Fluxion, The Novelist
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I keep kept forgetting to put something here.
Oh, here's something I can put. My highest rated game, and first contest winner:
Trophies Earned







Storygames
By the Light of Day
They took everything from you. Everyone you loved, everything you built, and left you to die. They left you to them. But you didn't die. You survived. Now you live, such as it is, for one purpose: revenge.
The item system is not too complicated. Certain pages will ask you to craft potions using herb items in sequence, and then using those potions will reveal the next link. Note: you will need BOTH weapons to be anointed eventually.
To those of you trying to gain a quick point by rating a storygame, for your convenience I've left "End Game" exits whenever you die.
Special thanks to BradinDvorak for help with scripting regarding the item menu.
Thanks for playing!
Here is a trailer to give an idea what the game is about: Chivalry: Medieval Warfare Trailer
Death has come, and now the Lingering begins.
For ages, the Woe has approached. But as the Light of Life wanes, its spread accelerates. The guilty shall reap their cruel rewards, and only you know what you truly deserve. But what of the innocent? Preserve the Lingering, or all will feed the gnawing darkness.
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Some notes: If you plan on playing full screen or making the text larger, wait to do so until you click the "Click Here to Begin" button, or else you may not be able to find the 'Start Game' link. Dark Reader or larger text settings may also alter formatting, and it is recommended that you don't play this on a mobile device. Lastly, it is recommended you do not block images. If for some reason the images don't load, it's likely the hosting site is down. They'll eventually be back up.
TRIGGER WARNING: This storygame has disturbing events, including sadistic violence and cruelty that some would consider offensive. The "anything goes" maturity level is taken seriously here. Do not read this if you can't handle horrifying, vile content.
What are the limits of human ingenuity? Usually it is Nature who decides when a species is no longer worthy of continuation, but humans alone are able to truly understand their own limitations. However, understanding what you cannot do is not always enough, and eventually Nature decided to put human ingenuity to the ultimate test. Unfortunately, humanity knew they would fail that test the moment it was revealed. Unable to save themselves, they created something that could:
PSYOPS.
When does personal sacrifice become madness?
The God-King has subjugated your people for hundreds of years, but you believe he is neither a true god nor a true king. Now, a resistance has formed, and you've been tasked with infiltrating his great pyramid. Will you be able to pay the cost to free your people? Or will self-preservation outweigh the needs of the many?
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TRIGGER WARNING: This storygame explores trauma and trauma recovery. Consequently, it includes disturbing events, including sexual violence, torture, mutilation, and suicide. While the depiction of these events is the minimum I believe is necessary to establish characters and stakes, there is enough to know what is going on. If you cannot handle the emotional weight of these themes, I recommend you read something else.
NOTE: This is a lot more story than game. It will take patience to get through, just due to length alone. Most choices will alter which side-paths are available, who dies, and things like that—although there is one obvious point where the story dramatically changes based on your choice.
There is one "true" ending, which you'll know you have found when you reach the epilogue. Anyway, there's a lot here, and as mentioned above, there are difficult topics. But thanks for reading.
Some quick info on the setting: It is generally believed that hominids lost their thick fur around 1.2 million years ago or so, give or take. However, for the sake of this story, Homo neanderthalensis will have thicker body hair than Homo sapiens (not bear-thick, but still thicker). There are two reasons I have chosen to do this: (1) They lived in the colder regions. (2) Homo neanderthalensis appears to have had primitive clothing compared to Homo sapiens; basically just fur capes, while Homo sapiens had more advanced stitching and more tightly tailored clothing (which kept them more warm). So I feel having neanderthals a little more hairy than Homo sapiens is a reasonable liberty for me to take in this story.
As for language and technology, both Homo sapiens and Homo neanderthalensis shared almost identical vocal anatomy where it matters. Despite neanderthals not having left behind nearly as much advanced artwork, they very likely had complex language just like Homo sapiens. As for fire technology, for the purpose of this story I am assuming that different hominid tribes were further advanced than others, irrespective of species. The neanderthal tribe the protagonist comes from has yet to master creation of fire.
