Killa_Robot, The Grandmaster of Cat Naps

Member Since

11/25/2008

Last Activity

5/18/2022 8:28 AM

EXP Points

1,600

Post Count

6726

Storygame Count

4

Duel Stats

0 wins / 1 loss

Order

Esteemed Architect Exemplar

Commendations

297

Where the hell is my toaster....

 

Through Time Walk-through

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Administrative contributions and great advanced editor forum help. Having 4 Storygame(s) Featured Posting 6726 Forum Posts Given by BerkaZerka on 01/09/2017 - In memorial of Mythic Nippon greatness Given by EndMaster on 06/14/2014 - For your continued output of quality stories on this site. Given by JJJ-thebanisher on 06/14/2014 - For being the most consistently active community member 2008-2014. Given by Killa_Robot on 09/05/2019 - :3 Given by madglee on 01/26/2017 - Because you're the man Given by Will11 on 01/15/2017 - For your great stories and years of help on the site

Storygames

Featured Story Inepta Academy

Welcome to Inepta Academy!

You play as Elizabeth, an intelligent nine year old girl who earned a scholarship to the school. Unfortunately, you've only been there for a month and don't have any friends. To make matters worse, Randolf, the most popular boy in the school (to the boys) has been annoying you lately.

Now he's stolen your bag and hid it in the boarded off area. It's up to you to retrieve your bag from the area after school is done, so that you can study and pass the big test tomorrow. Maybe you can even find a way to get revenge on Randolf somehow while you're there.

Was made as an entry for the School Based Contest 2016.

--Version 2.0 Update [11/23/2016]--

+ Fixed an issue where players found the password too hard
+ Fixed an issue where end game formatting would burn the player's eyes
+ Fixed scripting issues
+ Now tracking your destruction
+ You can also break more stuff now
+ Added more paths and options
+ Added a way to not be punished
+ Added a more satisfying conclusion
+ Added different possible endings
+ Added a page which tells you everything that you did in case you forgot while playing

Special thanks to TheNewIAP for helping with edits.

Featured Story Koi Koi!

Welcome, Hero!

It's time for you to be sent to another world, one currently under threat by the ancient Demon Lord. Naturally, as you are the Hero, it's up to you, along with a helpful group of legendary samurai, to save the world!

Which you will do by playing the ancient game of Koi Koi!

... Wait, isn't that a card game?



Note: This storygame doesn't diverge as much as most story-wise, as a large portion of it is the card game.

Characters and plot based off of the Mythic Nippon: The Demon God of Sendai campaign played by users here many years ago...


Featured Story Survive the Zombies

Yep, another zombie game.

No worries though, this one is different, it has phases.

Also random deaths are rare (but still exist), use your head and you should be fine.

Endings are (In order of how good they are)

Best: 9001 points

Secret: 8000 points

Excellent: 4000 points

Good: 300 points

Decent: 200 points

Mediocre: 100 points

Bad: 50 points

Death: -666 points

 

Update: 07-03-2012

- Fixed grammar & spelling errors (more than I would care to admit)

- Added scores for endings

- Fixed some routes

- Made ending phase harder like it was supposed to be

Stats: [197 Pages, 297 Links, 9 Epilogues, 10 end-game achievements, and many different ways to die!]

 

Hope you enjoy it!


Featured Story Through Time

You play as Jacob, a 28 year old man who has gone nowhere in life. Suddenly, you wake up to find yourself 10 years in the past. Once there, you meet several people who seem to recognize you, but you can't seem to remember them at all. Is your life the only one that went wrong? What really happened in your past?

This storygame plays out like a visual novel, with a unique route for each main character, and a true route. Replaying it more than once is highly recommended to get the full experience.

I also recommend you complete all the good routes before going for the true end, as it ties everything else together.

