Trish, The Contributor
Hey there! I'm a non-new member here to see what's shakin'. I'm a fan of manga, anime, writing, and drawing. Currently working on...some CYOA thing.
Everyone knows that art imitates life...but what will become of us when life struggles to imitate art?
All in-story links lead to tracks from the series on Youtube. If you find one, you can right-click it and open it in a new window or tab. Most pictures are either from the series as well, or random shots of places from Google. Now that that's out of the way...
This adventure isn't serious at all (so please don't take all the 'deep' stuff to heart). In fact, at first it doesn't even seem to be all that much about Neon Genesis Evangelion. You simply play as somebody who can't wait for the latest Evangelion film to come out.
Obviously this adventure is based on the aforementioned mind-bending, philosophical series, but you don't have to know anything about Evangelion to start reading except that the series is really weird...because this adventure tries to avoid spoilers and doesn't require prior knowledge of the series, even though it helps. Just know that this is a lot less cerebral than Evangelion itself.
There are 11 wildly different possible endings. Can you find them all!?
July 2016 Edits: Fixed broken images, titled all used Youtube videos in case their links break, fixed around two typos. It's been four years since I wrote this, and while some of my writing decisions are killing me inside...I refuse to edit those... If you stay calm and you treat your mother right, the results will be amazing.
This is a thing that's in progress. It will involve magic and demons and kids and pictures and RPG mechanics and a bunch of pictures. If you want to preview it, the thing is currently a very simplistic (but playable) map/navigation test.
NOTE: I recommend that you have a pencil, some paper, and a calculator with the buttons SIN, COS, TAN, and 2nd on it.
Recent PostsTurn-based battles can be pretty hard to pull off on 4/7/2013 4:46:59 PM
Turn-based battles can be pretty hard to pull off on 4/7/2013 3:54:06 PM
Turn-based battles can be pretty hard to pull off on 4/6/2013 7:37:27 PM
Then I recently fiddled around with a different system that, for some reason, I thought might be easier to manage, wherein there are six spots on a die which correlate to different attacks. That led to a lengthy, somewhat confusing script differentiating first between the result of the die roll and then between what was on square 1, 2, 3, 4, 5 or 6, and then after that the result of the actual roll has to be filled in, and depending on how many attacks the player could potentially use in this thing, that would get tedious fast.
To some extent, that's just what comes with the territory of making a game like that in the first place. What I'm really searching for is a tried-and-true system of sorts: a reasonable method of where to put certain actions in relation to battling and blah blah blah bleh.
(On a totally different subject which is so unrelated that most reading it will have no idea what it means, I feel like I've ousted myself from the CYOA kingdom by - taking on a project I never finished (the usual) and - wanting to join a forum game that I still haven't gotten in on. If I make any headway on any of that stuff, nobody will hear about it until something substantial comes to pass.)
Oxymory the movie the game the movie on 3/9/2013 10:17:43 AM
Can't edit my story PART II on 1/1/2013 12:42:16 PM
Well, it happened again just now. Then I went specifically to the 'My Storygames' section and clicked  from there. Things went back to normal, like MAGIC. So like whatever I guess. If anyone else ever has that problem, they should try that!
God eater on 12/31/2012 11:16:36 PM
Arborell Windhammer Competition on 12/31/2012 9:13:53 PM
Can't edit my story PART II on 12/31/2012 9:00:23 PM
Comics? on 12/30/2012 1:00:19 AM
Weird stuff concerning variables and links on 12/28/2012 11:52:27 AM