Escape the Dark Sector - Team Alpha
You have no idea how long you’ve been out of it, but it feels like forever.
Last thing you remember was performing your routine duties aboard your ship and then suddenly another ship decloaked and you were fired upon.
There was a red alert and several armored beings materialized before you and everything went black.
Right now you don’t even know where you are due to a tight blindfold around your eyes covering your sight completely. You can’t speak due to something binding your mouth. Your hands are also tied behind your back and no amount of effort will get them loose. You can’t move very far anyway since something is around your neck and presumably chained to a wall.
The only sense you do have that can help determine your location is your hearing, but other than the faint rumble of an engine about the best you can assume is that you might be on a ship. Whether it’s yours or a different one you aren’t sure.
You also hear the occasional movement wherever you are. Someone or possibly someones are in here with you, but so far you don’t hear anyone speak and the movement is more of a struggling sound rather than walking about.
You then hear the sound of a door opening and several boots marching closer.
“Is this all that survived?” someone asks.
“Yes.” another voice answers.
“Damn it man, I told you lot to be careful! We’re supposed to be bringing people back alive from these raids.”
“I know sir, but the mutants…”
“Yeah, yeah, always the fucking mutants and their bloodthirsty ways. Oh well, it is what it is. At least we got their ship intact. Always need more of those. Wait, the mutants aren’t flying that thing are they?”
“Oh no sir! Got normal crew to fly it back to the station.”
“Good. Well get these fuckers up and march them over to the observation deck to take their blindfolds off.”
“What for sir?”
“I like the new captives to see where they’re going to be spending the rest of their short existence. Really gives them a sense of hopelessness!”
You are suddenly grabbed roughly and after your neck is unchained, you are forcibly moved in the direction of wherever the observation deck is.
Eventually you are stopped and someone removes your blindfold.
Well it certainly looks imposing.
Besides several armored guards, you look around and see at least five of your fellow crew members with you. You’re all going to the same fate and whatever it is, it won’t be good.
“Hahaha! You see that? THAT’S where you’re going to be FOREVER! Don’t worry though, most of you probably won’t live nowhere near that long.” one of the guards mocks (presumably the one who wanted you to see the station in the first place)
“Alright, I’ve had my giggles, let’s get this lot into the detention level. You know how the master likes everyone to be punctual.”
And with that the blindfolds are put back on to cover your eyes and you’re eventually marched off the ship and into the station. You don’t know how many turns and corridors you walk down, but you couldn’t memorize it if you tried.
At some point you hear your captors talking about diving you up and taking you to different cellblocks. You also hear someone mention where your ship was taken.
Eventually the blindfold comes off again, you’re untied and thrown into a cell with another one of your fellow crew members.
The cell itself is spartan with only the bare minimal necessities available typical of a prison.
Time passes and you expect SOMEONE to come for you, if only for sinister purposes, but nobody ever does. You wonder if you’ve been forgotten about though every once in awhile nourishment is beamed into the room, but then perhaps that’s on some sort of automatic timer.
Things seem grim, but you and your fellow crew member eventually figure a way to escape your cell!
Well whichever way you thought you were going, you were doing it totally wrong and now you’re even deeper into the station than before! (Another encounter card has been added to your journey)
Still it’s not all bad because you’ve stumbled upon a forgotten storage facility.
A Battle Rifle: (Two clips) (Ballistic damage) (Two handed)
An Alien Blade: Once per close combat round, when you hit, you can do an extra point of damage of the same type. (Two handed)
A Stun Grenade: Counts as a shoot action and prevents the enemy from hitting back for one round.
A Frag Grenade: Counts as a shoot action. Does explosive damage.
Decide on how you’re going divide the loot and decide who is going to take point before moving on to the next encounter because an alarm has just gone off and your escape has been detected!
Having heard the alarm, the last thing you want to be is caught in a dead end. With Cook taking the lead, the pair of you begin trying to trace your steps back to what you think was the last T-Junction.
Unfortunately this place is a fucking maze and you only succeed in getting further lost and running into a place you definitely don't want to be...
"Huh? Oh fuck! It's the escaped prisoners! Hey wake up!"
The guard is pretty shaken up seeing you in the barracks of all places, especially since she didn't actually think she'd have to do much work when she took this job. Already other sleeping security guards are starting to wake up, so fighting is out of the question.
You can either run which will allow the guard to get one shot off before you escape OR you can try to grab something from her before running. Of course this increases the chances of getting injured.
