Because finding outside sources will help guide me a bit...here is one that mentions style (and it is poorly made, so you can just disable the html which hides the rest of it, though I'll only be talking about the first part): Narrative Techniques yada
Some Style Stuff
You don't have to use any of these, but being a little more aware might prove beneficial (although I obviously don't know how aware you are atm). This is a bit of new ground for me when it comes to writing it, so I hope I don't get anything wrong, aha.
Simile/Metaphor
Check it out:
- loomed like a cloud over the town (A Brief History of the Beginnings of Amel Chapter 1).
- swirling around it like a swarm of locusts (A Brief History of the Beginnings of Amel Chapter 1).
Similes!
For those who read this and don't know the difference between similes and metaphors, simile use words within the comparison, in this case 'like'. A metaphor doesn't. i.e. "The bulb was like a sun." vs "The bulb was a sun."
I find that metaphors come across more strongly, and that I lean towards using similes more, but both have their uses and should be kept in mind. They can create powerful images, and help convey ideas quickly. How exactly to figure out which one to use? I can't answer that, see what'll lead to the best sentence I guess...but this is a bit of a non-answer.
Anyway, to demonstrate, see how these compare in regards to what they invoke:
The darkness was like a swarm of locusts. vs The darkness was a swarm of locusts.
I feel there is also more room to misunderstand a metaphor, in that you might think the darkness actually is a swarm of locusts, and this is why the surrounding context will matter.
Imagery
Mizal likes this one. Here is an excerpt from the above-linked site (regarding what it says about imagery):
Imagery creates visuals for the reader that appeal to our senses and usually involves figurative language: 'The bar was a dark, gloomy eyesore.' This statement appeals to our senses to help us visualize and feel the negative aspects of this location.
Figurative language is the opposite of literal, so you don't have to be literal with the words meaning when describing something.
I'm not really qualified to muse much about imagery, but reading more about it might be a good idea. Anyway, if you lean more towards describing than not, imagery is a powerful tool that will help you engage readers and ensure they want you to keep describing things.
Other
I was supposed to focus on reading what you wrote, so I'll list the other elements to save some time, aha.
- Personification - Giving inanimate stuff human/animal characteristics. The site uses "the stars danced in the sky" as their example. Obviously, stars do not dance (but maybe they do in your setting!).
- Hyperbole - Exaggeration, basically. Blowing stuff out of the water for emphasis.
- Alliteration - Using the same first letter for a string of words. I've done this for the parent title of this section, hehe. Anyway, this helps readers remember stuff, so it can be useful when making up fantasy names, but I'd say you want to avoid it feeling too on the nose (if that is not the intent).
Parenthesis in Fiction
I find it stands out, because I think they are used to show unnecessary but additional information, and I question why this is needed in a narrative work. I am curious what others think about parenthesis in their stories though, because this might just be me. If you do feel the same but are unsure on how to get a similar effect, I advise reading one of Gower's more recent articles: Relative Sentences.
If you are like me, and write in proper English, feel free to glance at the last section to feel better about yourself (if you didn't know this stuff), but regardless, it gives some good insight in how sentences convey meaning.
The word THAT is used for RESTRICTIVE CLAUSES.
The word WHICH is used for NON-RESTRICTIVE CLAUSES.
Read the article, but I point this out because this means you can use non-restrictive clauses to replace some parenthesis, such as here:
Is:
Amel is ran by a small board of 4 high Templars, who are skilled knights with powerful anti-magic fighting (they can cancel the spells of wizards and witches).
Could be:
Amel is ran by a small board of 4 high Templars, who are skilled knights with powerful anti-magic fighting, which allows them to cancel the spells of wizards and witches.
(This is, of course, assuming I understood the article correctly.)
Sadly, this won't work for all parenthesis, but I still think it is worth thinking about a bit.