Anyway, I hope you enjoy!
Update: Put an End Game link on the same page the Epilogue link is, so you can skip it if you want, since it is so unpopular ;) .
The plague has come.
Humanity's brief moment on the clock of existence is winding down. As the undead slowly replace the living, the experts and leaders of the world have told you to accept this new reality, and survive the best you can.
But they didn't tell you the horrible truth. They didn't tell you that trapped inside each mockery of a human being is a helpless wraith, doomed to be a silent witness to the horror and destruction its own corpse wreaks.
And worst of all, they didn't tell you of the shame: the shame you feel as you watch your loved ones being torn apart by your own cold, undead hands...
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The Story of Count Osmond Jorgensen
There's no price a good man won't pay to save the woman he loves...
It was an unlikely marriage, but still somehow a happy one. Though he barely knew her, Count Osmond Jorgensen counted himself fortunate on the day of his wedding. Talia was more than he could have ever hoped for: beautiful, temperate, and always smiling. Osmond was fully taken, and believed that he would do anything for her. Over the years, he discovered just how far he'd go for the woman he loved.
Additional notes: This short story is tangentially part of the Witch Hunter series. It is a more fleshed out historical account of Count Osmond Jorgensen, which is briefly mentioned in the inventory book "On Witches, Werewolves and Wyverns."
WARNING: There isn't much by way of blatantly graphic sex in this storygame, but there are plenty of deviant erotic situations, including some pretty rapey ones. If such scenarios disturb you, this storygame probably isn't for you.
At its core, this storygame is a tale of a screwed up BDSM relationship, which you cultivate as the ultimate "sub." The goal of this storygame is to get your boss to engage in as many "unprofessional" acts as possible, and to eventually sway him into falling for you, all without getting fired along the way. If you make the right decisions, the game escalates from event to event, bringing you closer and closer to a relationship with your boss. It's pretty linear, and you'll know for certain if you get the "winning" ending. Let's just say it will involve a leash and some public humiliation. *1/8/2019 Republishing to re-upload background images.
You work in a small law firm, performing both receptionist and data entry roles. Your job is thankless and tedious, but one thing keeps you coming back: your boss, Brandon Wheeler. Aloof and dispassionate, Wheeler exudes a muted but overwhelming power you find irresistible, and you are determined to tame that power, even if it costs you your career.
Synopsis:
The ancient wisdom says, "If any man would not work, neither should he eat." Fortunately for you, there is enough evil lurking in the dark corners of the world to pay the bills. Or to at least get an extension on them. Usually, rumors of a witch savaging a village send travelers away in fear, but not you. As a contract witch hunter, you rejoice at such news and the promise of a financial windfall that comes with it. This particular contract, however, seems unusually dangerous. Witches tend to follow certain patterns, the most consistent of which is an attempt to remain unnoticed beyond the village they victimize. This one, however, seems to be recklessly spreading destruction, showing no fear of repercussion. Unfortunately for you, such contracts are rare enough that you cannot turn them down. Risk of life and limb, or worse, simply comes with the job.
Recent Posts
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End Master's Prompt Contest 4 on 5/8/2025 9:45:23 PM
Really good stuff everyone. And for those of you who haven't read many of them, I encourage you to at least read through the top five. They're all really good.
EDIT: to make it easy, I'll repost the list in Endmaster's order (Rifts is gone now):
benholman44, Gay and Depressed: The Snowbunny Society
CavusRex, Lazarus Cage
Anthraxus, The Backup
MiltonManThing, Three Late Knights
TrueParanormal, Durwood Mansion
Clayfinger, Don't get distracted!
MrAce321, Bird in a Cage
Mystic_Warrior, White as Bloodstained Snow
Fabrikant, The Laconia Incident
Mizal, Kobald Kobold Kebabs
Petros,Of the Struggles Faced Under the Light of a Metal Shrouded Sta
Orange, Lasso of Time
fresh_out_the_oven, Gaiety and Sorrow
Sherbet, As Ink
Mystic_Warrior, These Shackled Souls
Fluxion, Shadow of a God-King
Some of these are really long, so just use the save button and stop after a few pages.
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