Ignis and Aero
A
fantasy
storygame by
Clayfinger
Player Rating
5.07/8
"Too few ratings to be ranked"
Based on
12 ratings
since 09/20/2024
Played 115 times (finished 14)
Story Difficulty
1/8
"No possible way to lose"
Play Length
4/8
"A well spent lunch break"
Maturity Level
3/8
"Must be at least this tall to play"
Contains content that may not be suitable for persons under age 10. If this were a movie, it would probably be between G and PG.
Tags
Action Adventure
Contest Entry
Fantasy
Aero, a 14-year-old inhabitant of the village of Albritton, wants nothing more than to read his enthralling storybooks in peace. When he hears of a Golem wandering in the forests near his village, he is more than happy to let the professionals deal with it, while staying within the comfort of his home.
Unfortunately for him, his adventurous brother, Ignis, has other plans.
Author's note: If you want to collect all endings, then there are six of them: The Wise, The Mourner, The Cleaner, The Knight, The Skeptic and The Magician. Certain choices don't have immediate effects but may influence the endings. Also, certain endings can be reached through multiple different paths.
Submitted for Sherbet's Summer's End Synergy Contest.
Special thanks to mrcrimsonclean for proof reading :]
Player Comments
Disclaimer: to the author, take everything in this review with a grain of salt. I’m not a professional writer and only somewhat of a seasoned reviewer. To the readers, this review will contain lots of spoilers, so I suggest you read the storygame first.
FIRST IMPRESSIONS
From the description, the reader can get a sense of the protagonist, his personality and goal, and the setting. Not only does it set up the central conflict—fighting a golem—but also the secondary conflict that may arise in the form of another character. Maybe it's just because I've been working on a post for an old character dynamics thread recently, but I can tell there would be some fun character dynamics between Aero and Ignis, especially with their opposing goals.
The story begins with immersing the reader into the setting. I’m being nitpicky, but the first sentence is slightly redundant as the second one says the same thing. Still, I like how the description is tied to the protagonist’s character, as the sun’s heat and glare, and the breeze, tells us more about his bookish personality.
The last sentence of the first paragraph does not have a full stop. I'm blaming mrcrimsonclean though, since it seems he was supposed to be your proofreader.
This storygame uses deep pov, where information about worldbuilding is integrated and relevant to the protagonist. After all, the best way to add this in without infodumping is to have the protagonist present their own thoughts on the matter. His brother practices fire, but the protagonist is more skilled in different elements and doesn't like the idea of just focusing on one. It shows the key differences in their ways of thinking from the get go. And it’s nice that his brother is helping with the ambience by practicing his combat; it reminds me of my own siblings, as sometimes when I read storygames, I unknowingly start to imagine my sister’s piano playing as the suspenseful background music of a final confrontation.
Speaking of the siblings, I wonder if there is some symbolism behind the type of magic they first wield. For instance, fire is known to represent impulsivity, whereas water is much more reflective, with the adage of ‘still waters run deep’. It’s a cool detail.
There’s a bit of infodumping about the festival but it’s fine, as it's easy to read, provides context and moves the plot forward. The sibling dynamics are realistic. You don’t want your brother to get an ego, so you tease them, while secretly admiring their strengths. It’s a good start to the story overall, with lots of interesting worldbuilding details and a strong sense of characters.
WRITING STYLE
The story is descriptive at times, such as when introducing the father. At first, I wondered where it was going, but then it got to the part about his competence in combat which emphasized how surprising it was that he came home empty-handed. This sets the stage for the conflict that would occur.
Before I start piling on compliments, let’s get the negatives out of the way. There’s a lack of punctuation during dialogue in the third paragraph of page 2. And in the next paragraph, dialogue should be put in a new paragraph every time a different person speaks. There’s also a full stop where a comma should be, but it's only there once so it's likely an editing oversight rather than lack of knowledge about dialogue formatting. Your proofreader seems to be slacking.
I like how fantasy terms are thrown around but with enough context that readers get what it means, while avoiding over describing. Phrases like the ‘pre-enlightenment era’ shows the unique cultures of the world. The only slight issue is that readers are told this information and not shown. This gets better later in the story, but even with the description of the dad, it reads like informing the reader about him rather than allowing them to form their own writer-guided opinions based on their actions, dialogue and appearance. This reminds me of writing advice I once read: if you write that a character likes blue, then add that they put on a green jacket, take their green bag from the table and put their green bottle in it, what would the reader be more likely to believe? That the protagonist likes blue or green? This is why it’s better to show details. You may add things like how the father barely reaches the top of the door, or maybe he nearly falls, catches himself, and mentions his height.
