Thank you; I really appreciate this. The start has been really slow with no definite plot, so I plan on introducing a motive and conflict into what I have already. As far as the choices go, I'll try to make them have a greater impact and let the reader make more in-depth choices, personality-wise, so it actually matters. The current segment is really just an introduction to the stats, which influence how others will react to the reader or how the reader will speak to others (e.g., kindness is low; Mr. Serrano doesn't give you a ride).
Like I said, thank you for your feedback, and I'll be sure to update the game.