Escape the Dark Sector - Team Alpha
You have no idea how long you’ve been out of it, but it feels like forever.
Last thing you remember was performing your routine duties aboard your ship and then suddenly another ship decloaked and you were fired upon.
There was a red alert and several armored beings materialized before you and everything went black.
Right now you don’t even know where you are due to a tight blindfold around your eyes covering your sight completely. You can’t speak due to something binding your mouth. Your hands are also tied behind your back and no amount of effort will get them loose. You can’t move very far anyway since something is around your neck and presumably chained to a wall.
The only sense you do have that can help determine your location is your hearing, but other than the faint rumble of an engine about the best you can assume is that you might be on a ship. Whether it’s yours or a different one you aren’t sure.
You also hear the occasional movement wherever you are. Someone or possibly someones are in here with you, but so far you don’t hear anyone speak and the movement is more of a struggling sound rather than walking about.
You then hear the sound of a door opening and several boots marching closer.
“Is this all that survived?” someone asks.
“Yes.” another voice answers.
“Damn it man, I told you lot to be careful! We’re supposed to be bringing people back alive from these raids.”
“I know sir, but the mutants…”
“Yeah, yeah, always the fucking mutants and their bloodthirsty ways. Oh well, it is what it is. At least we got their ship intact. Always need more of those. Wait, the mutants aren’t flying that thing are they?”
“Oh no sir! Got normal crew to fly it back to the station.”
“Good. Well get these fuckers up and march them over to the observation deck to take their blindfolds off.”
“What for sir?”
“I like the new captives to see where they’re going to be spending the rest of their short existence. Really gives them a sense of hopelessness!”
You are suddenly grabbed roughly and after your neck is unchained, you are forcibly moved in the direction of wherever the observation deck is.
Eventually you are stopped and someone removes your blindfold.
Well it certainly looks imposing.
Besides several armored guards, you look around and see at least five of your fellow crew members with you. You’re all going to the same fate and whatever it is, it won’t be good.
“Hahaha! You see that? THAT’S where you’re going to be FOREVER! Don’t worry though, most of you probably won’t live nowhere near that long.” one of the guards mocks (presumably the one who wanted you to see the station in the first place)
“Alright, I’ve had my giggles, let’s get this lot into the detention level. You know how the master likes everyone to be punctual.”
And with that the blindfolds are put back on to cover your eyes and you’re eventually marched off the ship and into the station. You don’t know how many turns and corridors you walk down, but you couldn’t memorize it if you tried.
At some point you hear your captors talking about diving you up and taking you to different cellblocks. You also hear someone mention where your ship was taken.
Eventually the blindfold comes off again, you’re untied and thrown into a cell with another one of your fellow crew members.
The cell itself is spartan with only the bare minimal necessities available typical of a prison.
Time passes and you expect SOMEONE to come for you, if only for sinister purposes, but nobody ever does. You wonder if you’ve been forgotten about though every once in awhile nourishment is beamed into the room, but then perhaps that’s on some sort of automatic timer.
Things seem grim, but you and your fellow crew member eventually figure a way to escape your cell!
Well whichever way you thought you were going, you were doing it totally wrong and now you’re even deeper into the station than before! (Another encounter card has been added to your journey)
Still it’s not all bad because you’ve stumbled upon a forgotten storage facility.
You find:
A Battle Rifle: (Two clips) (Ballistic damage) (Two handed)
An Alien Blade: Once per close combat round, when you hit, you can do an extra point of damage of the same type. (Two handed)
A Stun Grenade: Counts as a shoot action and prevents the enemy from hitting back for one round.
A Frag Grenade: Counts as a shoot action. Does explosive damage.
Decide on how you’re going divide the loot and decide who is going to take point before moving on to the next encounter because an alarm has just gone off and your escape has been detected!