How to load a saved file:
Go to http://chooseyourstory.com/My/Saves.aspx
Click restore beside the save titled "Through Time"
(You must be logged in, and have a saved file for this to work)

How to interpret your score:
(Max score) 97531  - You completed every route possible.
Score has a 9 - You completed the true end.
Score has a 7 - You completed Olivia's good end.
Score has a 5 - You completed Ian's good end.
Score has a 3 - You completed Tina's good end.
Score has a 1 - You completed Allison's good end.
The actual "score", doesn't matter, just these numbers.

Special Thanks:
Kiel_Farren - For editing and grammar
Tanstaafl - For editing and grammar

Complete Walkthrough (should you require it): Link


Test Publish
unpublished
fds

Articles Written

How to Create a Codex
A Codex is a page with a list of entrees of different creatures. Each creature has it's own page dedicated to it and the page always links back to the Codex. The key thing about the Codex is that it's accessed through an item and as such can be used at any time in the story. Any Page <------> Codex <------> Any Creature Entry

Recent Posts

Best way to add images to your story? on 5/4/2022 9:41:27 AM
So far as im aware there's no cap to the number of images you can upload, but there is a size and dimensions cap, which are both pretty small. You can upload smaller images for items, but nothing like backgrounds.

Is there a way to use ranges on conditional text? on 3/25/2022 8:20:08 AM
Not with in-line text. You could do this if you were adding text via page scripting, but for this in-line method it only has a single check.

Add/Removing Items through script. (Not Clear) on 2/25/2022 5:11:16 PM
Like Orge says, you need to change it on the page script, not link script. It LOOKS like its the link doing it, but you're really being given the item once you arrive on a page.

show negative points on 2/25/2022 3:10:19 PM
Wasn't it JJJ that changed it because you had some people used negative numbers as bragging rights and he wasn't a fan?

Text-Based Combat System on 2/11/2022 2:47:07 PM
I'll add to my comment that while the different options were good, I was meaning more options as to what to do, not so much as in how to fight. Like, functionally there's still strategy in determine how I do an attack and a stance, but effectively all I'm really doing is determining how I'm going to do an attack. As opposed to say: - Option to attack - Option to do a strong/weak attack - Option to block (is more meaningful is there's text to indicate what the opponent plans to do next) - Option to parry (block + attack, but low chance of success) - Unique option (Punch/Kick/Pocket Sand) The most important question to answer is: Is the player ACTUALLY making a choice, or are they just doing a thing repeatedly? Typically that requires actual unique options, along with information as to whats actually happening so they can plan accordingly.

Text-Based Combat System on 2/9/2022 9:58:00 AM
Make it so they do more than press a button. Options are what makes things interesting for a player. There's not strategy or thinking involved when you just press "fight".

Need help implementing page randomization on 2/7/2022 2:17:43 PM
That's nonsensical, and you have yet to give a reason as to why you would want it, so the short answer is just stop. The longer answer is do what Gryphon said. The even longer answer is don't make it truly random. Just have a set of pre-determined spots they could get jumped to, choose one of those spots at random when the click the link, and randomize the variables that would have been hit at that point in time.

Unicode on 12/2/2021 12:48:08 PM
Naturally, this is by design. Our founder Alex was way ahead of his time and saw the rise of the Chinese menace on the horizon. As such he decided to prevent them from ever gaining a proper foothold in CYS by disallowing their fake moonrunes from ever being seen.

STATS Page on 10/1/2021 8:39:54 PM
No it can be done with html just fine, you just need to fine tune the location. Since it doesn't like the raw code, here's a link to it: pastebin location. Just put this in your global page script, and replace the number 303 with your link id (and fine tune the location).

Variable D6 on 9/17/2021 4:23:36 PM
You guys all use such weirdly complex logic lol. %BASE := 10 %ROLL := 1D121 - 1 %ATTACKP := %ROLL * 10 / 100 IF %ATTACKP > 10 THEN %DAMAGE := %BASE * 2 ELSE %DAMAGE := %BASE * %ATTACKP/10 Just use this. %DAMAGE is you final attack variable. I guess if you wanted to keep reducing damage each time you could set base to damage to begin with (this would mean you'd speedrun to 0 damage very fast though)