Sherbet, The Grandmaster of Pomeranians

Member Since

7/12/2020

Last Activity

7/4/2025 4:13 PM

EXP Points

6,420

Post Count

684

Storygame Count

8

Duel Stats

0 wins / 0 losses

Order

Marauder Exemplar

Commendations

531

I am Sherbet, local cute animal enthusiast and admin. I also write storygames. Yahoo!
Check out my works Warden and Monster if you want some short horror stories.
For something a little less short and a little more polished, try out my other work, Siren. It won a contest, you know!
And if you're in the mood for something longer and more story/lore-oriented, you can take a peek at my other contest-winning (and my best) story, Reborn. Or if you're not in the mood for horror, I ventured into the Fantasy category once with As Ink.
Whatever you decide to read, I hope you'll enjoy.

Current profile picture by MHD!


At this moment I have banned 1388 bots from CYS.

 

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Earning 2,000 Points Earning 5,000 Points Pretty much the ideal CYStian. Winning the 2023 Gone Fishin' contest with Siren Having 5 Storygame(s) Featured Rated 99.7% of all Stories Given by EndMaster on 04/02/2024 - For all your quality writing and admin contributions to the site Given by MadHattersDaughter on 04/03/2024 - For your commitment to the site and continuous quality writing! Glad you're here! Given by mizal on 12/03/2023 - For all your hard work rating games, slaying bots, eating fruit, and keeping the forum alive, please accept this tiny state of Texas.

Storygames

Featured Story As Ink

A tale of hope, a tale of unwavering. A tale of hurt, and loss, and change- a tale of love, turned into hatred. A tale of lies, turned into truths...

Believe.

Take control of Hue, the peculiar and tardy offspring of a human being and a magical entity- cursed with being created through unconventional means, painted to life with hope and magic... but something went wrong. Existing not as a human, but as a creature of ink, set out with the goal of finding those who created you, all while on a collision course with a duo of tyrants that have sent the villagers into a deep depression- the island is full of hurt, deceit, unsavory characters, and ugly truths that may have been better left in the dark.

Can you get through it all... without changing?

Can you stay true to their intent?

Can you become human?

This storygame has a total of 22 endings. 10 bad, 6 neutral, 6 good. A good amount of those are death-adjacent.

This is my entry for EndMaster's Prompt Contest 4. Happy reading!


Featured Story Kitchen Nightmares but Gordon Ramsay is contractually permitted to kill the owner during filming

If you've ever seen Kitchen Nightmares, you've run into the same problem I have. The show is fine, whatever, but certain episodes would have been seriously elevated if Gordon Ramsay had been allowed to just take out some of those restaurant owners. I can't be alone in thinking that, right?

Last year we at CYS brought in the New Year with Wholesome Dog's Birthday Adventure. This year... this.

Disclaimer: This gets a little rancid.

Super Bonus Challenge: See if you can deduce which page of this storygame was written by Sent!


Mole
Play as a member of a cave-dwelling species in this modern-fantasy interrogation storygame. Born with a dependence and addiction to the moss, the Grey Dominion is your last hope to acquire a batch with the ongoing conflicts elsewhere- but the task they assign may bring out the worst in you. There are a total of three endings.

Originally written for the Battle of the Mods! with a limit of 4,000 words.

Monster

Hunger means desperation.
Play as Elizabeth, a young woman recently involved in a tragic accident that claimed the lives of her family... except for one, very unfamiliar man. Or, is he a man at all?

This is my entry for EndMaster's Prompt Contest 2. There are a total of 7
endings (and one profile badge) to find, not including deaths.


Featured Story Reborn

"One last adventure in the forest with our friends. There's nothing to be afraid of..."

Play as Rebecca, a troubled and pessimistic young woman living in a small town called Whittle Falls. Sleepy and independent, leading a simple existence and a very happy one- once upon a time. Now, a terrible curse has befallen the town, in the form of an unstoppable Beast that refuses to stop its violent hunting.

