Player Comments on Reborn
Disclaimer: to the author, take everything in this review with a grain of salt. I’m not a professional writer and only somewhat of a seasoned reviewer. To the readers, beware of a multitude of spoilers. Please read the storygame first, I promise you will not regret it.
FIRST IMPRESSIONS
I like the ominous tone of the description. It introduces the protagonist and the town well. For some reason, I thought the line “sleepy and independent” referred to the protagonist at first, only to realize I might be the sleepy one here. Jokes aside, this blurb creates a strong first impression, as it illustrates the main conflict and foreshadows the journey the protagonist would undergo. Having 24 endings indicates an impressive amount of branching, too.
The words ‘one last adventure’ and ‘nothing to be afraid of’ creates a sense of unease, followed by the reader being thrown in media res. The suspenseful descriptions are effective. I really like the use of cumulative sentences. For example, this line: “a firm voice cuts through the downpour of rain, three figures attempting to navigate their way through the storm- with you being one of them, leading the group with your heart in your throat.” Each comma separates a new detail, relevant to the story, painting a clearer picture of the scene and the mood, with the last one—using the recency rule in psychology—delivering the most impactful statement. This is employed several times throughout the narrative, very effectively, though I must refrain from making this review a copy-paste of the many well-written sentences in the story.
Dialogue is realistic and emotional. The protagonist’s inner conflict seems to be represented by the external words of two members in the group—one led by morals and emotion, the other by survival and logic. This reminds me of a piece of writing advice I heard a while back: when painting an egg, rather than attempting to use a white colored pencil, use yellow and gray for the light around it and the shadow it casts. Essentially, instead of focusing on the character’s pain directly, show the effect it has on them. This story does it very well.
I love the last line of the first page. It shows that the protagonist believes she is responsible for his death, though she cannot bring herself to go back for him. This belief would probably cause ripples throughout the rest of the story.
WRITING STYLE & SETTING
From the start of the story, there were many little hints that something terrible would happen soon. For instance, when the protagonist introduces a woman with children to the town, she speaks to her “knowing that this woman made a very, very grave mistake moving them here”. Then they converse about the Beast, the safety protocol, and other important matters.
It makes sense that the woman is hesitant to believe the protagonist about the monster. In that scene, she represents any normal person who would react with ordinary skepticism. Yet, readers know that this is no laughing matter due to the previous flashback.
The town is characterized by lack. The beer is ‘crappy’ but that’s all they have; the library selection is limited with few new books.
(Spoilers in this paragraph) The way the scream was described is spine-chilling: “It has hints of humanity in it, but in a terrible and twisted way, like something much more sinister attempting to emulate the voice of a man.” Already, I’m envisioning the Beast being like a man but not quite, maybe in a way where the body horror prompt applies. It doesn’t shy away from gruesome descriptions of the beast. It is “grossly unnatural” and “freakishly skinny”—the word choice shows how odd it is in general. Good description, as I could envision this. The scariest part about the beast is how human-like it is, from the scream to the way it tries to say words. I might venture a guess that the beast is their friend they abandoned in the woods long ago, transformed into something supernatural.
For a story this size, proofreading was exceptionally done. There were barely any errors aside a lack of space between some paragraphs, and a few instances of comma splices: “Even throughout her mental lows, she's never struck you as someone dangerous to be around, but others in town have reported otherwise, violent reactions if they dared to even step onto her property.” On the recruitment page, I caught a typo: ‘seem’ instead of ‘seen’. The page after that has a random incomplete sentence: “If it's too”.
One of the story's many strengths is how well it stretches out suspense. For example, the main unanswered question—what’s the story behind the house—is prolonged for as long as possible. I felt like screaming at the protagonist to do something instead of looking around, describing the interior furnishings and picking up random items. I'll attribute this to expert pacing and reveal of information. Just as one question is answered, another is raised. The reader's curiosity is never satisfied.
The whole time, the house had quite an eerie feel, with the lack of lights, lack of plausible explanation for its existence, and the careful choice of diction. The place is ‘impressive’ and ‘expensive looking’, but also ‘lifeless’ and ‘completely alone’. The narrator is constantly on edge, and as a result, so is the reader. Great way of setting the atmosphere.
