Safe
A
modern
storygame by
ninjapitka
Commended by MadHattersDaughter on 9/14/2023 8:55:32 PM
Player Rating
7.01/8
"Too few ratings to be ranked"
Based on
22 ratings
since 09/03/2023
Played 668 times (finished 32)
Story Difficulty
3/8
"Trek through the forest"
Play Length
6/8
"It'll be a while, better grab a Snickers®"
Maturity Level
6/8
"I'll need to see some identification"
Some material may be inappropriate for persons under age 16. If this were a movie, it would probably be between PG-13 and R.
Tags
Contest Entry
Fantasy
Mystery
Thriller
In the pines, in the pines
Where the sun don't ever shine
I would shiver the whole night through
Author's note:
Entry for
MHD's Fantastical Fairytales Contest
.
There are nine total endings. I encourage you to discover them all.
Player Comments
I was ushered under the shadowy lights of a bar, drink in hand, peering through a thin veil of smoke at the dark figure of the narrator.
I have nothing but praise for Safe. There's a certain life to each and every character that the reader encounters, characterized effortlessly not through looks and flowery descriptions, but witty dialogue and action. The narrator, of course, the most prominent of them all.
It's hard to put in words, but I absolutely adore the narration and its dry, self-depreciating humor. It flows seamlessly from wit to action, from metaphor to rough talk. As I read on, the narrator gained more and more of a unique voice in my head, bringing him, and the rest of the characters, to life.
Let's talk plot. I'm tempted to compare the pacing to a dance (the ballroom scene?): measured, steady, yet swaying with the music that is a drink and a smoke. Not a moment of boredom, of course, in Nirvana, every moment is savored and dreamlike. There's adequate moments of suspence given its investigative nature, and plenty of action to back it up.
--spoilers--
There's a shift in the characters (including "you") and their fates with each drink. The story is never really consistent with other choices you make. By no means is that a criticism, in fact, I think the general shiftiness of the plot contributes to Nirvana's atmosphere. Last point I would like to bring up is, well, you. From a stranger reading Tommy's last notes to the narrator's son, your identity changes but the theme doesn't: a balance between two worlds, one fairytale and another real life.
I'll spare the talk on SPAG and the technical stuff. Grammar is excellent, branching is solid, and there's no obstructing errors in writing. It's a Ninja story. 8/8.
view more...
—
PerforatedPenguin
on 10/2/2023 7:20:47 PM with a score of 0
[[ I N T R O D U C T I O N ]]
“Safe” whisked me away into a fairytale-inspired Nirvana, where below its sparkling exterior lurked dark secrets and missing girls. Though its initial rambling and drowsy atmosphere risked alienating the reader, it was intermixed with enough threat and unusualness that it retained attention. Interestingly, the story revolved around a nameless narrator who referred to himself as a fool and told the player his story, setting the player’s role as a listener. Peppered with colorful language and a bone-weary, cynical tone, the narrator boasted a strong voice that often overpowered the story.
Deeper into the story, “Safe” remained consistent in its gloomy tone and atmosphere, reminding me of noir settings in which washed-up detectives search for answers among whiskey glasses and dangerous cases. Vivid details and strong metaphors painted lively yet dark scenes, strong examples being Hans “single-handedly fighting World War III with the beer keg” and “needing subtitles” as his accent emerged while drinking. Even better were the characters whose strong personalities made them leap off the pages, an example being the gun-toting, foul-mouthed Gretel and her gentler but tough brother Hans. The strong dialogue quickly got to the point and revealed more of the characters’ traits that felt like a natural discovery as opposed to being told.
As for the story itself, it contained interesting events that were often diverted or dragged out by the narrator’s rambling, making it difficult to follow. It was slow to begin, sped up, and then quickly ended. It mostly remained linear with few choices, giving a sense that the narrator controlled the path, although Hans’s storyline gave a little more interactivity. However, if the player made the “wrong” choice, it led to an ending that somewhat felt natural and satisfactory compared to the abrupt endings in Red’s storyline.
Overall, “Safe” was an interesting read with an unusual take on the fairytale characters. Combined with slow pacing and frequent interjections from the narrator, it felt difficult to get into, but the twisted, creative metaphors felt like a burst of flavor amidst the depressing atmosphere.
Though I don’t regret taking the time to read it, I felt several aspects could’ve possibly been adjusted to enhance the story and its comprehension.
[[ F E E D B A C K ]]
|| REDUCE THE NARRATOR'S RAMBLING ||
First, perhaps the narrator’s rambling could have been reduced for better pacing. Although his thoughts and metaphors gave him a strong voice, they also detracted from the story for two reasons.