Navigate Rebecca's bonds both old and new, and take her on one final trek through the forest. Confront the distant and buried past, while trying not to fall to the otherworldly horrors lurking around every corner.

Not counting deaths, there are a total of 24 endings- 11 bad, 7 neutral, and 6 good. This story has connections to two of my other works, the storygames Warden and Monster. See if you can find them!

Winner of EndMaster's Prompt Contest 3!

Prompt 43: A story involving body horror.


Featured Story Siren

There's something horrifying lurking in the water...

Play as Will Robinson, a money-loving fisherman living in the foggy town of Bullhead Rock, who's been bribed into unraveling a mystery and putting an old legend to rest once and for all. His desire for cash outweighs his fear of supernatural nonsense- and this can easily get him into trouble...

There are 5 endings you can get, not including deaths, of which there are quite a lot.

A sixth, secret ending can be obtained by getting the Legend Killer Ending, clicking the Reset Game link, and then getting the Blessed Ending.

Winner of Mizal's 2023 Gone Fishin' Contest!


Warden

A twisted and broken family.
A parallel world.
One chance to escape.
 

This is my entry for EndMaster's 2022 Prompt Contest.

Four endings, including a true ending.


Featured Story Wholesome Dog's Birthday Adventure

Oh no! Wholesome Dog overslept, and is late to his own birthday party! Help Wholesome Dog get to the party his friends are throwing before it's too late!

There are 4 endings!


Recent Posts

CYS Colony Simulator Part 4 on 7/4/2025 4:12:03 PM
I actually couldn't find a mod that gives avian heads or beaks for the life of me, they were all either not updated or just broken with no sign of being fixed. I had to get creative, and Sent's 'beak' is actually a goatee (it's a beak in the lore!)

As for the naming, it's not automatic; I modify appropriately statted characters into Cystians once they appear using Character Editor.


CYS Colony Simulator Part 4 on 7/4/2025 7:41:25 AM
Only noticed after posting this, but I guess we have a pair of donkeys now too? I have no idea when they wandered in but they must've been self-tamed, and they're just chilling in the pen with the stegosauruses. Not a bad animal, I suppose!

CYS Colony Simulator Part 3 on 7/4/2025 7:38:30 AM
:Sus:

You raise a good point, especially given the frequency of raids in the latest episode, protecting ourselves from even more of them as they ramp up is definitely gonna be necessary. The base needs some defenses, maybe we could look into turrets...


CYS Colony Simulator Part 4 on 7/4/2025 7:25:30 AM
Buckle in, colonists, this episode is a bloody one.

A decision was reached that we really should at least try to tame one or two of the stegosauruses, although I don't know what exactly the chances are with each attempt and Sent's animals skill is barely enough to even interact with them. But they're too valuable to pass up, and so, it's time to build a pen and cross our fingers!

That should be big enough for just a couple of animals, regardless of size. Some of you took an interest in the aurora sylph wandering around the base, so I kindly instructed Sent to go for that critter too. Despite his best efforts, it seems the sylph only has an 11% chance to become tamed with each attempt, about one opportunity per day. I'll keep the taming command toggled, but this thing may wander off before Sent succeeds with his interesting techniques.

Speaking of wandering off, it would've been real embarrassing for me if the stegosaurus vote had been won by the 'tame all three' option, because one of them just booked it off of the map as soon as Sent began approaching. Now I don't want to say it was the garlic breath, but... come on. On the bright side, we've still got a male and a female, and as it turns out, taming them isn't so hard at all. Sent gets both of them on the first try, then goes to bed!

As for the other vote from the last episode, it seems we decided to research vehicles. Having them at our disposal means faster travel, more carry weight when traveling too! Good for trips outside of the colony, but as it turns out, there are quite a few prerequisites to researching vehicles themselves. We'll need to research machining, fuel production, even one of the longer research topics in microelectronics! Well, time to put that unbelievable research level to good use, Cavus. Though I soon realized this was a job for two, and adjusted accordingly.