“What you see is as confusing as it is unsettling”. Yes, this describes the whole path I've been reading so far (but in a positive way; one that showcases Sherb’s mastery of the language).
“Stacked perfectly and completely unscathed” This reminds me of that writing advice where over-describing something makes it uncanny.
“Perhaps it's the silence, the moonlight just barely creeping through the curtained windows, the fact that everything here looks completely untouched…” Love this line. See, this is a great example of how to use ellipses well.
Slight nitpick: the description seems kind of repetitive after the line “it looks like it should be in use, but it's simply... not.” as the next few lines say the same thing in different words here, e.g ‘lacks a soul’, ‘inexplicably empty’, and so on. I can’t tell if it’s deliberately done to stretch suspense or not. Maybe I’m just so invested I want to know what’s happening.
The description of Cassie’s transformation is truly frightening, as I can imagine it so clearly and I can’t think of a better execution of the body horror prompt. The best part is how it isn’t all delivered at once—there’s the foreshadowing of her appearance changing at the start, then the unnatural discoloration of her skin and veins, followed by her head twitches, and finally, more and more changes as she chases the protagonist. Not just through sight—sound is also engaged through bones crunching and her hissing like a snake. Now there are two monsters; my theory about the other one's identity looking more probable.
The rest of the story was equally as well-written, with a number of haunting, creepy settings (the most memorable ones being the abandoned facility and shadowy mirror realm). Something about the way these places were written makes me glad I decided to continue reading this story first thing in the morning.
I'll also note the amount of attention to detail and effort put into the death scenes. All too often, I'll see stories where death endings are just cut short—which isn't a bad thing, seeing as they're not usually the most relevant to the larger story—but this was refreshing to see.
CHARACTERS & PLOT
The protagonist appears to be haunted by that fateful moment in the forest years ago. During the day, she copes through various forms of escapism—from drinking alcohol to reading—but in the night, she does everything she can to avoid a repeat of the moment years ago. The first choice reflects the viewpoints of her two friends that were with her in the forest: bravery vs cowardice, self-sacrifice vs self-preservation. It appears the former is rewarded this time, despite how she states the opposite usually occurs.
She recognises the futility of the situation. Even though the family “did everything right”, the beast still got to them. Leaving or staying results in death; one just comes quicker than the other. In a way, that’s a horror story in itself, knowing that no matter what you do or how hard you try, you’ll meet the same horrible, inescapable fate.
The frantic “Nonononono” and “please calm yourself” of the mayor made me chuckle.
Eddie's dialogue felt realistic, with filler words and hesitance, and it shows he also thinks that it’s his fault for what happened to Corey. Neither of them can accept his death and both feel burdened by it.
There was foreshadowing through the vision, a potential call to action through the hunting group, and the desire to prevent repeating past mistakes. Also, when she shoots it, the beast is angry but does not attack her—does this foreshadow my previous guess?
As the story uses the cave-of-time branching, I plan to explore every path, starting with visiting Cassie's mansion. Every detail points towards its existence being impossible. The protagonist's favorite food and words in red add to the fearful anticipation. Not to mention that the protagonist’s name is everywhere. What is happening? Then, the replica of the game room and their band instruments. Did someone spy on them? What truly happened that night? Is this the creation of one of them? Oh, the suspense is killing me!
Throughout the exploration of the house, there are constant warnings about every choice you make to explore the house further: “Something about it just doesn't feel okay…”
The protagonist’s curiosity vs fear is something that the reader experiences too. She also faces lots of reminders about her past. There's nostalgia mixed with sadness at what happened to destroy this friendship.
Eventually, we get one answer: the house was built based on a drawing Cassie made long ago. But it still leaves a lot more unanswered questions, starting with how it came into existence based on that drawing.
In the path to pick up the book, the protagonist gets the same choice as the past; another parallel—save yourself, or save Cassie. If you escape by yourself, the protagonist ends up in despair. But staying doesn't work either. It was a rather emotional ending of dying with Cassie. Her dialogue made it so—the confusion, words said to seemingly different people, nearly on the edge of insanity. The part where she mentioned the best case scenario being dying at the same time was morbid, but I remember saying that once to my family members about how it’s the only way to ensure neither would feel the loss of losing the other. This makes sense given their characterization, as the other loss impacted them so greatly. But at the end, they die good friends, together.
