Gryphon, The Expert Scrivener

Member Since

4/16/2021

Last Activity

2/6/2026 5:19 PM

EXP Points

2,698

Post Count

557

Storygame Count

6

Duel Stats

0 wins / 2 losses

Order

Lauded Sage Exemplar

Commendations

509

I love Gryphon comments, especially when they're longer than the fucking story itself lmao --Cel
I liked all of Gryphon's reviews, he was very thorough --EndMaster
Gryphon's review of Eternal is longer than most storygames lmao --Mizal
Shut the fuck up Gryphon --Malk
Gryphon is a no life having bitch --Thara
You've gained a reputation, Gryphon, no one wants to walk through tech support with you --Mizal
Gryphon uses MAC?!?! --Tim
Gryphon put a lot of skill points into productivity but none into technological proficiency --Sherbert
Never did I think I'd see the day when I was forced to accept a they/them in my virtual fiefdom, but the sneaky bastard tricked us with a featured game and all those reviews and with being so likeable and nice and so now here we are. --Mizal

CLARIFICATION: A lot of people seem to think I use they/them; not sure how that got spread around but it's always been just he/him lol

You can see all my reviews at once here: Gryphon's Review Archive

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Earning 2,000 Points For countless contributions to writing on this website. Not to mention your story-games, your reviews, and the things we'll just say etc for. There are many things you've that's been a boon for many. Winner of the 2021 Culture Clash Contest! Having 3 Storygame(s) Featured Given by BerkaZerka on 03/20/2022 - Great Contributions Given by EndMaster on 03/13/2022 - For your all your contributions to the site Given by Killa_Robot on 09/28/2022 - For great activity and pumping out fantastic storygames at a speed that puts most to shame. Given by mizal on 03/15/2022 - For being a reviewing MACHINE putting everyone else to shame. And the storygames are nice too!

Storygames

Capture the Flag

=For End Master's Manifest Destiny contest=

When Alexsis starts trying to steal your favorite seat in the school cafeteria, things get serious.  The pair of you decide to resolve this dispute in combat:  a game of capture the flag.  Can you beat your nemesis in a game of capture the flag, and reclaim what is rightfully yours?

This story is a short cave-of-time style game with seven possible victory endings.  Happy flag-hunting!


Featured Story Diplomat

As humanity begins to leave their corner of the galaxy for the first time, they encounter previously uncontacted alien races.  As one of earth's leading diplomats, you will play a key role in shaping the future of your species in this unfamiliar world.

A mostly cave-of-time style story with limited rebranching in a few places, and five victory endings.

 

Winner of End Master's Culture Clash Contest


One Day's Adventure

In this short RPG game, you explore your local village, solving challenges and puzzles, as you try to decide what to do in your future career.


Featured Story Ruins of Anzar

When a thunderbird attacks you while you search for the missing Professor Keirz, you crash-land on a plateau near the legendary ruins of a ruined Anzaran city.  You must make use of the resources around you to repair your damaged flyer, find your missing friend, and unlock the secrets of the ancient Anzaran temple.

An open-map item-based puzzle game with one good victory ending, and one great victory ending.  Good luck exploring the ancient Anzaran plateau!

For End Master's Manifest Destiny Contest


Featured Story Secrets of the Crag

CRAGCOVER

Discover the dungeon's secrets, fight deadly monsters, learn magical spells, and more in this traditional dungeon crawl adventure!  Can you survive the dangers of the legendary Crag?

 

An open-map dungeon exploration game using player stats and items, with eleven victory epilogues, as indicated by the first two digits of your score.

Thanks to Nightwatch for the fantastic cover art!


The Sea of Legends

An unexpected supernatural disaster leaves you and your your younger cousins adrift in a strange sea full of mythical creatures and beings. Can you and your cousins escape, or will you succumb to the deadly sea?

Currently, this is a short cave-of-time style game with three victory endings. It is complete in its current form, consisting of the first of many planned "episodes" for the game.  It will eventually be expanded into an episodic gauntlet-style game.

Your score indicates which ending you reached.  0 for a death ending, and a score of 1, 2, or 3 corresponds to one the game's victory endings.


Gryphon's Review Archive
unpublished
An archive of all my reviews to help keep myself organized. Not intended to be published, but you're welcome to browse if you want to see my reviews or reading recommendations.

Point and Click
unpublished
2 minute demo image-based point and click game made with the cys editor and javascript.

Click on the treasure pile when you reach the end of the demo, and it will take you to an explanation on how to code one of these games, and a copy of all the code used to build this one.

To use an item in your inventory, click on it to select. You'll know it is selected because it turns grey. Then you can 'use' it by clicking on the area you intend to use it on.