The first is he interrupted the story too frequently. For instance, the beginning felt like it dragged and took too long to establish the setting. The reason is whenever the narrator introduced a new story element, he sometimes spent another paragraph or more on his musings. For example, after he stated the story began in a bar, the paragraph about protection left me impatient, and I felt it could have just been: “It starts as many good stories do: in a bar. Two characters emerge, the stranger and the fool. Guess which I am?”
Another example is when the narrator asked the reader if they knew what question the German man asked, only to ramble some more. By then, with the frequent interruptions, the story felt too slow and had not yet even reached the action. Perhaps it could have simply been something like (to add suspense without spoiling the details):
Answer: “I don’t know.”
Narrator: Neither did I at the time. I didn’t know how much it’d change my life. But he spoke of his home. The place I call Nirvana.
And soon, I’d see it.
You too.
For the other answer (“more on your broken heart”), since the narrator would later speak of fate and why Hans chose him, I felt the paragraph was redundant.
The second reason for a reduction in the narrator’s commentary is that it often felt unclear or unrelated. With such a mysterious, dreamlike setting, it only added more confusion (ex: Apparently a universal sign. I know, I know, maybe a bit insensitive for California, where there are countless teams on the field, and the rules of scoring are just as obscure).
An example is the bar scene in which the narrator met the German, but the immersion felt diluted by the frequent commentary in parentheses, some of which was difficult to understand and/or didn’t add anything (ex: If ESL folks regress when buzzed/tipsy/drunk/etc., I do the same with improper speech. The Gs become non-essential: What are you looking at? Nothin to see here.). Because the scene was already painted with gorgeous, colorful metaphors, the commentary felt like an overload and kept taking me out. It was like speaking on the phone, only for someone next to me to continuously interrupt my conversation.
Perhaps instead, it may look something like:
At the end of the bar, I hunched over a Bream on the rocks - it was cheap whiskey. Binging on a budget. Over the dingy speakers, Kurt Cobain screamed about Teen Spirit. A heavy fog of smoke wafted through the air, so thick that I already knew my lungs were blackening (alternative: “so thick I already felt the cancer growing in my lungs”).
I was waiting for my ice to melt when a man plopped down next to me, the bar stool groaning beneath his weight. Big son of a bitch. Broad shoulders. Blond hair shaved close, nearly bald.
He ordered a pilsner.
Another example is the conversation about Hans’s origins, and I felt the paragraph “drink enough booze, and it’ll . . .” and the anecdote about the homeless man (though interesting) felt unrelated and interrupted the pacing.
|| CONDENSE THE METAPHORS AND DETAILS. ||
Another suggestion is to perhaps condense the metaphors and details. Because they fill much of the story, too many long ones can feel overwhelming or like a digression. For example, when the narrator first introduced his role in the story as the fool, perhaps his metaphors could have been reduced for readability and quicker establishment (because it’s still an interruption from the story). It may look something like:
No, but that’s nice of you to think. I am the fool. Have been since my first breath and every subsequent one.
Oh, to be the stranger, a mysterious figure cloaked in black, perhaps sitting at the corner of the bar or tavern. A man with an unshaved, dusting beard, yet still maintained to the degree of civility. Yes, make me that hero. He’s Strider in Lord of the Rings, the Gunslinger in The Dark Tower.
But I’m the fool. And unlike in the fantasy tales, the fool is not a hero in reality. He doesn’t rescue princesses to marry, nor win battles or conquer evil rulers to - hey, surprise, surprise - be the long-lost heir of the rightful king.
No, he trips over his own feet. Drinks spoiled milk. Forgets to pay rent. And when he looks within the mirror, he sees not his reflection - but a disappointed version of himself, hands on his hips, head shaking at the lost cause. I’d trade places if I could. Lock myself in that glass rectangle and let my reflection take responsibility. See how he likes it.
Chances are, he’d end up in the same place as I am now. Drunk. Alone in the bar.
Here, the lights were low, and the music loud.
Another example is when the narrator encountered Catalina. Though the metaphors were creative and vivid, their constant usage and the narrator’s “quirky” comments reduced their impact. Instead, maybe try spacing them out, so it feels more unique when it occurs like a burst of flavor. Perhaps it could instead be something like:
I stepped inside. It was empty, weirdly so, like the architect accidentally added an extra zero to his measurements. I felt like a kid wearing his dad’s boots, two sizes too big. And speaking of which, a shiny pair faced me, brilliant black like the back of a fat beetle. Slowly, I looked up into the face of a tan woman, her vivid red lips pursed in a smirk.
“Catalina?”
“Who’s askin’?”
A heavy Spanish accent mixed with her voice, the tone cocky, like an outdoor cat who hadn’t lost a single life.
“I’m a friend of Hans,” I said. “I need a place to rest a while.”
Her sharp eyes peered at me, gleaming in the low lights. “Hansel, that sonofabitch,” she purred.
“How many nights will this get me?” I took the pouch of gold and conservatively pulled a quarter of its contents.