Cassie and Rebecca are character foils. The former represents optimism, while the latter represents pessimism. But both of them are stuck in the past, seeking escape from reality. In a way, they symbolize the stages of grief-Cassie in denial and Rebecca in depression. But both use bargaining: Cassie thinks she can bring her back to life, whereas Rebecca saves other people from the Beast as a way to atone for the past. This is why the best endings result in them finally finding acceptance.
I knew it! Corey is the monster in the woods. That’s why he couldn’t kill Rebecca and hence the humanoid descriptions.
Choosing whether to stop Cassie or agree with her seems like that previous choice again, where she wanted to go back for Corey. There's strong characterization. Just like many years ago, she is willing to risk her health and even her life to save him. And Rebecca has always been the more realistic one, though she was also torn between survival and saving her friend. While Cassie's rationale seems quite childish, clinging onto the notion of that happily-ever-after long ago, it’s also believable given her characterisation and the events that happened long ago.
Another choice to kill the beast at the cost of yourself. This reveals the truth of his death and how he died. Ohh no wonder the Beast's neck is so weird, it’s because he snapped his neck when he fell.
The part where the beast is getting killed is painful to watch. Especially now we know it’s Corey, who never deserved this fate, yet is still tormented due to it. But I like the bittersweet ‘Best of Friends’ ending. Cassie tells Rebecca she looked out for Corey, and for the first time, she accepts this compliment. The simple phrase “It feels rather peaceful now” is extra meaningful now that she has finally overcome the burden and guilt of the past by freeing him from his monstrous state. Furthermore, Cassie makes peace with the fact that although things didn’t turn out exactly as she wanted, she still has a great friend in Rebecca.
Nitpick: more characterization of the friendship would have been better. Although we know they formed a band together and were a close-knit group, perhaps interweaving more flashbacks/ moments where they rely on each other or supported one another through tough times might have made Cassie’s behavior more realistic. It's a bit hard to believe in their friendship if the death of a friend completely distanced them from one another for years, rather than them helping each other overcome their grief.
Each path reveals more and more information about the story and the forces at play. For example, the experiment files tell us about the monsters in the cave. And the part about the book tells us more about why Cassie was so affected. The way they were written makes it not seem like an infodump and by that point I was so immersed in the story I didn't notice.
I enjoyed the path with Kayla and her beast-like father. Surprisingly, she’s actually quite nice despite killing people and eating them. The part about the importance of life felt thematic.
Ohhh there are three books, which explains why there's one in the mirror and another with Cassie. And this confirms that Eddie gave it to her.
I don’t agree with the other comment on this storygame that says not much info is provided about the beast which killed Corey. There was a whole path that explained its existence, after all.
The last ending I found was also one of the happiest. It answered the final questions I had about the facility, explained the curse behind all curses, and gave the protagonist closure by allowing her to return to the cave and save someone else from the monster which killed her friend. It is also fitting this was the last branch I explored, as the part about Cassie returning and being completely normal would not have made sense if it weren't for the previous paths I explored (where she was affected by the same curse). Due to this, the happily ever after felt earned.
The character profiles at the end shows just how much work has gone into the entire story, if the massive well-written story is not enough indication. I recommend everyone reading this review to read Reborn. Even if you've read it before, read it again.
It's been quite some time since I've rated something 8/8, and I'm happy to say this definitely deserves that rating.
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Mystic_Warrior
on 7/18/2024 11:07:15 PM with a score of 0
I didn’t initially start off that impressed with the storygame. It was massive, so for its scope and competency I probably would’ve always rated it an 8, even if it was nothing special. But I was wrong, and this story has made me reconsider my views on what I like in a storygame. I want to get all my thoughts on this story out, so if you haven’t read it, massive spoilers for the entire game. I’ve read through all the endings, might’ve missed a death or two because I didn’t track those, and I believe that reading through all the endings is the only way to really get the most out of this story. Each path is good on its own, but there’s a lot you’ll miss by only getting a few endings. I’m going to start by reviewing the pieces of the game as I came across them at the time, and then I’m going to go into more general thoughts.