Articles Written

A Guide to Character Creation for Storygames
A general guide to character creation, and tips tailored specifically for characterization in an interactive format.

Coding Item-Based Battle Sequences
Use this system to code flexible battle sequences using items, link options, and player stats.

Creating an Equipping System
How to create a system that will keep track of which item a player has equipped into a specific slot, such as having a "sword" in a "weapon" slot.

Recent Posts

The full extent of Rooster's creativity on 2/4/2026 9:19:15 AM
Hm. I'm seeing a lot of problems here, but they have less to do with your story idea and more to do with how you're going about the brainstorming process. Mainly I'm echoing Clayfinger that starting with a large project is a risky idea, and you learn a lot by starting with smaller ones.

First off if you're considering embarking on a long project I strongly recommend Mystic's Guide to Writing Epic Storygames. Tons of fantastic advice in here.

Here's the main things that concerns me about your idea:

1) You have a big idea that requires a long game, but you don't seem enthusiastic about all the material you'd need to come up with to fill it. You like the idea of an epic scale 4th-wall breaking confrontation that involves both character and reader. But I'm not getting the sense that you're at all excited about the biblical sub-stories you'll have to write to support this, when those are A) the chief focus of your prompt, and B) the actual meat of the story. No matter how epic the building hidden background plot is, this game will not work if passion and craft isn't invested into making the foreground plot genuinely compelling in its own right.

2) There are inherent limits to a 4th wall breaking story. They can be very good, but you can only 'involve' the reader so much before they remember they're reading a fictional story and no eldritch monster from it can ever enter our reality. The best 4th wall breaking stories are the ones that work with that limitation (or at least reasonably cover it up) rather than asking the reader to conveniently forget about it.

3) It's concerning that you're asking for input from others about broad topics like branch structure, variable decisions, and the overall direction of the story. Either A) You're seeking very basic advice on how branch structure/variables/storytelling plots work, in which case you haven't put in the requisite work to build a complex game like this anyways, or B) You know your options, but don't actually care enough about your idea to have strong feelings about how you implement it or where you take your story.

If it's option A, the good news is we have articles on this stuff: This article has a link to an article that explains the major types of branching narratives, and the help & info section has a lot of articles that can give you an idea of what you can do with variables. You can explore these resources and figure out how you want to use mechanics to enhance your storytelling. But it's not likely that you'll be able to implement this at the scale you want to, on your first try, within the span of the contest.

If it's option B that's less fixable--it sounds like you just don't care much about your idea, and you'd be better off picking something you DO have strong opinions about than asking other people to fill in the gaps. Ultimately you are the one who will have to write your story, and it will only happen if you yourself are passionate about every writing decision you make.

EDIT: Just say your response to Clayfinger. It's true that playing it safe doesn't promote growth. But over-reaching doesn't either, it just leads to collapse and burnout. There's a sweet spot in the middle where you're pushing yourself just past your previous limitations where the most growth happens. In your case, if you've never written a storygame before, just getting one finished is the limit you're pushing. You'll learn and grow plenty by picking a small idea and putting in the work to do it justice.

CYS HOT TAKES on 1/24/2026 6:25:53 PM
NEVER MIND THAT EDIT I guess clayfinger

Heir to the Empire on 1/22/2026 9:04:09 AM
Congratulations to Malk on your ascension!

The Review Club on 1/19/2026 7:29:04 AM
I'll join

CYS HOT TAKES on 1/18/2026 3:20:13 PM
With the hint I'll guess special olympic? Seems on-brand

CYS v S. Penguin on 1/14/2026 9:55:10 PM
Always heartening to see the CYStian justice system doing its job. Perhaps as volunteer court sternographer I can receive some compensation from the defendant's estate sale?

Storygame type question on 1/14/2026 4:02:36 PM
These are all good storygame recs. I also recommend checking out Bilbo's I went to the graveyard for a great example of an anthology with a building storyline. (Hint: Don't use the go back button)

Something about Harry Potter: 2025 Reading List on 1/12/2026 9:00:38 PM
Pleased to see you liked the assassin trilogy! One of the first 'adult' fantasy series I read as a kid & set a lot of my expectations for the genre. Big fan of the first 3 stormlight archives as well, but it turns out Sanderson can write faster than I can read.

Secret Santa 2025 on 1/11/2026 7:44:48 AM
Hah maybe you'll all find out next year ;)

Secret Santa 2025 on 1/10/2026 9:52:26 PM
Thanks so much for hosting this Mystic! And thanks again to @Clayfinger for the uniquely impressive present. I'm glad everyone else is giving it the appreciation it deserves.