Conversation is used to reveal information, which is a good method as it’s paced well and there’s the assumption that the protagonist knows nothing about that situation, similar to the reader. The story creates immersion—the forest is pitch black so the protagonist’s description ties to his action of lighting a flame. I particularly like how the long, descriptive passages shifted to short, simple ones to build suspense. The incomplete clauses, getting shorter, add to the protagonist’s sense of worry as he senses his brother’s mana. This speeds up pacing.
“You fall to the ground, knowing that the Golem is sure to crush you with a follow up attack, an attack that you can’t even dodge because you don’t have access to your mana to be able to maneuver effectively.” — Good use of a cumulative sentence, each clause building more suspense, seeming to solidify the protagonist’s fate. Then a simple sentence: “Except the follow up never comes”. Its impact is solidified given its separation from the rest of the information.
CHARACTERS & PLOT
The problem arises early in the story: the golem, whose existence intervenes with the ordinary act of hunting. Aero’s brother has a desire to prove himself, initially through the fight, then as a torch bearer, and now by fighting the golem. Both brothers fight and their father tries to be the mediator. They’re an interesting set of twins: one who reacts without thinking, and the other who often thinks without reacting.
On the choice to stay silent, there’s hints of a theme about how some details look good from afar but bad up close. I liked the conversation between Aero and his father about the difference between not lying and not telling the full truth either. It’s always a slightly sad theme with children where they lose their innocence and hope, as they come to realize the glorified version of a dream isn't what they thought it would be.
If the protagonist has tried to talk his brother out of fighting a golem (sorry for the lack of chronology in this review), his next choice captures his internal conflict well. He feels guilt at having possibly made his brother venture out in a dangerous situation to prove him wrong. And it’s a choice between two different types of guilt: that of possibly endangering his brother’s safety or of getting him into more trouble. His concern for his brother is strong, as he disobeys his father and rushes out to find him. “No matter how scared you are of the Golem, you are more scared of losing your brother.” His brother’s life being in peril forces him to face his fears.
Branching is great in this story. It draws out the fight scene, which makes sense as it's the central conflict of the story. Each choice is the reader’s to make. And from that choice, more options are presented, as ways of reacting to the consequences of the previous choice, for better or for worse. Splitting up this scene into many choices (each with their own scene goals) is a good tactic—the fight never gets boring since the protagonist makes progress, whether that is drawing the monster away from his brother then being able to avoid it too, or finding out its weakness and exploiting it. There are new scene goals in each mini-scene which ties to his overarching goal of stopping the golem and saving his brother.
I like the brothers' dynamics. They fight and argue but ultimately listen to each other. And I absolutely loved the part where Ignis reasons were revealed! I was sitting in a coffee shop as I read this, and gasped, nearly spilling it over my pastry haha. His motivations weren’t borne out of plain recklessness or impulsiveness as Aero—and the reader—initially believed. It was all for his brother and him to achieve their dreams of being knights. The use of an unreliable narrator influenced our views of Ignis. But it makes sense: their dad, being worried about their safety, unintentionally dismissed their goals. Yet, Ignis did the opposite: as his brother read a book about knights at the start of the story, he practiced fighting, believing that one day they would both achieve their dream. And for the first time, Aero starts to believe in this dream. He sees the golem as more than a monster—it could be an opportunity of a lifetime, if only he chooses to seize it.
If he chooses to give up, his brother listens to him and leaves. I wonder if him dosing his brother’s fire with water is a symbol of him putting out his passion for being a knight? The brotherly teasing is fun to read about. And the Wise ending involves such a touching moment between them. Ignis comes to realize that the core of being a knight is not fighting monsters, but about saving people. I like how he started the story with annoyance at his brother but it ended with them being closer than ever.
It’s sweet how they work together, saving each other's life to defeat the golem. Their teamwork meant they were able to take down the main antagonist. Haha, Ignis even references the title in dialogue when they win. A slight nitpick is that there were a number of one link pages in a row, but I barely noticed the first time since I was quite invested in the story. In the happiest ending, they remain close to each other as they become knights and still continue to bicker, which is a nice touch. But one thing changed: they achieved their goals, which they couldn't do without each other.
In another path, trying to defeat the golem alone leads to Aero's death. I enjoyed that the story doesn't end there, but it continues to characterize Ignis' perspective. By switches perspective to the father, which makes readers’ choices matter as Aero chose to involve him at the start, it provides more emotional impact as to how his death would affect the rest of the family unit. First, readers are grounded in this new perspective with details like the search party, involving the elder who provided information and felt guilty, and the fact they were looking for his sons. And when he sees Aero’s corpse, the story takes time to delve into the emotional aspect. At the same time, Ignis kept fighting, out of pure anger and rage and sadness, as if he could avenge his brother. The guilt nearly drives him to end his own life, but fortunately his dad is there to stop it. In a way, telling their parents about the situation did save his brother’s life. It’s quite a sad ending, especially with the buildup of family dynamics and getting to see the other pov.