So first I went down what I assume is the facility 3 path. Not really sure if it is facility 3 or not. I’m actually really glad I went down this path first, even though I don’t think it’s the main one. I thought the preamble was pretty decent, though the village boys aren’t that memorable. Fields is okay I guess, I don’t like him that much but he is a character with a little depth. I think there’s only a few character in this game that I think have really solid characterization, one being Rebecca and the other few being in different paths. But that’s okay, not every story has to hit it out of the park in every area.
I like the lore that’s sprinkled around the facility. First being the human growth experiments, which is nice set up. I think I realized after reading that the monster that killed Corey and is roaming the facility is one of those, and different from the beast. Then you see a little about facility 3’s relationship to facility 2 and the set up for the books. All of this lore and stuff is my favorite, I really like it. And then you get some lore about how Cassie has the book, and I haven’t met Cassie at all at this point. And apparently Eddie gave it to her? I don’t think that’s explored at all, the fact that Eddie gave Cassie the book that created the beast, but I assume that contributes to his guilt a lot, if he even knows that’s where the beast came from.
So after killing the monster and stuff there’s the purity wing. Now this is part of the story I don’t understand. There’s all this stuff with the mother who has a deformity and the baby, but there’s no other reference to it in the story. Now, in the description it says that this story contains references to Warden and Monster, so I have to assume that this is a reference to Monster, since I’ve read the Warden and it’s very clear where that’s referenced, but I haven’t read Monster.
Now about the night mother. There’s no way she goes so long without being killed. The justification is that the button operator was spiteful so why should he correct the company's mistake. The only problem with that is presumably if he killed the night mother then the monsters beating down his door would cease to be. So he’d get to keep his life. The only rational I see is that he knew if he killed the night mother the company would kill him for insubordination, which is fair I guess. The company itself could also press the button after facility 3 fell, but I see why they wouldn’t want to risk destroying the books.
Now the endings for this path are pretty decent. I think my “canon” ending based on my natural choices is the fame and fortune ending, and I like the other ending. Going back I picked up the other bad and neutral endings that stemmed from “go on the hunt” choice, and I got to say I don’t think this is the main path of the story. But I like that I did it first, because knowing more about the lore from exploring facility 3 put a lot in context. I expected more from the “go with Eddie” choice though. His character as a whole isn’t very well explored, but again that’s fine with me. Because the intrigue here is about the world and lore for me, and less so the characters.
Now as far as the “Go to Cassie’s” path, I am so glad that I went to facility 5 before Cassie’s house. Because I genuinely think it would’ve been a much worse experience if I hadn’t. But more on that in a bit, I think in general it’s cool to see an active facility is still around after facility 3 is just ruins. Side note, facility 3 must’ve got exterminated relatively recently, since they had to have given Cassie the book 3 years ago, so the monster that Rebecca sees before she drops was there ten years ago, long before facility 3 got exterminated. Anyway, I like reading the little text entries, and at the time I didn’t even notice that the mirror entry was talking about Warden, which is a cool reveal.
I went down the mirror path first, not realizing that the cafeteria path is a short one. And I have to say, Kayla is my favorite character in this game. She is characterized so well, and her and Rebecca are the main two characters that I feel attached to, maybe Cassie but not so much. I first did the path where you eat dinner with Kayla, missing the prisoner path entirely until I went to search for the three endings I was missing. I really like this portion of the game, and love just spending time with Kayla. My main gripe is that after this you go to Cassie’s house, and you could’ve gone there from the start. But if you went there straight away then you would’ve missed the entire mirror world, and it would be way worse. Also there’s no way a player that went to Cassie’s house first who was looking for all the endings would think that they had to go to cassie’s house through the mirror world to get one of them, I’m talking about the endings where Cassie stays as a monster in the mirror realm. I’m not sure that you can get void of life any other way.
Either way, I like the stuff with the house. I did the attic stuff first and then the basement. The reveal that Corey was the monster gave me chills, especially since I had read like 60% of the story at that point and had no idea. One thing I wish we saw more of was Ethan, he was kind of just a random guy in one of the good endings. And I still don’t know why Corey didn’t get revived when the ritual went bad. I feel like he should’ve been, though that would be bad for the message of the story. Though I thought it was really clever, the one ending where the bloodstains messed up the ritual.