Overall, things are pleasant. Obviously, we still have a ton of work to do and a lot of uncertainties up in the air, but all of the colonists just seem so grateful to not be starving anymore, it's so wholesome. This may be the first day in the colony's history that I didn't spot a single complaint about anything (we're big complainers).

Actually, I took that last picture because it was wholesome in appearance, but then as I was writing this all out I remembered that Anthraxus is actually suffering from heat stroke in this image, because he's been hanging out in the generator room for some reason, where it gets to be well over 60 Celcius. I'm honestly thinking it's time to get rid of those things, they're evil and not super efficient and they require a lot of wood to keep running- wood being a pretty valuable resource, considering only Sent and Suranna can chop trees efficiently, and most of their time is spent tending to the farmland.

And in other news...

For Mizal's sake, it's a good thing she's not here yet.

Naturally, this is an all-hands-on-deck situation, because I don't know WHAT the gameplan would even be if that thing gives birth anywhere near our base- the plan is, as per usual, melee in the front and ranged in the back. Fortunately, despite the promise of an unknown number of feralisk babies it brings with it, the clutch mother isn't quite fast or strong enough to withstand two guns and two bows for very long. And before anyone asks, this thing was not tameable, it requires a minimum animals skill of twenty! That's as many as two tens, and that's terrible.

Remember when I said this episode was bloody? This is just the beginning. Thankfully, it's not human blood... yet.

God, look at our food zone, this is actually dreadful. I literally had Sherbet make a doormat just to avoid this and yet you can see the pathway of filth created by colonists tracking grime in here tens, dozens, hundreds of times in succession. What we really need is a colonist dedicated to literally only cleaning, everyone else's current duties are just too important to de-prioritize... but wow, ew, maybe that food poisoning last episode really WASN'T Suranna's fault. Not to mention the giant dead spider we now have frozen, or the three separate bear carcasses (we've literally never killed a bear, I don't understand how this keeps happening).

Anyway, if you thought we were getting any break whatsoever after that traumatic battle, think again! Blasted elves!

I'd say 'let's take a look at them' but... come on, we all know who the person of interest is here. Gildithas is also unwaveringly loyal to the Sun Dragon Riders, so we can't recruit her anyway.

This is the first time we've ever been raided by more than one enemy, and they actually have real armor this time too. A spike in difficulty from our previous battles, our colonists are able to down the lesser foe, but it's not without cost. These elves know how to fire an arrow, and Sent and Cavus are rendered critically wounded before we've even come close to Mizal

The five colonists move in swiftly, Sent taking the lead so as to give the ranged attackers as many opportunities as possible. He's still in fighting shape, for now, and manages to reach the enemy with his signature knife. A few more wounds on both sides, and the battle comes to an end- our colonists claim another victory, and are just a bit too casual on the trip back, considering almost all of us are hours away from bleeding out.

We're able to successfully capture Mizal and Gildithas, temporarily converting the apartment complex into both a prison and a hospital. Everyone gets nice and comfortable in there as Doctor Sherbet (level 3 medical skill btw) manages to get everyone patched up with no casualties- thankfully there were only two people at serious immediate risk, everyone else had a good twelve hours or so to go.

As a reward for the good deed of saving everyone from death, Sherbet begins being chased by a feral cat that wants to maul and eat him. Luckily, Anthraxus was leaving the main building just as the cat passed by, and put it down. Yahoo! That's a total of three battles this episode, for those of you keeping count.

Three battles so far, anyway!

Anyway, it wouldn't be a CYS Colony at all without Mizal, so we need to recruit her at all costs. As for her ally, there's really not a whole lot we can do with her other than let her go, since it'll benefit our relationship with the Sun Dragon Riders. It's not much, but it's a start.

Now that we haven't been under attack FOR FIVE SECONDS, the time has come to do away with those pesky generators and give rise to the technology of the future, wind turbines! It is a possibility that I made a small series of blunders and ended up wiping out the colony's power grid for a day as these were installed, but we're in the winter season anyway, so our food all remained nice and cold and fresh.

