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A Massive Zombie CYOA

12 years ago
After many failed attempts of writing another CYOA, since my first one two years back me and a friend of mine came up with one. Two years back we did a text roleplay together about a zombie apocalypse and we finished it. We developed a virus, characters we loved, and much more. A few days ago it hit me, adapting this into a CYOA. We both could revisit something we loved, but expand upon on it. Seeing our characters who died, survive expanding on their personalities. It's all something when the idea was presented immediately drew us in.

Now enough backstory, I don't want to bore all of you. It's set in a fictional city called Winrich, which is located in West Virginia. Anyways, this CYOA would start with an introduction. This introduction would tell where the infection started up to the point where the CYOA begins. Then a character selection page would come up, where you could choose between five of the major characters that we'd created. Each of the groups had their own different story, sometimes they would intersect and meet, while some characters never met once. One other idea we had that we're not if we could do is an update process. Adding more playable characters over time after it's been released. I know this sounds pretty insane because this is essentially making five giant stories set in the same CYOA, but we're both really devoted to something like this.

I want to ask what our everyone's opinion of this? Would this be welcomed on the site or has something along this scale been down? Also, any suggestions using the storygame creator that could speed up the process would be greatly appreciated. We plan to use an inventory system, but not sure what else we could do.

Any feedback and suggestions would be greatly appreciated. Also feel free to ask any questions if I didn't put in enough detail describing the CYOA.

A Massive Zombie CYOA

12 years ago

Wow - sounds like it would be a blast to play! I don't think anything as ambitious as five character choices has ever been done before. I'd definately be interested. I can imagine it would be a huge undertaking to get five different/intermixing storylines going though.

Good luck!

A Massive Zombie CYOA

12 years ago
Thank you very much for the feedback! It's a huge project, we've just started planning it and there are times where I just think, "oh god this is insane!"

A Massive Zombie CYOA

12 years ago

These five characters, will they interact with one another? Make decisions that impact one another? Can someone play through the story as all of them (finishes playing as character 1 and then plays as character 2 with the actions made as character 1 affecting the story from character 2's perspective).

Personally, I think that comes out really cool, but let me tell you that making such a story can be a real pain in the behind.

A Massive Zombie CYOA

12 years ago
Say you play as character one, call him C1. You could meet character 2, C2 along the way if your decisions lead C1 to there. The other four characters would be following a path we'd probably use our roleplay as to the points where they were during certain portions of the story. You could make decisions like say C1 your group destroys a staircase and you run into character 3's group, C3. There could be a character or two less part of that group (you would of met those people too if you'd chosen C3 as a playable character) because they would of needed that to escape.

Each character's story begins at the start of the infection or shortly after it began. So your decisions upon completely it sadly would not be transferred over to another character. However, each story would be extremely different, with unique NPCS to each story.

A Massive Zombie CYOA

12 years ago

So you're not going to have the decisions you make as a character affect what happens to the other characters then? Good. That is a very time consuming process. If you do decide to do that however, I'd recommend you keep those decisions to a minimum if you don't want to spend years making the story.

A Massive Zombie CYOA

12 years ago

Pretty large project to take on, especially since you said you tried and failed to write stories before.

Assuming you kept the tone serious, it would be new. The zombie games on the site (that I've seen) all tend to not take themselves too seriously. The "Die zombie Die" stories all have a large inventory system, so that won't be too new. However that shouldn't deter you from doing it yourself.

I wouldn't recommend the whole "adding new playable characters" part after it's completed. Most people won't know if you even update it, and even then there's nothing to say they won't want to play this new character. It would take more effort than it's worth IMO.

I think it could be fun if done right. I'd play it for sure.

A Massive Zombie CYOA

12 years ago
We plan to keep it serious. The roleplay we had done was serious (granted there were jokes here and there but that's to be expected) so it's expected this would be as well.

You bring up some good points regarding the new playable characters idea. Do you think there would be anyway we could inform people that it's been updated? Or better yet maybe let the community pick one they'd like to see playable from the story?

A Massive Zombie CYOA

12 years ago

Making a thread is the only real way I can think of.

A Massive Zombie CYOA

12 years ago
Think we could make one after a decent amount of work has been made in this to give updates on how the progress is going and future update? If so, what board would it go in?

Also, could we put a demo or something up then remove it once the story is released? Like we finish one of the character's stories and release a demo of like 5% of that character's story to show how it is and what to expect?

A Massive Zombie CYOA

12 years ago

Would probably go in this section - the writing workshop.

Yeah you could put up a demo if you want. Most people don't recommend it though, since many will make snap judgements on the finished product based on the demo.

A Massive Zombie CYOA

12 years ago
Alright thank you very much for all the help! I look forward to releasing this and seeing your review/opinion :D!

A Massive Zombie CYOA

12 years ago
Well, it would be a massive undertaking, but if you can pull it off, and you have a decent writing level, I'm sure it would be widely accepted over here.

A Massive Zombie CYOA

12 years ago

Thanks for the feedback! I can assure this won't be horribly written. It won't be a literacy masterpiece, but it won't make you squint your eyes trying to decipher what just went on. Have no fear XD.

A Massive Zombie CYOA

12 years ago

Hello, I'm his friend, and the coauthor of this CYOA, and I'd just like to thank everyone for the support and advice.