That mostly summed up my experience, I liked the other endings, like the experimentation ones. I feel rewarded for reading Warden, and I’m glad that’s the one with the big cameo. Like I said, the characterization I feel is one of the weaker points, I felt Rebeca and Kayla were done amazingly, and Cassie was pretty good. Eddie was okay, we don’t see a lot of him.
One thing I typically don’t like that this story does is rebranching and having choices that don’t matter at all. But it’s done well here, a lot of things are just for flavor and it’s fine. I like that the endings were numbered and I could keep track of how many I got and how many were left. If I didn’t know how many endings there were I don’t know that I’d finish the game, since I hate the feeling that I didn’t explore everything, and I wouldn’t know if I had or not due to all the rebranching.
Overall, as I said at the start, this game is a solid 8/8. Sorry if this review was long winded and rambly, I just wanted to get all my thoughts out about this very long game. This is less of a review and more of a collection of all my thoughts about the game. This story was very rewarding to read and explore, and it’s motivated me to want to read more giant stories.
8/8
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MrAce321
on 4/24/2024 10:06:20 PM with a score of 0
I know this isn't the first time in a storygame contest where all participants really needed to turn in was a solidly built brick house and somebody turned in an entire cathedral, but this is the first time I read one of those surprise-giant stories all the way through, and I think that says something. In many of these cases, the length can be kind of a ratings crutch. I think people read a little bit of it, get a few endings, assume there's great things that follow, and kind of give the story an A for effort. I don't think that's the case for this game. In fact, as I have listened to sherbet slavishly struggle and flagellate himself to crank out all 102 thousand of these words every day as he was writing this story, there's a certain schadenfreude I take in spending the 3 or 4 mornings that I have done reading this on my phone while eating breakfast and absorbing it all with goblinous glee.
Readers who know Sherbet personally might be surprised that such a virtuous and endearing green creature could contain such things, but sherb actually seems to make a habit of using contest prompts as a flagrant excuse to just kick the horror section's ass without remorse, and now he's come in to beat up everyone and take yet another featured spot in the category. His wholesome and friendly veneer belies the ruthless ongoing campaign of Sherbetification in the horror genre, and I'm afraid at this point that I have no choice but to support it.
If there's one thing I enjoy about Sherbet's horror stories it's that he has the audacity. There's no dancing around the issue, which feels uncommon to me, at least, whose horror media intake usually comes from spooky movies or documentaries about clown rapists. The standard pacing of slowly trickling in strange or uncomfortable things on a bunch of characters is fine, but it's only one way to lend believability to the unreal. Sherbet is fond of cutting loose and doesn't hold the reader's hand when it comes to insane circumstances or surreal concepts. Reality is established not in the lead-up to the horror, but in the depressingly real reactions to it, which allowed Reborn to hook me over and over again. The Beast is a mundane matter to be addressed by firewatch towers and public service pamphlets on the second page. Like any wild danger, it doesn't care whether or not you believe in it, there it always is. This does such a good job of showing, rather than telling, where the rules of engagement are, that everything weird that happens afterward almost feels like it's falling into place rather than sticking out to stir turbulence in the suspension of disbelief.
The world Sherbet establishes pretty instantly, is delightfully sad, rotten, and unromantic, but still with an attention to detail when it comes to the wilderness and the finer points of surviving and traversing it that it remains unambiguously pretty at some points. If this were a story about a monster tormenting a mundane woodland town and the wretched attempts to hunt it down, and that were all it was, it would still be great. But the game takes a poignant psychological turn that takes it a step above and really makes the game really quite something special, everything kind of unfolding like a bad dream. And, much like a bad dream, I was able to feel bitterly nostalgic about an entirely fictitious memory, and share sadness the way a friend does for people that I've never known.
I won't talk about too much more because it's just a good story so there's not a lot more I have to say about it. But anyone trying to get featured in Horror these days is just going to have an increasingly bad time, I'm sorry to say.
