Dragon Stone

A storygame by Cat2000

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Maturity Level6/8

"I'll need to see some identification"
Some material may be inappropriate for persons under age 16. If this were a movie, it would probably be between PG-13 and R.

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You play Hari, an elf of the Southern tribe. During a festival, members of your tribe begin falling ill. You are tasked with finding the dragon stone, an ancient artifact reputed to have powerful healing magic.

STATISTICS

The first thing you need to do is work out the statistics of Hari. Roll two dice and add twelve to the total. This is Hari's stamina score. Roll one dice and add six to the total. This is Hari's skill score. Roll one dice. This is Hari's luck score. Make a note of these totals.


ABILITIES POINTS

You have 30 points to spend on these abilities. You can spend a maximum of six points on any one of these abilities:

-Persuasion
-Empathy
-Charm
-Sorcery
-Animal empathy
-Healing
-Understanding of other languages


TESTING ABILITIES AND LUCK

At various points in the adventure, you will be asked to test your abilities or luck. To do this, roll one dice. If the result is equal to or less than the score of that ability, you have succeeded. If the result is greater than that score, you have failed.


COMBAT

There will be times in the adventure that it will be necessary to fight. At those times, it will look like this: 

BARBARIAN
STAMINA 18
SKILL 8

Roll two dice for you. If the result is equal to or greater than your skill score, you have succeeded in landing a hit on the barbarian. Roll another dice to determine how much damage you have dealt to its stamina. If the result of the two dice is greater than your skill score, you have failed to hit the barbarian.

Roll in the same way for the barbarian and keep taking it in turns until either his stamina is down to 0 or yours is.


LETTERS AND NUMBERS

At various points in the adventure, you will be asked to remember letters and/or numbers. It would probably be a good idea to write these down rather than try to remember what may end up being a lot.


PARTY MEMBERS

As you progress through the adventure, you will gain party members. You can leave with a maximum of three from your 'base' and party members can be changed at any time while not in combat or if it's explicitly stated in the adventure.

When you gain a party member, you will be directed to a place which has the details of his or her statistics. You can use one or more of the party members in battle - just ensure you perform battle using their skill and stamina scores.

While at base, it's possible to get to know the party members further, whether to make friends with them, pursue a romantic relationship, or even cause them to dislike you. Depending on the party members you take with you when leaving base, you could also trigger an exchange that might not happen otherwise.

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