Let's check in on Sent.

Wow, anyway, we've finally finished researching basic vehicles! Basic vehicles are, as the name implies, pretty basic. They're not the best and they tend to not have a ton of seating, but they should be perfectly serviceable for our beginning colony. After looking at the options, there's only one choice that will actually seat all of us, a vehicle called the Bang Bus. I don't like the name.

The only issue is that it turns out we need a whole separate (and huge) crafting table to produce car parts, not to mention we need a biofuel refinery. The main room of the original house is getting pretty crowded- I wonder if it might be time to build us some kind of labor warehouse or office building soon.

You will notice the colony is powerless again- to that I say, I'm having Sherbet build a third wind turbine, that is going to fix all of our problems, I know it. Once the power DOES manage to return, it's Suranna who gets to work on constructing the various bus parts, becoming our mechanic by default since her crafting level is unmatched within our colony. And once she's had enough of that, she's also on recruiting-Mizal duty, busy as a bee.

Mizal's resistance to joining the colony is extremely low now, but then, disaster- it turns out, three wind turbines ISN'T enough to power all our buildings. The lights go out again, and Mizal is thoroughly unimpressed with us :sadpepe:

You know what'll solve this problem? A FOURTH wind turbine, that's what!

And it actually does work, the fourth turbine, once constructed, gives us enough power to finally start amassing a surplus in our batteries, which have replaced the bothersome generators from before. The colony can be powered day and night- lights, AC, and heaters for in the winter, half a month of pestering, it's finally enough to convince our prisoner to leave behind the Sun Dragon Riders!

Immediately, Mizal cleans up much of the filth, and our home is, for the time being, back to being not covered in garbage and blood. Since her primary role is doctoring, that makes her a pretty good person for base maintenance in her downtime, not to mention we FINALLY have someone else with a good plants skill, I think the current farming workload has taken about thirty years off of Sentinel Penguin's lifespan.

And speaking of taking thirty years off of Sentinel Penguin's lifespan, we're getting raided again. The attackers are from Anya's Outlaws, that band of violent pirate gene-modders that our very own Anthraxus used to be a part of.

This raid is as big as the last three combined- bigger, even. Five enemies, split up into two groups, meaning we'll have to split up ourselves to take on all of them. Their attack is immediate, and Sherbet is all the way in the literal opposite corner of the map, making this a five against five battle.

The team of Cavus, Anthraxus, and Suranna head south to do battle with some interesting characters. They down the woman with explosive goo on her head quite easily, but the remaining enemies (including a FURRY) manage to get a pretty advantageous positioning behind some rocks. Not a single one of our trio makes it out of this unscathed, as Suranna is shot FIVE times by the furry and actually emerges from the fight as one of the least injured colonists. We finally make said furry retreat by managing to snipe her drunkie friend to death. Cavus and Anthraxus both go down in the process, though, so it seems like we're converting the apartments into a temporary hospital for the second time this episode!

But there's still half the battle to go, as Sent and Mizal engage in a two-on-two battle beside the base. Sent locks horns with a fatty who's unironically named Giggles, while the remaining enemy attempts to have aloof anime villain energy. It doesn't really work, though, because Mizal already shot Giggles' leg into a red mist with a single arrow. MY SHOOTING SKILLS AREN'T THAT GOOD, SHE SAYS!

The battle comes to a close soon after, Anya's Outlaws have lost far too much ground. Sent is able to put away the limbless landwhale without too much further trouble, and Mizal simply keeps backstepping to avoid her axe-slinging opponent while lighting her up with arrow after arrow.

I did want to take any survivors prisoner, but they were all unwaveringly loyal to their faction, and Anya's Outlaws is permanently hostile so trying to gain relationship points with them is, well, pointless. That's fine though, because our colony can't really spare any attention to prisoners right now, everyone not named Mizal or Sherbet is in dire need of medical attention... with her high doctoring skill, it's up to our newest recruit to save the colony- it's extremely lucky we got Mizal when we did. If her recruitment had been delayed at all, it's entirely possible we would've had multiple colonists bleed out after this battle, at the mercy of Sherbet's level three medical ability. Thankfully, she's able to swiftly dish out 100% tends to all of the injured colonists, and with that, we go another episode without a colonist death!