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ISentinelPenguinI
on 4/16/2024 11:17:31 AM with a score of 0
the story is so good, but what made this an immersive experience to me was it was actually raining and the environment was dull. its a good story anyone who craves some mystery and horror should definitely play this
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KillerWhale_org
on 11/20/2024 10:11:38 AM with a score of 0
I got the ending: Death #9 - A Failed Hunt.
The story is incredibly good! You set up the scene really well, introducing us to Rebecca, Eddie, Cassie and everyone else in the town.
Your writing slowly unfolds this scary and foreboding world. I really enjoyed the choices, there is a lot of branching. This is a very high effort story game, and I'm going to go back and explore more paths. Easy 8/8, really good!
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RKrallonor
on 11/19/2024 4:48:18 PM with a score of 0
I think Cassie folds way too easily when you argue with her, and it's not questioned in the rest of the story.
I really liked exploring the mansion and how the scene description communicated the atmosphere and horror of the situation. It felt like playing a horror video game, with less beasties I suppose.
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lampshade
on 10/29/2024 3:01:59 AM with a score of 0
The first game I ever played on here and by far the best! It was really enjoyable working out all the different possibilities and I just loved it.
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FrogwithClawZ
on 10/10/2024 7:59:06 PM with a score of 0
Easier and more predictable than most stories that I have read here but still very entertaining I enjoyed it and would not hesitate to read more! :) One of my favorites so far.
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vicfx
on 10/5/2024 7:36:44 PM with a score of 0
This story is truly engrossing. If you like supernatural content, horror, action, adventure or anything like that you will unconditionally LOVE this. It has so many different endings (that are actually varied) I played it for 6 hours! No spelling or grammar mistakes, characters to root for, fully fleshed out,and reminiscent of H.P. Lovecraft's best works
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— Elp on 9/24/2024 4:37:15 PM with a score of 0
"a truly captivating story"
-the abgeofriends times
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Abgeofriends
on 9/10/2024 3:01:02 PM with a score of 0
This story reminded me a bit of a game i played in the past called "the forest" especially with the whole facility stuff. The dialogue in this story was great, no issues with the writing, the world was vivid. Each character had distinctive personalities, it didnt feel like the same person when different characters spoke, the story is also rich in choices, which have very big changes on how the story ends. Overall, i give the story a 7/8, good work!
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— crimson on 7/19/2024 8:01:26 AM with a score of 0
Fantastic story! So while Eddie and Ethan both could have been developed more, the fact that Cassie has lost it both mentally and physically is something that I had to keep in mind when I was searching for the monster that she helped to summon using our dead friend... Ugh. Still I couldn't help but pity her after everything she had been through, which is why I didn't just take the book.
The main character, however, I enjoyed. You get to decide her morality, whether that night made her fear stricken and unable to fight back, or jumping into conflict with the Beast at every opportunity.
Once the story got to the house being summoned in the middle of the woods, I confess I did start to waver, feeling that the tone and setting was about to do a complete left turn, but instead it tied in so well as to WHY that creature is there tormenting people that I thought it was a very clever plot device.
If I have any complaints with this story, it's that there's not a whole lot of information on how the original Beast that killed Cory got there in the first place. I wish there could be some kind of prequel explaining this.
Ultimately, 8/8. This DESERVED the win. Sherb, you need to see a publisher ASAP, because this is some of the best horror writing I've seen since Stephen King.
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benholman44
on 7/5/2024 5:43:38 PM with a score of 0
After going back through it again, I got Good Ending #4 Happily Ever After. I think I can safely guess *SPOILERS* who the Beast was, since it was said in one of the notes that Cassie had been to the facility and summoned a monster with a Cursed Book after she was told that the book could, in fact, bring back the dead. Thus, after careful consideration and lots of reading, I conclude that Cassie was trying to bring Corey back from the dead. I can't remember if that was already said in the story, but I definitely remember her summoning a monster.
Anyway, I now need to go back and see if I can find the mirror that was mentioned. I'm assuming it is in Cassie's basement in that mansion she was found in if you chose to go see her instead of finding the Beast. Last time I read this, I chose to go to her house and ended up unleashing a curse from one of the three Cursed Books, which ended up trapping Cassie and Rebecca. So when I go through it AGAIN I'm going to go into the basement after finding the basement key in the Art Room.