Make your choice and decide who takes point for the next encounter.
Cook runs. "Goddamn it Abbott, the old are supposed to sacrifice themselves for the young!"
As you flee, Cook is grazed by the guard's shot, taking 1 HP of damage.
Running from the the guard barracks you don’t know how many corridors you go through and rooms you pass, but it’s a hell of a lot and you still don’t know where the hell you are exactly.
You do start to notice that the cells are looking a little different. Like a higher quality metal you’re unfamiliar with. Signs in strange lettering start to appear as well. You’re obviously still in the detention area, but it appears the prisoners here are a little different…
“Tou ahtorb a pleh uoy nac?”
Unfortunately you don’t know how to deactivate the creature’s cell and you hear angry guards approaching so with a quick thanks you run off with the item. (You got some unlabeled pills)
Decide who is going to take point for the next encounter.
"I'll take point, old man. Don't your hip to give out on you," Cook says as he prepares to take point for the next encounter.
Moving through the alien containment cells, Cook took the lead and felt like they were getting closer to leaving the detention area or at least he felt like they weren’t as lost anymore.
After all why would there be a bunch of lasers in front of them if they weren’t supposed to go that way?
How low can you go?
Getting through this laser grid is going to either require being fast enough to dodge the beams or patient enough to time it just right.
If you go with speed, you have to make one successful cunning test in one attempt.
If you go with patience, you have to make two successful wisdom tests in three attempts.
Failing either test will obviously result in taking damage as you clumsily get burned by the lasers.
Either way you’ll get to the other side. (Pick who takes point for the next encounter)
"I've been steering us right so far, might as well keep it up," says Cook as he tries to speed through the lasers. (going with cunning)
Again with the aliens
Cook without missing a step in his sprint, nimbly avoided all the laser beams with ease. Truly a testiment to the athletic genetics that his Sub-Saharan ancestors passed on to him many generations ago.
Abbot on the other hand took a more thoughtful approach to the challenge and timed his movements according to the beam patterns. He was also successful and the pair of them were soon on their way without a scratch.
It looked like they would soon be out of the detention level, but it would appear there was one more encounter they'd have to get past before reaching the heart of the station...
“By the void is this thing ugly.”
“Is this thing male or female?”
“I dunno. What difference does that make anyway?”
“If it’s female I’m fucking it when we get it into the cell.”
“Wow, way to be homophobic.”
“Well you can fuck it if it’s male, you fucking degenerate.”
“Don’t worry, I will asshole.”
Nobody has seen you yet, so you can either hide or attack. Hiding will require test by each member. If successful, then you simply move on to the next encounter.
Failing to hide or just attacking will result in combat with one of the guards while the other will quickly drag the prisoner away. (The elite guard is most vulnerable to explosives)
Make your choice.
Cook will also try to hide, given as Abbott took the only piece and left a G lackin.
Too ALPHA to hide
You both attempt to hide as you know your chances of escape will be a lot better avoiding as much combat as possible.
But, there just isn't sufficient space for the pair of you to hide in the shadows, even if Cook's skin tone gives him a natural advantage.
At some point you're both squeezed into the alcove in the wall so close that one of you mistakes the crampness for some sort of gay advance causing a natural recoiling resulting in stumbling out of the hiding spot and the guards seeing you.
As one of the guard whisks away his alien captive, the other fires, hitting Abbot. Abbot however still manages to toss his frag grenade at the guard.
While it definitely wounds the guard, his armor protects him enough to get another shot on Abbot. Cook eventually runs in with his alien blade finishing off the guard with the pointy end.
The encounter didn't go as planned, but then things rarely do. A quick look around the area results in finding...
A Shock Prod: (Two handed) Once per round of close combat when you hit, you can roll again and apply that result too.
A Rusty Pipe: (One handed) Once per round of close combat if you miss, you can reroll. You must accept the second result.
Abbot and Cook currently both have three slots taken for inventory, so taking the prod will mean dropping something else.
Decide on who gets what and pick who is going to take point for the next encounter.
"HOO! You see that shit! Went Forest Whitaker on that mothafucka! You know, like in the movie Ghost Dog (1999)." Cook decides to keep the Alien Blade, and take the Rusty Pipe. "I better take the lead, brothas never die in these scenarios."