A Massive Zombie CYOA

12 years ago

Yeah we've started it with a flowchart to go with it. I just have a question, is there anyway to...uhm decrease the amount of pages needed after a decision. Right now we're mostly going with text and after 3 or 4 decisions it ends up with like eight pages of almost or the same page because of all the combinations.

A Massive Zombie CYOA

12 years ago

Not sure what you mean here. Do you want to compress two pages together? Do you want multiple links to lead to the same page? You can do the latter but not the first unless you just do it manually (there is no specific way to do that).

A Massive Zombie CYOA

12 years ago

Well the way we're going with it right now every decision you make it creates two pages. Then another decision would lead to four pages being made. Because of all the possibilities...

Decision 1: Option 1, Decision 2: Option 1

Decision 1: Option 2, Decision 2: Option 2

Decision 1: Option 1, Decision 2: Option 2

Decision 1: Option 2, Decision 2: Option 1

Each one would need a new page, with further decision doubling it.

A Massive Zombie CYOA

12 years ago

You can have the text on the page change depending on variables. If you type:

%%CINEMA%=%0%I don't go to the cinema.%%%%CINEMA%=%1%I go to the cinema.%%

Then the text "I don't go to the cinema" only appears if the variable CINEMA = 0, and if CINEMA = 1, then the text "I go to the cinema" appears.

A Massive Zombie CYOA

12 years ago

Alright I'll try that! Thanks! Also, we're putting in an item, an OOC item for all the different sorts of zombies/infected in the story. Is there anyway to have it be updated at a certain point. Like, I want it to start with just the "Basic Zombie" but say you encounter another one the guide would update.

A Massive Zombie CYOA

12 years ago

Sort of like a codex or something of the sort?

A Massive Zombie CYOA

12 years ago

Yeah, updates at a certain point.

A Massive Zombie CYOA

12 years ago

Well, you can have it take you to a page generic page, and then have the links on that page be of all the types of enemies you can encounter, then have variables (let's take examples from Left4Dead) like TANK, and CHARGER and such. Then, the links on the codex page that take to the file about the Tank would have a restriction, stating that the variable TAN*K has to be 1 if the link is to be accesses, and then increase the variable by one when a Tank is first encountered.

A Massive Zombie CYOA

12 years ago

I misunderstood what you meant, do what Sindriv said.

A Massive Zombie CYOA

12 years ago

Alternatively you could just increase the number of choices that lead to death or otherwise losing the game.

You could just switch out the item for one that looks the exact same, but has different text. You can use scripting to switch the items without the player even realizing it.

A Massive Zombie CYOA

12 years ago

Thanks to both of you! I don't think we'll increase the number of deaths, we're trying to make death scenes not too unfair for the player and not really bring any into each character's story until about 20% into each.

A Massive Zombie CYOA

12 years ago

For as long as you don't have whether people die or not be entirely dependant on luck, have as many death pages you want. But many writers of zombie stories (myself included), have made decisions like "go right or left", where you die if you go right even though there was nothing that indicated it would lead to your demise (so really, there was no way to know whether you would die or not).

A Massive Zombie CYOA

12 years ago

Hey, me again. Just wondering what people would think of adding subtle hints to groups or survivors in certain paths, that you could possibly have met in another path, or maybe will see in one of the other stories that are available. It might be a bit tricky to work in, do you think people would play the same thing enough times to see all of them, and notice that "Oh look, it must've been because of the guy who was there before!" Or would it be a waste of time?

A Massive Zombie CYOA

12 years ago

That sounds cool, I love Easter Eggs.

A Massive Zombie CYOA

12 years ago
More than likely this is going to happen. Each character's story has a sort of "canon" path. So if you weren't playing character one, that group's story would be following a preset path unless you came across them. If you're one of those people who really, really want to see everything, they'll be "Easter eggs" like, "Hey I remember this, when I played that other character!"

If people would want, we could identify these canon paths upon release of the full Storygame so everyone knows who's where and when at specific points.

A Massive Zombie CYOA

12 years ago

That would be cool but I don't think it should be done publicly. Maybe you could PM the people who ask for it.

A Massive Zombie CYOA

12 years ago

Im really looking forward to this game. I was contimplating making my own serious zombie game with multiple playable characters, but I think you got this. I will most definitely play this game when it comes out. Well unless the world is taken over by zombies before it is realised. If you are looking for a play tester in the future I would be more than happy to help.

A Massive Zombie CYOA

12 years ago

Thank you very much! We're putting our heart into this project. If we're looking for play testers we might give you a PM in the future.

Also, don't worry we'll be sure to have this out before the inevitable zombie outbreak, hahaha.

A Massive Zombie CYOA

12 years ago

Put me down as a possible play tester too, I like getting a first look at games.

A Massive Zombie CYOA

12 years ago

 I'd be willing to be a beta-tester for you if that's okay.

Well even if the zombie outbreak does happen the internet should still be up an running for at least a week. At most this CYOA story will be a guide on how to surive the zombies.

A Massive Zombie CYOA

12 years ago

Sorry for no updates on the storygame if anyone cared or was curious if this story was dropped. Both me and Wynaro went through some moving and we put it on hold, however once the discussion about continuing the story came up Wynaro said he'd prefer not to be apart of it. I'm still hoping to be able to finish it, but I think I'm going to make a smaller game set in the same universe first to see how the reception for this sort of game will be. I hope to have it finished by the end of August, perhaps early September.