressive and can be fueled by a person's inter most desires. Although rage is what was commonly used, passion can be used to make the flame stronger.

Earth drives from the state of being immovable. You are one with the earth around you, and like a rock, you will not falter. If you want to move a rock, which is a stubborn object, you have to be stubborn yourself.

Water drives from the mind set of all things in moderation. Like water, a Waterbender must be able to change the flow of themselves and their enemy. They can be peaceful, like and ocean water splashing at your feet. Or destructive, like a tsunami leveling entire cities. Aggression and frustration never helps Waterbenders. Every master must always be level headed.

Air drives from the state of being free. Airbenders are quick, nimble, and free spirited. They are easily able to adjust to any situation like a leaf in the wind. They just dance around with the flow of life.

 

Now, as far as how you do magic, I'd take it from multiple sources. All beings possess magical potential, but only a few are actually capable of harnessing this ability into something. Different people are born with a certain magical potential, and this predetermines how strong they will naturally be. Emotions can be used to channel certain magical powers.

Another interesting way I thought it was done is that all mages are considered to be descendent of a powerful magic god. This god basically IS magic itself, and lets those who are his children use his power as they see fit.

Magesight & Magic

11 years ago

Thanks. Obviously the reason why you can 'bend' would be different in my scenario, it just ends up looking very similar.

I'm not really interested in the trope where you're born with a certain level of magical potential (or none.) I arrived at this method of unlocking one's magesight because I wanted something that anyone could do -- in theory. In practice, the sensory deprivation and isolation (someone brings you food -- while you're asleep) pushes most people to a psychological breaking-point long before they 'see' anything.

I also had the thought that the process worked much better on children. 'Mage-maker' would have a connotation much like 'boogey-man,' but the mage-makers are real...

Magesight & Magic

11 years ago

Hmmm. Maybe I'm focusing too narrowly on the sensory connection. Maybe magesight is just magesight... but to do anything, you need to free a part of your soul from the confines of your body. Lose a hand to gain a phantom one...

Magesight & Magic

11 years ago

Hmm... So like gaining access to your inner soul's power? There was a character with a story like that somewhere...

Ah, here. http://www.familykrieg.com/tothebitterend/multiverse/1280obsidianisland3.html#

Go click Soul Reaver and read about his past. In short he basically opens his soul up and is given immense power for it. Though he can only use a small part of it.

Magesight & Magic

11 years ago

I really like idea of freeing a part of your soul for the ability to do magic.

The way I have magic work in my storygame is essentially this:

Your soul is the will that moves your body. The laws of physics, nature, whatever are the laws that move the universe. Your own soul naturally defies the will of the universe, which is what keeps you alive. For the same reason, emotions such as love, hate, joy, sorrow, etc are products of your own soul and not bound by the will of the universe either.

To become a mage, you simply to extend the dominion of your soul beyond the bounds of your own body. Spend so much time in the ocean that you forget where the water ends and you begin and you'll be able to move water like it was your own arms and legs. Walk through fire so many times that you can no longer separate yourself from the flames - and you'll have fire. Even abstract concepts like speed, gravity, and time can be mastered if the mage can wrap their head around it. This leads to a lot of mages being physical disfigured and bat shit crazy. If you try to extend your soul's dominion to another living thing, then as long as your soul is stronger, you can dominate their free will and control what they feel and think.

Drawback is that if your human body dies, your soul doesn't get to pass on to the afterlife, since you've already anchored your soul to whatever your magic recognizes as part of you. So if you were a water mage, your consciousness would dissolve into all the water in the world. Without a body, you can't see, hear, feel, or even understand the passage of time, so it's essentially an eternal I Have No Mouth And I Must Scream situation unless you can get a hold of another body to inhabit.

Hope that helps spark off some ideas  :)

Magesight & Magic

11 years ago

Ooh, very nice. Thanks! ^_^

Magesight & Magic

11 years ago

Seems cool. Can't offer much other input, though.

Magesight & Magic

11 years ago

Thanks! And no worries. I think Seth and I are headed in another direction, and since that project is my active WIP, this gets backburnered for now.

Magesight & Magic

11 years ago

This made me think of an idea for a magical system and a storygame.
Damn you, Morgan.

Disrupting my meager focus....


Anyway I've thought out this before, for multiple storygames, stories, and random imagined worlds.

One route I took before is the whole energy being a part of everything and magic users along with magical beings basically having a  passive ability ingrained within them that allows them to sense this energy. The sense is specific to every magic user and magical being. One mage could 'hear' the energy. Another mage could see auras representing this energy. It takes a focused but relaxed state to see the energy. Seers and others of that kind could also sense the energy. Their "visions" was the ability to perceive and then interpret shifts in small facets of the energy. The ability to sense the energy was mostly an inborn talent. However, some sects of mages managed to train themselves through rigorous exercises to sense this energy. Magic was simply the ability to manipulate the energy of the world around them. This took concentration along with this ability to sense energy. It also took training as manipulating energy was something that took practice to do without unexpected results. Sensing the energy was not required to happen at the same time as the manipulation. However, performing magic without actively sensing the energy was more likely to create chaotic unintended effects from the magic. Only people very experienced in and understanding of the energy could do things like this without things like explosions, disrupting weather patterns, creating portals to other planes, and making themselves cease to exist happening.

Magesight & Magic

11 years ago

So everything is made up of magical string that runs though the universe and some people can pluck those strings to make fun things happen? :p

Magesight & Magic

11 years ago

Pretty much..

 

Magesight & Magic

11 years ago

I know that concept.  What was it?  I think it was in Master of the 5 Magics...It's been so long that I can't really remember...???

Magesight & Magic

11 years ago

I was thinking String Theory with magic. lol I'm not sure what your thinking of.

Magesight & Magic

11 years ago

It was a book I read about 25 years ago.  But I might be mistaken, it may have been in something else...I've read so much...

Magesight & Magic

11 years ago

Changeling/Madwand by Zelazny?  That's what string theory magic makes me think of.

Magesight & Magic

11 years ago

Don't think I've read that one, but I can't really remember.  I'm not there yet, but I may be having a "senior mom...um...Get off my lawn!"  XD

Magesight & Magic

11 years ago

Heh. Sorry. XD

But yeah, potential side effects are always good. Thanks! ^_^