Choosing not to tell the parents at the start changes the story where the protagonist dies. Great use of delayed consequences. It was heartbreaking when Ignis visited his brother's grave and told him about everything that has happened, and that he’s hiding from his old village because he doesn’t feel like he deserves to return. So, was Aero's decision to sacrifice himself really the right one?At first I wasn't sure what the information about cleaners—who scout and assess risk—was about, then I realized the connection to the protagonist. He finally sees the role his brother played in trying to protect him, though unfortunately it is much too late.
He meets his dad, and I know it’s a serious scene, but I laughed at this: “Great! Now, he thinks you’re some sort of weirdo who likes looking at gravestones”.
Onto the other main path. Not arguing with his brother means he asks for Aero’s help. There’s another hilarious instance of humor, where Aero isn’t paying attention and Ignis tells him they’ll kill their parents, to which he replies, “Sure, I’ll help you tomorrow”. And blackmailing his brother with a crush is such a sibling thing. It reminds me of a conversation with my brother about how siblings know what would completely destroy each other, yet because of the same closeness that grants this knowledge, they would never use it against each other. It’s a realistic depiction of sibling relationships. This story is also making me miss my siblings now.
It's interesting that although Aero agrees to help, he knows he has more knowledge in this area. Hence, he thinks about tricking his brother. His brother seems to just agree, buying into the technical jargon, yet he’s not entirely gullible: he has his own cunning and crafty tricks, luring the golem towards himself with his manna. This time, if they retreat, their good relationship is ruined as his brother realizes he lied to him. They fight, though at least they can work together enough to lie to their father and hide the fact they left the house. But it's still sad, as Aero just wanted to protect his brother though he didn't see it that way. Something I liked was how this is put into perspective by the other path: here, Aero acted like their father, dismissing his dreams instead of helping him achieve them.
On the other path where they actually strategize to take down the golem, Ignis asks lots of questions, which gives Aero ideas he wouldn’t normally think of. It's a nice touch that he takes an idea from his book, especially since he wanted to live out those tales and play the roles of the main characters. And he realizes he doesn't know his brother as well as he thought: he wasn't sulking, as he expected, but gathering information. Guess life has an unpredictable plot too. Together, they manage to trap the monster. It’s a bittersweet ending as they survive, but Aero suffers from overexertion. This was foreshadowed by the dad’s warning about knights in storybooks not being the most accurate depiction!
It's written that way, of course, but the Knight ending is still my favorite given how they work together and achieve their dreams. Yet I also really like the Wise because it shows how being brave and chivalrous isn't just about defeating enemies, but also putting yourself in danger to save others when you’re afraid.
Overall, this is a great story, and to any readers glancing at this before reading it. I really recommend reading every path and finding each ending. The story makes good use of delayed consequences as well as a cave of time branching. Congrats to Clayfinger for putting the other competitors to shame with your overwhelmingly early entry! I look forward to seeing your more ambitious entry in a month’s time.
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Mystic_Warrior
on 9/30/2024 11:36:06 PM with a score of 0
So, a world where magic sometimes resembles technology. I played three endings and found I didn't have to die every time after all! The variety of storylines was satisfying, along with the epilogues. It was well written and desribed well enough that I could picture the action scenes. Good job!
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JohnX
on 10/1/2024 9:40:14 AM with a score of 0
Great plot, has the potential for a full blown featured fantasy story and all that, so 5/8.
However, it does feel a bit... rushed. I know it may be because it's a contest entry, but I would definitely read a longer version.
'The Knight' and 'The Magician' feel like it could be continued to wars and all that, eventually leading to one main ending.
'The Skeptic' feels like it could lead to a war again, but with Ignis against him.
For 'The Mourner', I feel that the father's grief wasn't highlighted enough, he DID just lose a son after all.
'The Wise' and 'The Cleaner' can be left as they are, as smaller sub-endings.
Would love an extended version :)
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dotohdot
on 9/27/2024 3:12:20 AM with a score of 0
From the first page, the main characters are very clearly presented. Ignis being more reckless compliments Aero's more thoughtful actions throughout the story. I thought that the infodump about the golem could have been a bit more subtle, but that's more of a nitpick.<br>The branching was good, and I think enough choices were presented while keeping the story streamlined for a shorter experience. I enjoyed seeing the subtle changes in ending based on the choices I made, even when the route seemed to be the same as another. I'd love to learn more about the world building, and the system the elemental magic relies on.<br>Great work and congrats on the early contest submission!
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sitelung
on 9/22/2024 6:33:31 PM with a score of 0
Nice game, got all the endings!
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WhimsicalWanderer
on 9/20/2024 2:05:23 PM with a score of 0
Not bad at all, certainly has a great premise
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Abgeofriends
on 9/20/2024 1:51:32 PM with a score of 0
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