I was informed of this over on the lounge part of the forums when I asks if there was a way to privatize a story and share it with people. Someone suggested using sneak preview, but I was then informed that people could still type the link. I don't exactly know if this is classed as a problem or a feature request, but if you could improve that feature or add a privatization feature that would be appreciated. You could probably just copy paste the feature and just not display it, that way nobody knows what the name is to get to it.
You can put a password on the first page of the story. I don’t know how to do this, but here’s a tutorial BerkaZerka made.
If you need help, you can ask in the advanced editor form.
Actually, I’m a genius. Be in the story and look at the HTML. There should be a lot of numbers. Copy this and paste it somewhere safe. Edit the story title and add a vertical bar( the thing that is under the delete bar, and you have to press shift on the forward slash). Turn on sneak preview, and the vertical bar will make it impossible for anyone to click on it or whatever. Give the HTML with the numbers to whoever and presto, your problem is solved.
Interestingly enough, that's actually bypassable if one were to replace the pipe with "~7c".
Well what about these: °,§,•,‹,¡,™,ƒ¿?
I’m sure that some of these are impassable, or at least a large enough combination would make it too complicated for any lowlife scum to break through.
Pretty sure everything would be passable, since everything is a html entity, a large combination wouldn't really be complicated, just a bit tedious. Relevant link.
Granted, I guess if you went really large it'd be so tedious that someone would just write a bot to parse it for them or something.
A password built into the storygame, or a link hidden on a pixel (I think i heard you could do this) might work as well, but I guess if I'm going to pull the good ol' bot card, nothing will really stop someone who knows what they're doing.
So I'd say, maybe have it be the classic: 'This is the first page in your adventure game. To change this text or edit the page further, switch the page view by clicking on the edit button above.' Then hide a link somewhere, since no one would expect it. Thus you'd more so be relying on deception than outright wall making.
Square brackets  are probably the most simple characters that don't work with that method. But that's not to say that any of these symbols are infallible; it's still possible that you can be kind of fuzzy with the URL and get around it.
I was thinking the exact same thing. I’ve narrowed it down to a couple of things. I’m gonna say that it’s either for school, a romantic gift for someone, weird porn, or some kind of joke/ something funny that they don’t want to share online.
A game script that I wanted to make on here but only share with my team members. And dude, I know this is the internet and we all have free reign to say what we want. But that was unnecessarily rude the way you wrote that.
I'd imagine this isn't the place for that, have you tried google docs? I don't know what exactly you mean by a game script tho (is it the writing script of the game, or the game code script? I assume the latter).
Other than that I'm sure there are plenty of work sharing sites, maybe github would be a good idea? Pretty sure you can have private registries there, and it takes coding into mind. Trello also exists. Saw some ads for Monday.com or something like that. Regardless, if you want some proper privacy you'd want to look for something else, since this site isn't really for that when you're collaborating with larger groups of people (it is for cyoa's and the forum community [with a shared interest of writing/reading]). The privacy exists on an individual level for certain profile features, along with stories not on sneak preview.
Well the reason I want to do it on here is because the game has choices, and this was a better alternative for writing them down versus complicated trees or blocks of text to organize in a way that makes sense.
Check out http://twinery.org/, it has a nice visualization flow chart thingy. Granted, not sure if you can coauthor there, but it might be more in the vein of what you're looking for if you can.
I will grant you that choices can be a bit difficult to map out, and also have shareable in an easy way. I'm not sure how this is normally handled in industry, as games with choices do already exist, and I'm sure the people who made them must've had some sort of system, but if this is the best you can find then I'll suggest what someone else did before, that being, have some sort of password that needs to be entered to get deeper into the storygame.
I think that is the least tedious and most 'secure' way to go about setting it up.
Thanks for the suggestions and help.
That's a lot of assumptions, I know what I am doing. Just experimenting with writing styles for games. This was one of them. I've always liked to write things in a descriptive novel format but couldn't really find a format that worked great for it. Not sure why you have to be an asshole about all of this (or generally sarcastic). I was asking a genuine question.
Also I apologize for reading over sarcastic comments as asshole-ish. I've obviously edited this post a bit because I realized some stuff as I read over the thread again. I'm new to this whole community.
On some unpublished stories you can click on the points to see the account’s point transactions, then find the transaction for publishing the game and then click on the link. You will be able to play it not sure if you can rate it tho.
They have to have preview on and it has to be one of the first three stories they made, cus that’s when the transaction will show up.
just create a blank page with no links and assign it as the first page
The whole point of him making this thread was so that he could share it with his friends or whatever. If the first page is blank with no links then they can’t see anything either. The coauthor thing has already been brought up, and he said that it wouldn’t really work because there is a cap on how many coauthors one story can have.