Catalina raised a groomed eyebrow. Reluctantly, I pulled out another quarter.
Furthermore, the narrator constantly referred back to Nirvana and his role as “the fool”, which grew redundant.
|| FOCUS MORE ON CRUCIAL STORY EVENTS AND PACING. ||
In addition, perhaps consider a deeper focus on important story events and improving pacing. The story contained interesting elements: the narrator stepping into Nirvana and either being faced with a missing girl case or a spunky reporter escaping her death, depending on the player’s choices. Hans’s storyline felt stronger as each character had a distinctive, important role to play, and the player was presented with more choices. I particularly enjoyed the encounter with Cinderella and found her endearing.
However, Red’s storyline felt muddled with drawn out scenes of the narrator drinking or sleeping, and pages were often dedicated to unrelated thoughts. The limited choices nudged the player into a more linear storyline, and the endings felt confusing, such as the narrator turning on Red. It felt like at some point, the story’s threads started to unravel and split into different directions, sometimes not going anywhere.
One way to improve the focus is to remove distracting or unnecessary scenes. For instance, if the player chose to part ways with Hans, they’d encounter Red’s storyline. To maintain attention and pacing, a method may be to summarize the hotel scene/walk and remove the anecdote about Jill, instead jumping faster to the bar scene which is the action. Catalina and Jack never reappear again anyway, and the player never returns to the hotel.
[[ C O N C L U S I O N ]]
Overall, I felt that minimizing the narrator's rambling, reducing the metaphors and details, and establishing a stronger, more distinct storyline would benefit the story. Other than that, “Safe” contained many strengths as mentioned before, reflecting the author’s unique skill with words and creativity. Though the story could’ve been clearer at times, it still painted a beautiful yet depressing picture of a man who could never be the hero. With strong descriptions, it invited the reader to view life through the narrator’s twisty, dirty lens. And in the end, though he sought to escape his failures and disappointments through Nirvana, his problems still trailed after him, and he only traded one twisted world for another.
view more...
—
SummerSparrow
on 10/2/2023 6:02:51 PM with a score of 0
Overall: I loved this story! I loved the tone, the metaphors, the allusions, the narrator! Of course there are always the occasional grammar mistakes that sneak past even the most seasoned authors (of which I am not one), but overall this “review” is mostly me fangirling over your writing, despite never having read one of your stories previous to this.
Now let’s get into my rating categories I came up with for the sole purpose of writing this review. I may also use them in future reviews, assuming I write any.
Characters: The narrator is just about my favorite person ever- maybe I’m just in an especially great mood. I love the sarcasm, the dry tone, all of it. Especially how he starts out by being comforting and calm and very quickly progresses into being threatening, then goes back to being harmless but still not… “safe.”
In other words, good job.
Hans was also well characterized, with a distinct personality and way of speech.
This is about the part where I decided I’m not reviewing every character, because there’s actually a lot of them. None of them stood out as badly done or overly stereotypical, so kudos.
8/8
SPAG: Yeah, I saw some errors, and about two of them are mentioned below, because I stopped being so petty after the first ten pages or so. However, they’re really just really just nitpicking on my part and overall you did well.
5/8
Plot: Yeah, “dark fairytales” isn’t exactly uncommon, but this story still managed to be unique. It is interesting, for sure. Not a dull moment, almost.
7/8
Branching: Based on my few read throughs, there were more than two very defined paths (much more than two, lookie there. Exactly nine, it appears. No, I did not read and will not read all of them, but I appreciate that they are there), and a lot of shorter endings scattered about. Nothing too extensive, but still very impressive.
However, it takes a while for any real branching to occur. In the first five or so pages, there may be multiple links, but choosing the “wrong” one just leads to the narrator telling you that’s not how it happened and continuing with the story as planned. It’s not really a problem, though, the illusion of choice actually sort of helps set the tone.
6/8
Bonuses:
Tone! I loved how the tone changed to fit the story. The sentences and wording always made the current energy of the scene very clear. It’s masterful, amazing, glorious. I may mention this quite often in my comments below. +0.25
Humor! We all know I’m a sucker for a good laugh, and if you don’t, then… well, I mean, that’s fine. I haven’t exactly been around here for eternity (or very long at all), and I can understand people around here not knowing me.
Still, all it would take is a peek through my profile, or reading my short story game. Or like, one of my posts.
It’s not that difficult, y’all.
Anyway, +0.25, because this humor is masterfully done and delightfully dry.
The ratings (plus the tone bonus) average out to exactly 7/8, which is convenient. I totally didn’t arrange the bonus points to add up to a whole number on purpose, no.
Now for my favorite part!
**obligatory spoiler warning**
**also a warning that the words below are mostly ramblings and just little things I noticed, and I definitely repeat myself and/or sound like a lunatic at times**
I like the “relaxed” and slow tone of the beginning. It really flows well and the narrating voice in my mind was speaking calmly and softly.