Monday Night Smashball
Cook took the lead as sounds of a crowd could be faintly heard ahead. Sounded like cheering rather than screams of prisoners though so perhaps the detention level was finally behind them.
They proceeded along the wide corridor still hearing the sounds of a crowd, but there didn't look like anything that would indicate a large group of people ahead. Eventually it sounded like the crowd was right in the area, but nobody was around.
Then there was another sound. It was a loud click...
“I’m gonna eat your heart bitch!”
“With all due respect sir, you couldn’t eat my ass.”
“MOTHERFUCKER! IT’S MA’AM! I WILL BEND YOU OVER AND SHOW YOU A FUCKING SIR!”
There's no moment to lose, you're in the middle of this intersexed gladiator ball game and the only way you're getting out is either fighting your way out or dodging and weaving. Fighting requires a MIGHT test by both while dodging will require a CUNNING test by both. Either way you need to roll the same stat within three rolls. Failing will of course result in injury.
Make your choice and determine who will take the lead for the next encounter.
Cook prepares to muscle his way through. "We gotta go in hard, and do these mothafuckas long dick style."
Smear the Queer
The cheerleaders suddenly shouted a bunch of letters that didn't actually spell a word, but it seemed really important to the point that it filled the gladiators with so much pride that the remainder of them all focused on taking down Abbot and Cook.
Abbot didn't once spend 9 months in a Rigonese cage eating nothing but Drej larva. He survived that, so he certainly wasn't going to fall on this field of roided up femboys.
Wasting no time, Abbot turned on the shock prod and started zapping the shit out of every sir, ma'am and whatever else was in his way. Cook followed directly behind Abbot (but not too close) and slashed any slashfic fan that hadn't been completely downed by the shock prod.
Eventually they had made their way through the entire alphabet of degenerates and successfully left the game field behind them. Truly a celebration to the superiority of real toxic masculinity.
Pick who takes point next.
Cook wipes the blood off his Alien Blade on his pant leg. "Ayo, I hope that doesn't have AIDS on it. Let me take the lead on the next one."
With the gladiator gayme behind them, Cook took the lead in what he hoped lead somewhere better.
Unfortunately, where he lead them certainly didn’t smell better…
At least there isn’t a trash monster.
Cook frantically tried to hack the controls to disable the crusher, but this sort of thing really wasn’t his forte. He really wished Abbot was doing this instead.
And given that Abbot was now in current danger of being crushed and waist deep in shit, he probably wished he was too.
While Cook continued to fail at the terminal, Abbot felt sharp pieces of junk piercing into his side as he strained to hold back the crusher. Eventually after much struggle and suffering, Cook just smashed the terminal with his rusty pipe and that stopped it.
Cook helped Abbot out of the crusher, but it was obvious the man was severely injured and exhausted by the whole ordeal.
Pick who will take point next.
It's aliens again
Cook took the lead and the pair of them continued down the corridor. They weren't quite sure where they were now, but there were less guards patrolling around here so that was a plus.
Of course less station security also meant less order, allowing for the more lawless minded to thrive in such areas. Just like what you're seeing right now...
"Move along puny humanssss, thissss doesn't concern you!"
The lizard aliens are more interested in beating the chicken soup out of their captive than you, so if you wish, you can just pass by and move on to the next encounter.
If you're feeling a bit more noble though, you can try to intimidate the aliens into letting the other human go. This will require a WISDOM test. Success will result in good things. Failure will result in bad things.
Of course you can just dispense with any diplomacy attempt altogether and attack them directly. They're most vulnerable to explosive weapons.
"Man, this isn't even our problem. Let's get." Cook says, moving on and taking the lead.
Passing the lizard aliens, Cook and Abbot proceeded ahead, ignoring the muffled cries of the captive.
Cook started noticing a few signs as they walked along the corridors. A lot of them were caution or even danger signs, stating that the area ahead was off limits until repairs could be made. This might explain why there seemed to be a lack of anyone in this area. It would seem they were moving into a forgotten zone of the station.
But before they could move any further into that direction, something very unexpected occurred...
The assassin manages to hit Cook (Lose 2 HP) before they can even react.
One option is to simply take up a defensive position and go directly into combat. He's most vulnerable explosive weapons, but he does less damage in close combat than he does in ranged combat.
The other option is to bum rush the assassin together before he can completely get out of the portal. This will cause injury though as you aren't wearing the same sort of armor that protects one from dimensional distortions.
