Killa_Robot, The Grandmaster of Cat Naps
Where the hell is my toaster....
Welcome to Inepta Academy!
You play as Elizabeth, an intelligent nine year old girl who earned a scholarship to the school. Unfortunately, you've only been there for a month and don't have any friends. To make matters worse, Randolf, the most popular boy in the school (to the boys) has been annoying you lately.
Now he's stolen your bag and hid it in the boarded off area. It's up to you to retrieve your bag from the area after school is done, so that you can study and pass the big test tomorrow. Maybe you can even find a way to get revenge on Randolf somehow while you're there.
Was made as an entry for the School Based Contest 2016.
--Version 2.0 Update [11/23/2016]--+ Fixed an issue where players found the password too hard + Fixed an issue where end game formatting would burn the player's eyes + Fixed scripting issues + Now tracking your destruction + You can also break more stuff now + Added more paths and options + Added a way to not be punished + Added a more satisfying conclusion + Added different possible endings + Added a page which tells you everything that you did in case you forgot while playing Special thanks to TheNewIAP for helping with edits.
It's time for you to be sent to another world, one currently under threat by the ancient Demon Lord. Naturally, as you are the Hero, it's up to you, along with a helpful group of legendary samurai, to save the world!
Which you will do by playing the ancient game of Koi Koi!
... Wait, isn't that a card game?
Yep, another zombie game.
No worries though, this one is different, it has phases.
Also random deaths are rare (but still exist), use your head and you should be fine.
Endings are (In order of how good they are)
Best: 9001 points
Secret: 8000 points
Excellent: 4000 points
Good: 300 points
Decent: 200 points
Mediocre: 100 points
Bad: 50 points
Death: -666 points
- Fixed grammar & spelling errors (more than I would care to admit)
- Added scores for endings
- Fixed some routes
- Made ending phase harder like it was supposed to be
Stats: [197 Pages, 297 Links, 9 Epilogues, 10 end-game achievements, and many different ways to die!]
Hope you enjoy it!
You play as Jacob, a 28 year old man who has gone nowhere in life. Suddenly, you wake up to find yourself 10 years in the past. Once there, you meet several people who seem to recognize you, but you can't seem to remember them at all. Is your life the only one that went wrong? What really happened in your past?
This storygame plays out like a visual novel, with a unique route for each main character, and a true route. Replaying it more than once is highly recommended to get the full experience.
I also recommend you complete all the good routes before going for the true end, as it ties everything else together.
How to load a saved file:
Go to http://chooseyourstory.com/My/Saves.aspx
Click restore beside the save titled "Through Time"
(You must be logged in, and have a saved file for this to work)
How to interpret your score:
(Max score) 97531 - You completed every route possible.
Score has a 9 - You completed the true end.
Score has a 7 - You completed Olivia's good end.
Score has a 5 - You completed Ian's good end.
Score has a 3 - You completed Tina's good end.
Score has a 1 - You completed Allison's good end.
The actual "score", doesn't matter, just these numbers.
Kiel_Farren - For editing and grammar
Tanstaafl - For editing and grammar
Complete Walkthrough (should you require it): Link
Articles WrittenHow to Create a Codex
Recent PostsSTATS Page on 10/1/2021 8:39:54 PM
Variable D6 on 9/17/2021 4:23:36 PM
Variable D6 on 9/12/2021 5:56:57 PM
Variable D6 on 9/11/2021 1:39:56 PM
items that add to stats on 9/10/2021 11:54:20 AM
items that add to stats on 9/9/2021 5:06:35 PM
items that add to stats on 9/8/2021 9:31:54 AM
Coding on 8/3/2021 3:38:28 PM
Not to flex too hard here but I made a storygame where items and enemies appear, so it may be worth while to check it out: Koi Koi
The short answer to your question is create an "encounter" page which handles the logic that you would typically goes through in a fight. You then simply "load" in an enemy when the encounter begins, by setting the different values of the enemy (health/attack), based on the encounter. Variables are all global, meaning you can access them anywhere. So if you want to apply extra damage, or subtract armour from an attack, you just do it by referencing the variable in the attack script.
Coding on 8/2/2021 11:21:07 AM
What happened to this place? on 7/11/2021 2:28:30 PM