I also like how it goes from that calm and happy “safe” feel to immediately creepy and unnerving, in one page.
Ooh, the link finishes the sentence. Snazzy, I may steal that idea.
The tone and sentence flow in this is spectacular. Brilliant.
No idea why “Sprechen” is capitalized on the “and the music, loud” page. I know German grammar is different, but I’m almost sure that’s just a typo.
Also after “asked” there’s a question mark instead of a period.
I love that it’s “Sehr gut choice” instead of saying choice in German. Also “very good choice” is awkward in the first place. It makes for good characterization.
I’m loving the sarcastic, smartass, dry narrator. Absolutely fantastic.
> There it was again, Hans speaking like a foreigner fresh off the boat. For all I knew, he was just off the boat the way he spoke.
Repetition? Or is “was” meant to be emphasized? It’s be easier to tell if it was, for instance, italicized.
Also, that second sentence is weirdly worded and doesn’t really follow the basic rules of grammar, not that I’m really any kind of authority on that.
>The question caused much lachen from Hans. That’s the German word for laugh, at least according to Google.
You’re correct! Points for admitting you know as much German as the fool and are bs-ing your way through this. Of course, “caused much laugh” makes little sense, but luckily it means “laughter” as well.
There are a plethora of splendid one-liners here. I applaud you and your mastery of the dry-toned comedy gold.
I love the comparison of traveling to falling asleep. It’s very creative, and makes sense as well.
I love how the narrator constantly refers to himself as the fool when he does something stupid, especially since I’m the one making those stupid decisions the majority of the time.
Ooh, the fairytales are real in this “Nirvana” world! I mean I could’ve gotten that from the whole “Entry for MHD’s Fantastical Fairytales Contest” thing in the story description, but who reads those? I like how the fairytales are all dark instead of happy- I don’t think I’ll ever get tired of these types of stories.
I love the parenthetical phrases that break the fourth wall. They’re done tastefully in my opinion- that is, they’re not overdone and keep their humor.
I don’t really think there’s a lot left to mention, unless I continue being pedantic about grammar and spelling and punctuation and such (yes, the irony of my grammatically flawed sentence talking about your grammar was intentional). Continuing with these comments would result in me constantly saying “Ahh! The wit! The humor” over and over again, so how about I don’t do that.
Good story. Good job.
view more...
—
fresh_out_the_oven
on 9/25/2023 1:05:30 PM with a score of 0
boring? Maybe just not my cup of tea
view more...
—
BOBBILBY
on 2/5/2024 8:46:24 AM with a score of 0
Right, here I go again. The way that you set the tone of the story had me hooked. I was immediely smashed in the face by the dark and suspenseful tone. I like getting my face smashed in that way. Also the atmosphere was well described and I could see myself with the characters. On note on the characters though, was that I believe you could have given more descriptions on how they look. Either that or I missed it. Still, given that you produced this under a time contraint, it was well written and deserved the win. Well, I'm done talking. The moral? Read the damn story already!
view more...
—
FnaFKing
on 9/25/2023 11:42:20 AM with a score of 0
Only thing I’ll say: I see why it won.
view more...
—
FnaFKing
on 9/25/2023 5:55:36 AM with a score of 0
Fun story. You did a really good job and should be proud of this.
view more...
— Lilac on 9/20/2023 11:22:23 AM with a score of 0
I love nothing more than a fairytale-mashup-detective-noir. The protagonist is fun and the writing snappy and stylish. The modernization works well with all the references and witticisms. This perfectly touches on my love for fairytales and mysteries. (I’d love to see more in this universe.) A clear winner of the Fantastical Fairytales Contest.
view more...
—
MadHattersDaughter
on 9/14/2023 8:45:14 PM with a score of 0
Didn't discover a single ending. 8/8.
view more...
—
Ford
on 9/6/2023 2:47:24 AM with a score of 0
Show All Comments
Home
Storygames
Random
Search
Newly Created
Top Rated
Fantasy
Grimdark Fantasy
Sci-Fi
Modern
Horror
Love & Dating
Mystery / Thriller
Family Friendly
Historical
Puzzles / Games
Edutainment
Fan Fiction
Forums
Newbie Central
The Lounge
News & Updates
The Parlor Room
Creative Corner
Writing Workshop
Reading Corner
Adv. Editor Forum
Wishing Well
Bugs and Problems
My Stuff
Storygames
Pictures
Messages
Notifications
Duels
Saves
Comments
Points
Commendations
Notepad
Profile
View Profile
Help & Info
CYOA History
About Us
Privacy Policy
Terms Of Service
Logon
version 23.22 | ChooseYourStory © 2001 - 2024, Halogen Studios Entertainment |
contact us