Operation: Get Behind the Darkie
Abbot immediately took cover and activated the medical drone, figuring Cook can handle this. Cook, being totally used to this sort of privledged behavior from white folks closed in on the assassin after he emerged completely from the portal.
The assassin wasn't as skilled in close combat, but he still put in a few hits on Cook. Things started to look like they might take a turn for the worse for Cook, but Abbot stopped healing long enough to place a round in the assassin's face dropping him for good.
Abbot was now feeling a bit better (7 HP) and Cook was feeling a little bit worse (6 HP), but they were ready to carry on. They searched the assassin and found:
A medkit: Heal 1HP
Stun Grenade: Can be used once in ranged combat to prevent the enemy from rolling any hit dice for that round.
Currently only Cook has an inventory slot open.
Decide on what you're taking/using/dropping and pick who will take point for the next encounter.
Cook uses the medkit and takes the Stun Grenade. "Man, let's get out of here before his boys roll up on us," he says, moving on and taking the lead.
Send in the clones
Abbot and Cook proceeded ahead passing by the increasingly unkept corridors of the station. They were definitely in a forgotten zone of the station. On the plus side station security probably wasn't patrolling around here, on the down side, who knows what the hell was lurking about.
The pair of them moved through a section that was more like a room rather than a corridor. And for a brief moment the pair of them thought they were about to be trapped as a door shut behind and in front of them.
A beam from the ceiling suddenly washed over them, fortunately it was just scanning. After the scan, the door opened up again. No voice of any kind stating any instructions or what that was exactly about, but the pair decided not to linger.
Cook lead the way through a few more cluttered rooms that contained some broken machinery. He wasn't sure what it was, but there was also a lot of weird flesh toned goo on the floor.
Eventually they entered a room that was a bit more intact and it soon became evident what the scan was for...
"Hello me, it's me again."
Unfortunately, you won't be able to create a loyal army with these as with all things in this station, they're trying to kill you.
Each of you will fight your own clone with no help until you kill your own clone. You can choose whether you want to do ranged or close combat with it.
If you kill your clone, you can help your other crewmate, unless you want to just sit back and heal a bit.
"EAT THIS SHIT, NIGGA!" Cook says, hurling the Stun Grenade at his clone. He will use the Alien Blade in close quarters, next round.
Cook threw his stun grenade at the bad copy of himself and while it was dazed from the affects, he slashed it with his alien blade causing weird white yellow goo to come leaking out of the wounds. It was pretty disgusting.
Didn’t take long before the clone suffered enough damage that it lost all cohesion and just began to melt into one of those puddles they saw earlier.
Abbot meanwhile fried his clone with his shockprod, preventing it from attacking until it too melted into a puddle of more blackened puddle of goo.
With the alpha wannabes defeated, a quick look around the wrecked cloning chamber uncovered a few items.
A frag grenade: One use. Explosive damage.
Unmarked pills: Heal 1 HP
(Again, Cook is the only one with a slot open)
Divide up the loot how you want and pick who will take point next.
Pretty sure I allow you guys to do stuff like that all the time. It's just healing 1HP after all.
Cook grabs the frag grenade. "Next fool runs up on us is gonna be 99% shrapnel, you feel me?"
He then prepared to take point for the next encounter.
Cook as usual took the lead and continued deeper into this strange area of the station (Well stranger than normal for this place anyway).
More empty corridors and rooms for the most part, and then they got to a very large room and encountered something that had no right being quiet enough to surprise them...
"THE REVOLUTION STARTS TODAY HUMAN OPPRESSORS!"
The cargo bot fires on Cook, landing a solid hit on him. (Lose 2 HP)
There will be no negotiation, this is a fight.
The armor of the bot is very resistant to ballistic weapons, so you'll have to get two hits on him with one just to cause a single point of damage. The bot is very vulnerable to explosives though.
Make your choices.
Flanking only works if you're shooting at something, otherwise you're just charging into battle trying to cave someone's head in.
"Eat THIS shit, nigga!" Cook yells, hurling the frag grenade.
Cook threw his newly acquired grenade, unfortunately it bounced off the cargo bot and landed near him!
He managed to throw it again before it exploded right beside him. However it exploded in the air raining shrapnel down and catching him in the process. The cargo bot was also hit, but it didn't stop it from blasting Cook with another shot (Lose 3 HP)
Abbot charged up the shock prod and then charged into the cargo bot causing severe electrical damage to some of its exposed circuitry. The bot clumsily tried to swipe at Abbot's head, but fortunately his own cybernetic implant allowed him to react in time to block.