Numbers
Numbers can be written with letters or...numbers. The most important thing is to be consistent. I like to do what a random google search told me, and that is:
A simple rule for using numbers in writing is that small numbers ranging from one to ten (or one to nine, depending on the style guide) should generally be spelled out. Larger numbers (i.e., above ten) are written as numerals.
However, you have used '4' as a numeral, and that is fine, just remember to be consistent in the future. (This still applies if you change it, then be consistent with whatever style you change it to).
Foreshadowing!
This is harder to do in branching narratives, but still possible. Potentially adding in stuff after you have the vasts majority of the story written is one way to go about it, since you can be sure of where things will go. Anyway, I mention this to say that this line:
“I guess you don’t mess around with your revenge,” you joke trying to stop your heart from racing and kicking yourself for not remembering this trick earlier.
It makes me hope there is a path where Emily takes more serious revenge regarding something. Anyway, this can apply to any form of foreshadowing, though as it is generally subtle, chances are good I'll miss it (heh).
Intermission
OKAY! Time to finish reading a path, I've more than met my psuedo-random thoughts quota.
Lore
I'm not here to nitpick, because it ends up pointless most the time, as explanations can be thought of to resolve any non-issues brought up.
Instead I'll say that optional lore dumps, where you explain rather than show, is interesting, because it always makes me wonder if I'd have been better off not reading them and seeing how the story tackles these things as they become relevant. I know Endmaster has these types of links, so I shouldn't be too judgmental as I'm sure they can work, so I guess my point is, just be careful with these type of pages.
Although, here is one nitpick, just for good measure: A brief history of the beginnings of Amel is the title of some book, so why is it not capitalised the way a book title would be? A Brief History of the Beginnings of Amel looks much better to me.
Aptitude Test
I like this. Burnt paper. Soggy paper. A fun image, and I agree with Todd about having an idea on why they changed to blocks.
Having different types of tones to ensure the story isn't just tension-tension-tension is good, as it can help keep readers engaged. It is easy to burn out if tension is all that is happening, but it does really depend on execution.
Anyway, I'm liking the tone flow so far.
ReeeeEee
“Lesser Fire Ball!” Emily shouts pointing at a tree behind you.
Foolish girl, there are bushes around, you'll start a forest fire!
Never mind, it isn't that kind of fireball.
Words as a Wand
Magic being triggered by words is very interesting to me, considering you don't need to have intent to cast, but just need to say the word. I wonder if in the fire school, when a teacher is teaching students about the world-class spell 'nuke', and they say, "Few fire mages are capable of world-class magic at all, but I am one of the few who are, heck, I can even cast nuke!" Boom.
Jokes aside, this also makes me wonder if there is only one language in the world, but such questions aren't very important, as they'll be answered as relevant.
Plot (& Temporary Conclusion)
I like the developments, and the branching is looking good. It is also progressing at a good pace.
I'm looking forward to the complete release, and I'm actually tempted to stop reading to avoid spoilers, aha. If the quality stays consistent I'd be pretty happy, and I have no reason to think it won't at this time.
Still, the macro is important, so trying to comment on that is a good idea.
However, for now I'll stop, but stay tuned for part 3, where we'll talk a bit about characterisation, minor/macro side of writing (to the extent of my abilities at least), and attempt changing some scenes around to (hopefully) examine style some more. It is important to not let yourself be influenced by my personal style though, as it has its own flaws which you wouldn't want to inherit, so think about the stuff mentioned and how/if it applies to you for your specific circumstances.
P.S. If no one responds to this, I would be able to just edit in the 'part 3', so consider holding back any responses till later. Regardless, very promising stuff, and do feel free to ask if there is something more specific you'd like me to ramble about a bit (since writing has so much to it, I'm sure I can think of something to say regarding most stuff, aha).
Reexamining some things has led to me making the decision that a part 3 is unnecessary, and frankly, it'd likely end up a mess. The stuff could still be worth talking about, but it'll be best if I leave it to others. Regardless, still looking forward to this.