Now, with four more battles under our belts, we do end off our fourth episode with the fruits of all our research- Suranna finishes all the car parts, and at long last, it's time to construct our very own... bang bus :unamused:

Now that looks like a road trip ready crew if I've ever seen one!

Now, it seems that we can rename the Bang Bus to whatever we'd like, so please do throw out suggestions because it MUST be changed. We can also alter the color and the pattern, so it'll be nicely customized come next episode. While we're at it, if anyone has naming ideas for those stegosauruses, they could use some of those!

And now, regarding our vote- this episode used up a LOT of resources. Between new workbenches, wind turbines, batteries, vehicle parts, and heaters to keep us toasty throughout the winter, we're very low on steel and components, two necessary resources for constructing mechanical and electrical objects. We can mine for it around our colony, but once the mines are depleted, that's it- we need to come together and figure out a new source of steel and components, and quickly.

Option A: We should just go steal some once we've recovered, there's plenty of factories, camps, and other settlements around.

Option B: We should research new ways to get these resources ourselves, such as deep drilling and long-range mineral scanners.

Option C: We should construct a guest house and focus on befriending other factions so we can more easily trade for steel and components and be guided toward pristine ruins by our allies.


Throphy Bug on 7/4/2025 6:55:26 AM
It takes a while, I don't know what time exactly trophies update, but it should be within 24 hours.

Wierd Bug on 7/3/2025 7:47:54 PM
After enabling or disabling the RTE you usually need to log out and log back in to make it stick.

CYS Colony Simulator Part 3 on 7/3/2025 3:59:02 PM
That there is an Aurora Sylph, a plasma-based creature with a fairly short lifespan (this one is 3, they live to 6). It wasn't eating the garlic, it seems that they can get by by just absorbing light. It's unfortunately not as powerful as it looks, being quite fragile and dainty, but it is immune to extreme temperatures and, most notably, can occasionally manipulate magnetic fields to generate auroras.

We COULD attempt to snag it alongside some dinosaurs, Sent's animal skill is just barely high enough for it...


CYS Colony Simulator Part 3 on 7/3/2025 3:53:45 PM
MultiFloors is the name!

CYS Colony Simulator - Anomaly on 7/3/2025 3:52:27 PM
If my colony is anything to go off of, food should absolutely be top priority. And I'd love to get some Anomaly Research going too. As for housing, definitely a residence hall.

CYS Colony Simulator Part 3 on 7/3/2025 2:31:33 AM
The votes are in, we are ABANDONING that prisoner, they can find their OWN way out. Greedy greedy over there thinks they can get a taste of OUR gourmet garlic and cabbage only stir fry with a rice garnish!

In all seriousness, I think the vote to remain still and continue working on our base was a good call, because I was notified within seconds of loading into the save that every single colonist was starving, I guess couple-of-days-ago-Sherbet thought it'd be nice to leave that for me to deal with. Anyway, none of the food scraps we can manage to forage right now would last very long in transit, so best to save the rescue missions for later.

Oh, and before I forget, I'll mention that Anthraxus started his own CYS colony that can be found here, his has less mods, but also content from the largely horror-themed Anomaly DLC, so it should be very fresh, spooky, and interesting. But keep up with my thread too!

Alright, now, as per the last vote, we need to focus on making improvements to our own base. Obviously we have Sent and Suranna on farm duty, and that leaves Sherbet and Cavus to build something. Seems as good a time as any to make that apartment complex I mentioned last time, Cavus needs a bedroom anyway, and only once we have nice air conditioned apartments to go around will we become a viable colony for a certain elf. I also have a mod that allows us to make buildings with multiple floors, so this complex could become our main housing sector for a long while.