(I feel like I'm combing this whole story inside and out. Lol XD)
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Ravenic_Virtue
on 7/1/2024 8:19:34 PM with a score of 0
Oh my gosh! That was INSANE!!! I loved it! Even though I got a rather bitter sweet ending (Neutral Ending #4 - Not Alone
Death #5 - Not Alone) I still loved it because it's a situation that, if it actually happened, I wouldn't mind! (Not saying what the ending was, cause that's spoiling it for others, and only the author and others who reached the ending will know what I'm talking about.) Anyway, Imma go read it again and see what other ending I can get and see if my hunch about who or what the beast is is correct. Ta ta for now! :D
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Ravenic_Virtue
on 6/19/2024 7:16:07 PM with a score of 0
I haven’t gotten anything like all of the endings, but everything I have seen has been pretty good. One technical issue though, if you use key A before picking up key B, you lock yourself out of everything and have to either go back until before that, or restart.
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LadyVetinari
on 5/19/2024 5:46:06 AM with a score of 0
After returning from a period of inactivity on the site, I had hopes for a good read. Thank you for fulfilling those hopes. As I read, I couldn't help comparing the creatures within to various undead and aberrant horrors, which I think was the intention, but I don't know for sure. I have only played through once, but I am already looking forward to exploring the other plot points I left unsearched. Thank you again!
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— Em5rald on 5/10/2024 7:01:22 AM with a score of 0
I don’t think there is a more fitting way to describe my enjoyment reading this story other than what ISentinalPenguinI described himself as ‘Goblinous Glee’ reading through it on his own. I did feel immensely like a blue-haired digital schoolgirl squealing and kicking her feet in excitement as I read through, which can certainly be seen as a goblin-like action from an outside point of view considering the object of my affection. Sherbet always makes great games, and I can confidently say that this is his best work to date. Not just through his sheer commitment to write 100k in a span of 3 months, a feat accomplished by the few and far between, but because what he has written is genuinely a good story. And maybe I’m just being biased because it’s Sherbet and I love horror, but right now the story has an even higher rating than Eternal, the site’s #1 storygame, which speaks for itself.
I would recommend anyone reading this to stop scrolling through the comments and just start reading the story themselves, but if you’re interested in seeing a more in-depth look at my thoughts about it, continue below.
SPOILERS AHEAD
I should probably start by saying that I’m not an experienced reviewer, and not even a very good writer, so a lot of my opinions and critiques may be my own personal delusions and not to be taken too seriously. Nonetheless, I hope I can at least give Sherbet and others reading this some insight into what might be considered ‘good’ and ‘bad’ in a storygame.
You start the story with a single-page flashback, which I personally believe is one of the tried-and-true ways to begin a storygame on this site. In the flashback you find out a group of kids (could be teenagers, the story was vague about their ages) were scrambling to get out of a cavern while being chased by an indescribable monster. One of the children, Corey, in the haste had been dropped onto his head, neck broken, by the main character, Becca. This nicely sets up Becca’s trauma and pessimistic attitude right from the get-go. Another thing I thought was brilliant about the flashback was that it didn’t seem to have anything to do with the current plot until later on. I always enjoy it when a detail that’s seemingly irrelevant turns out to be a major plot point at the end of the day.
I first went on to ‘Cassie’s House’ route and played through that portion of the story. To me I think this should be a preferred first route, because it does give some information away about Cassie, Corey, and the Curse Book, but in the ‘Facility 3’ route it tells you their backstory about how everything came to be right up front, eluding any mystery that the reader might have if reading through Cassie’s House route after the Facility 3 route. I think Sherbet also wrote the story this way because Cassie’s House route seemed to have a lot more paths and branches than the Facility 3 route, in which the shortness of Facility 3’s route could be due to the deadline for the contest drawing near. In fact, Cassie’s House route was large enough that it could’ve been its own storygame.
