I think it's time that we abolish the classic editor. I think that when making a storygame, users should be forced to use the advanced editor but with items, variables, and scripting disabled. Currently there's no way to disable items but that should be fairly easy to code (right?). The only other thing that the advanced editor has that the classic doesn't is chapters, but that's both easy not to use and quite intuitive.
Why abolish the classic editor? Well, for one thing, it's got more bugs, but my major reasoning is that it gives the site a bad name. People often find themselves choosing between CYS, and IS and a big point is the editor. Most new users heed the warning in the game creation wizard and don't try the advanced editor and I think that we don't outright win the editor battle, when by rights, we should. Our advanced editor is so kickass, and it puts all of the other editors to shame, so lets flaunt it.
I think that in the wizard, rather than asking whether or not the user wants to write a classic or advanced storygame, we should just ask them which features (Items, Variables, Scripting) they'd like to have available to them. More control for the user, more props for CYS and fewer bugs.