With the bot now slowing down, Cook managed to recover from the previous attack and helped Abbot take down the bot. Soon the bot shorted out and shut down.
With the battle over, a quick look around only revealed some stale rations that one of the dead cargo workers had. (Heal 1 HP)
(I can already guess who's eating the rations, I'll just give Cook one HP back)
Pick who will take point next (Though I can sort of guess who is going to lead now too, could be wrong though)
The Unity Project
Taking the lead, Abbot marched the pair of them to whatever the next terrible thing that awaited them in this death trap of a station.
The pair started moving through an abandoned science section hoping nobody was in here messing about with cloning techniques. They weren't, but they were definitely messing with something unnatural...
Simple. Efficient. Glorious.
Well if you want to avoid releasing a mutant freak and open the exit instead, you'll have to figure out these control which are unfortunately written in some alien language.
One of you must make a successful WISDOM test. If you succeed, you'll move on to the next encounter.
If you fail, there's going to be a fight as the mutant warrior is released from his stasis tank. He's most vulnerable to explosives. He's very resistant to energy weapons.
"Man this shit looks kinda hard, you better do it."
Forced Evolutionary Violence
Abbot took one look at the alien terminal and confidently pressed the button that would surely open the door.
Despite not knowing anything the alien terminal said, usually in his experience, the middle button on a terminal always opened a door. And he was right, unfortunately it just happened to be the door on the tank containing the mutant.
The mutant immediately woke up and started shooting, hitting Abbot before he could get into a flanking position. (Lose 1 HP)
However they were lucky in one way that the mutant wasn’t yet at full strength having just woken up. Cook landed a solid hit with his blade and blocked the incoming retaliation. Meanwhile Abbot fired on the mutant, making a big hole in it.
It still wasn’t dead yet, but it wasn’t in any shape to mount a serious counter attack. Cook and Abbot both finished it off with ease.
A quick look around and that was found was some alien sludge that you guess was the mutant’s food source or something. Abbot then pressed the other middle button and the exit door opened.
Decide who eats the sludge (Assuming you do) and decide who takes point.
"I'm not eating that shit, fool, and neither are you. Not tryna get space AIDS. You take point," Cook says, getting behind Abbott.
Feeling better after chugging the alien sludge, Abbot took the lead.
Unsurprisingly more corridors and disused old rooms, but this was pretty standard stuff by now. They’d go a long time without encountering anything, then suddenly something terrible would happen.
Just like now…
Tik Tok Tik Tok
Having been through several encounters like this before, Abbot and Cook just looked at each other then proceeding with haste to resolve the issue.
And within the nick of time, the pair of them diffused the bomb. Further proof that with teamwork, they could still escape this place.
Pick who will take the lead next encounter.
"Man, you better take point. I'm not feeling so hot," Cook says. He looks a bit pale, if such a thing is possible.
More Mutant FEVer
Abbot continued to take the lead, he could feel they were getting closer to their ship. He wasn’t even sure how, especially since they had been lost the moment they stepped out of their cell. Call it instinct.
Cook just wished that instinct wasn’t taking them through part of the station that was obviously an area for genetic experiments…
FOR THE MASTER!
Mutants aren’t known for diplomacy so this is a fight no matter what.
The mutant’s thick hide is very resistant to energy AND ballistic weapons so you’ll need to get two hits just to do a point of damage with either. (Explosives work well though)
The mutant does more damage in close combat than ranged as you might expect.
Finally he’s got regenerative powers, so he’s going to be tough to put down unless you’re doing massive amounts of damage at a time.
Make your choices for combat.
"Man gimme the medibot!" Cook yells, diving for cover.
KILL THE MUTANT
Abbot ripped a clip on the mutant while Cook dived for cover to take advantage of the medical drone that they often forgot they even had.
The mutant and Abbot exchanged fire several times. Abbot wasn't sure just how many clips he was going through, but it didn't help that even when he managed to do a significant amount of damage with a well place burst, blowing away large chunks of the mutant, it regenerated some of the damage.
About the only good thing is the mutant was a terrible shot and wasn't landing too many hits, but this couldn't be kept up forever.
Eventually Cook had been healed long enough that he felt like he could at least go into combat with some sort of chance of winning. He charged into battle with his alien blade landing a severe wound on the mutant...who promptly healed most of the damage. The mutant retaliated back, but Cook was quick enough to block.