Cassie’s House route was also, in my opinion, the best route. It had the most paths, choices and character interactions. Cassie is also a great, well-written character. Going through the house was a very chilling experience for me. What unsettled me the most was the ‘Pet Room’ because it was the most out of place in what you would find in a normal house. It’s later revealed that the house was a blueprint the friend group made when they were children, come to life via the Curse Book. This explained the Pet Room, the replicas of the group's childhood rooms, and how the house came to seemingly appear in the woods. There could’ve easily been no explanation for why the weird house was set-up, so it made the story a notch better with it added in. The characterization of Cassie and her obsession with creating a childhood dream home was also very realistic to me because I too, had once made an ideal house that me and a friend would hope to live in together when we grew up.
After I went through all possible endings for Cassie’s House, I ended up finding the mini ‘Facility 2 and the Mirror Dimension’ route. I had originally assumed that there would only be two routes, so I was pleasantly surprised to see that there was still a good chunk of story to be found. I enjoyed the nods to Monster and the eerie red text telling me to resist in one of the routes. I wish the red text was used more throughout the storygame; it always seems to give me a chilling feeling whenever it is used in one of Sherbet’s stories.
Kayla was my favorite character, and it’s not just because she served me plain spaghetti. If you know me then you know that I love characters that are outwardly ugly (even better when it’s due to a supernatural cause!) but inside are longing for a normal life and normal human connections. Kayla fit the bill even though you didn’t see much of her character as some of the others.
Finally, I went on the ‘Facility 3’ route and by that point the original flashback had been cast from my mind, so I was surprised to see that it was its own route. I didn’t enjoy the route as much as the others but by this point my patience to finish reading 100k words in one sitting was running thin. I was a little disappointed to see that choosing to go with Eddie sort of fizzled off into two short endings, and not another potential mini-route.
I do think it was a good idea that Sherbet chose to implement items, but there were a few times that I wished they were more prominent in the game. The lighter, for example, seemed to have some significance because it was deliberately pointed out, and while it was used later, it could’ve easily been made into an item and potentially used to burn the Curse Book. I actually went back through the house and into the attic because I assumed this would be an option. The gun was also a possible item, and I could see it being used with the face-off against the long-limbed monster and potential face-offs with the Beast. I suppose it just didn’t seem to make sense to have only 3 items in this big of a game.
One thing I couldn’t quite seem to place was the Curse Mother part. It was a large chunk of the Facility 3 route, and it seemed a little out of place. It wasn’t referenced in any other part of the story and had quite a bit of text dedicated to setting it up. I can only assume Sherb has plans for another storygame for the Curse Mother to be expanded upon.
Lastly this is a great storygame Sherbet has put together and deserves not to have the comments muddled by the bumbling of unprincipled imbeciles, so someone PLEASE delete Ford’s stupid comment. It’s distasteful.
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Suranna
on 5/9/2024 5:02:53 AM with a score of 0
W game chat!
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GhostCatt
on 4/12/2024 1:38:56 PM with a score of 0
I love it! The characters are memorable, the mystery is engaging and the use of body horror is descriptive without being unnecessarily exploitative. I like the branching paths and the scope of this story is perfect for the purpose of the contest. Great work!
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MiltonManThing
on 4/6/2024 3:15:37 PM with a score of 0
Mr Sherbet with the - what's that? - 3, 4 veins? Shit looks like the nile delta. Anyway you got the thickest damn shit I ever did seen, shit looks like a roll of cookie dough. I've been a fan of your shit since day dot man and it looks so well cared for and shinier every day. You use palm oil? Haha, but I really do mean it sir and I have always said this. If you ever and I mean EVER need me to provide some rock hard (and I mean DIAMONDS) foundation for that hefty brick you'll be so mercilessly layin down you hit me up I'll be right up under your big ol nasty large freak ass shit. God bless.
- Ford
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Ford
on 4/5/2024 3:12:56 AM with a score of 0
A well-written and enjoyable read :)
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Will11
on 3/30/2024 2:43:48 PM with a score of 0
This was written by our loved local baghead of course it's good.
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Aldreda
on 3/28/2024 3:20:24 PM with a score of 0
...?
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Ford
on 3/28/2024 6:30:04 AM with a score of 0
Got the neutral ending. I enjoyed this story game a lot!
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benholman44
on 3/27/2024 10:02:02 PM with a score of 0
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