As I'm finally done with the three mini arcs and prologue and have begun writing the last chapter and epilogue, I wanted a little bit more input and a second eye on the project for endmaster's contest.
Summary of the story
A new continent named Foundland has been discovered by the country of Riverrock. Naturally, settlers and the like will flock to the land searching for a brand new life in the frontier. This has naturally led to a lot of friction between the native population consisting of lizard-like people who call themselves the Malehusians.The story is focused on a young mage running a potion shop near one of the military outposts and settlements. When her teacher decided to fuck off for the sake of pursuing his own adventure, she was left to her own devices.
The world has a typical 19th century flair to it with guns and bayonets, but magic and other fantasy races also exist simultaneously. The magic is a bit different from the usual RPG standards. If you want to cast magic in this world, you need to use potions. The main ingredient that makes the magic happen is a dark liquid called magical ink which is harvested from ink trees. Drinking potions is a taboo and is considered to be a crime that warrants a death sentence.
The greatest bulk of the story consists of small stories that can be picked up by the player as they explore the house. I have ten story ideas planned that are linked to each room though I know that with the time constraints, I may only complete a part of it in time.
The actual fucking question
This post is mainly made to ask you all what kind of ideas you find the most interesting to pen down first. Sometimes I also need an extra set of eyes. To give you an idea what the tone of the first three arcs is:
- Arc 1: The origin story of the mage herself. Overall tone is pretty dark, accidentally turned her mother into a monster.
- Arc 2: A whole conflict between Malehusian warriors and a lone soldier. All endings will lead to either group getting slaughtered in a graphic way. Also accidental cannibalism.
- Arc 3: The mage ends up taking a Malehusian child as a student. The main bulk is actually family-friendly, though two of the four endings will lead to the child being slaughtered in some way. Only one ending could be considered a happy one
What you do in the arcs, will broadly determine the ending of the story. Because I'm not that good at coding and scripting, I can only put in major changes.
The planned arcs:
Living room arc: Mainly set in the capital city of Riverrock, gives some extra characterization of the teacher and delves a bit deeper into the lore and manifest destiny stuff. It's mostly talking, not a lot of action.
Kitchen arc: It starts out as a simple quest to find some edible food, but quickly turns into a conflict between a village of Malehusians and a platoon of soldiers. The main gist was that the army has been dumping potion leftovers into the water, causing many of their crops to die.
Entrance hall arc: Mostly a light-hearted story about a priest trying to convert as many people as possible and all of the antics that ensue.
Laboratory arc: The colonel, one of the sides you can choose in the ending chapter, will shine here. He asks you whether you could make a more 'potent' potion, aka a magical nuke. There's also a discussion about the ethics of drinking potions.
Store arc: A few very poor settler came to your store to ask for your help. They wanted to settle to their assigned plot of land, but they were recently plagued by Malehusian attacks. It turned out that it was also the territory of the Malehusians. Their claim was backed by a treaty. Negotatiotions and a possible fight ensues.
Back garden: A tiny reminder that slavery was also prevalent. You meet an escaped slave from Riverrock's western colonies. There's also an introduction to the slave market. The whole conflict is whether you want to return the slave to his master or help him escape Foundland.
Stalls: A huge beast comes wounded by arrows. You chose to nurse him and almost treated him like a pet. Things become very lonely out there, so you chose to take him in indefinitely. Then the Malehusians arrive. The beast is clearly scared of them, but they claim that he was stolen and that he was a holy one to be sacrificed. (mistranslation, holy beasts can regrow their tails, they meant to hack its tail off.) You can choose to keep the beast and ward them off or you can give the beast back back and apologize.