Meanwhile Abbot's rifle after burning through so many clips finally jammed. The bullets weren't doing much damage anyway, so he helped Cook by running in with his shock prod.
More damage was done to the mutant and it looked like they even killed it, but alas once again its regenerative powers allowed it to cling to life. The creature realizing its own life was in more jeopardy than it ever had been before, roared and unleashed a charging attack to Abbot and Cook. They both felt like they'd just been hit by an S-Class planetary exploration vehicle.
The mutant attempted to follow up his attack by picking up Abbot off the floor, but Cook took out the back of its legs with his blade. The creature dropped to his knees in pain. Abbot, now released from the creature's grip shoved the shock prod right in the mutant's eye and didn't stop until it's head exploded into blackened chunks.
It was over.
After a brief glance of the mutant's remains, the creature was carrying some sort of syringe in a pouch. (2 HP)
The pair of them also noticed that they were close to a hanger and the sensors were telling them the ship was just beyond the next door! However, something else was there as well.
This was it.
Make your choices, preparations and pick who is going to take point for the final encounter...
Cook slams the syringe into himself without a second thought. "Looks like we're about even. I'll take point, don't want your ass to get digested or some shit."
Whatever comes next, he's sure of this: the next round of combat he will dive for cover and call for the medical drone again.
Abbot and Cook approached the door. They looked at each other one more time. There were no words that needed to be said. They were team ALPHA and meaningful manly stares conveyed way more emotion and thoughts than any femoid chat circle.
They nodded at each other knowing what each had in mind.
The door opened and Cook took the lead, only to find himself blasted by an E.M.P.
He fell to the floor dazed as his cybernetic implant was fried and the medical drone was as well.
Cook and Abbot both looked up to see a differently abled "woman" with a pink metal helmet on, flying around in some sort of Professor X wheelchair...
"DOWN WITH THE PATRIARCHY, DIE CIS SCUM!"
There was nothing else for it, they had to teach this bitch a lesson, up close and personal.
Cook got back up and after dodging one of the rainbow colored beams of energy, he jumped up with his alien blade managing to not only take out one of the cripple's thrusters, but also having hang time that would have made him a god in ancient earth's NBA.
With the cripple's flying machine now also crippled, it was low enough for Abbot to reach with his Shock Prod. He took a hit from one of the weapons, but managed to take out another thruster by jamming his prod into it and releasing a full charge. It was enough to cause the cripple's machine to overload from such power going into what is usually an exit opening.
The cripple screamed out as it crashed into the floor. Desperately a weapon was unleashed on the nearby Cook, but he still had enough fight to ignore the pain. The next hit of his alien blade hit the cripple's pink helmet, driving past it and sinking deep into the skull.
Abbot helped Cook (who was still woozy from his cyber implant getting fried) to the ship and it didn't take long before they managed to power it up, blast the hanger doors open and leave this forsaken place.
Their exact location was still a bit of a mystery since they never did see HOW they got to the station in the first place. For now though, they had a long journey back and a lot to ponder as the realization that their other comrades had no doubt lost their lives in the station.
Much was lost, but sometimes, just surviving is good enough.
Lt. Abbot and Lt. Cook
Status: Alive. (2 HP apiece)
Survived 14 Encounters
CONGRATULATIONS! TEAM ALPHA ESCAPED THE DARK SECTOR!
Congrats to Team Alpha for escaping the Dark Sector and oppressing a wamen on its way out. With the combined testosterone of Abbot and Cook, there should have been no doubt that they would be the ones to make it out since day one. Also, thank you to Endmaster for hosting; it was great fun.
On a side note, is there a single enemy in this game that isn't weak to explosive damage? I'm still salty about how useless my energy weapons were.
I'd have to look through all the cards, but usually at worst, explosive weapons did normal damage to stuff and like Mizal said, they're a whole lot rarer. The rocket launcher I think is the only multiple use explosive weapon you can find besides the one shot grenades.
Energy weapons did seem to be a little weaker though or at least they are towards the later areas of the game. Still, I don't have all the expansions to Dark Sector, so there's probably more encounters/items that change things up a bit.
Congratulations! It was amazing watching everyone on their journey as I was on mine. Thank you EndMaster for such a wonderful time.
Well done team alpha! It was a fun read.
And good job to the others for surviving as long as you could, I suppose.