On top of it being a big build, we'll need to wipe that mountain out because it's ugly and I want it gone. It'll be no easy task, especially with hunger gnawing at us, but we're all able-bodied colonists, dangit! Nothing can stop us from-

Rapidfire, the colony is suffering from food poisoning in the blink of an eye. Somebody named SURANNA cooked up some simple meals that seem to have rendered us sickly, and honestly, I would be willing to give her the benefit of the doubt because that freezer HAS already been host to gazelle rabies, but interestingly she was also the only one to not eat one of the meals! Well, we're down to one fully functioning colonist for the day, everyone else is moving at half speed at best...

The construction crew does their best to power through it, and it quickly becomes too much for Cavus, and he collapses, unable to continue his work for the day.

Within ONE SECOND of one of our gun-wielders being incapacitated by the food poisoning, a stranger appears on the outskirts of our land- a raider has appeared, at the absolute worst of times. It's none other than Anthraxus!

Let's have a look at him, shall we?

Um, just don't stare at his eye, that would be rude. Listen, his bio says he's a totally normal human, so we have no reason to believe that it isn't true, okay? Anyway, Anthraxus is a member of Anya's Outlaws, a group of pirates that largely consists of genetically modified people and gets by through theft and violence. No doubt, Anthraxus The Anomalous (I'm sure it's a perfectly normal human last name don't be judgmental) is here to destroy all we have built, and with the colony suffering from food poisoning, he might just succeed.

Suranna is quite literally our only colonist functioning at 100% right now, so she's sent out first to kite Anthraxus toward the base while shooting at him. Many of the shots miss, and Anthraxus is very quick to backstep as Suranna attempts to draw him over to the sickly duo of Sherbet and Sentinel for a three-on-one.

When Anthraxus finally does approach our trio, it's not pretty. With most of us at half of our usual movement speed, he manages to get a nasty hit in against each of us with his axe. It takes four shots and a stab from Sentinel to put him down. Notice how in this deeply bloody picture, Sentinel Penguin is projectile vomiting sideways onto me. Just thought you all should know.

Suranna is just barely able to get Anthraxus to a bed for imprisonment and patch him up before he bleeds out, the timer got down to *six seconds* at one point. I panned over to the in-progress apartment complex and almost died choking on water when I realized the collapsed Cavus had just been crawling toward his bed throughout that entire battle.

Now, here's the situation- we have three barely conscious colonists, one bedridden, an injured former singer, literally not a bite of food between us, and a prisoner with an INFECTION that Suranna seems to have slapped a single piece of 2-ply toilet paper on and said 'good luck!'

To get a bite to eat, our colonists have to travel to the outskirts of the map at this point to harvest berries, and this is not a quick journey by any means while we're all sick and recovering from our axe wounds. Spirits are low, the rain is perpetual and pounding- everyone is on the brink of a mental breakdown. This may be it, CYStians- we don't go out with a bang, but with the growling of stomachs.

Except... what's this?

Suranna begins harvesting rice!

Some of our crops have fully grown! That's far from the only harvest made- Sent barfs his way to the fields to see for himself, and within seconds, we've amassed enough rice for nearly a dozen meals!

At long last, we're saved! The first harvest is swiftly collected and brought back to the kitchen freezer, and Sent wastes no time cooking it up. Tearfully, of course, because there is not yet any garlic to incorporate into the dish. We have enough food to get us through the next few days now, but our other crops are similar in growth time to our rice- soon, cabbages and GARLIC are on the menu as well! And Cavus finds a dead not-yet-rotten bear carcass on the outskirts of the map! Not at all concerning to a bunch of colonists that are just now getting over food poisoning. We're eating good tonight, Cystians!

We are OFFICIALLY no longer in danger of starving anytime soon.

With full stomachs and newfound energy, the colonists get to work, Sherbet and Cavus take a break from the apartment complex project and make a major upgrade on the house- lights! It kind of makes the dirt and filth and blood splatters more obvious, but it's a step forward. Ignore that Suranna is force feeding Anthraxus (who was able to beat his infection while we were in our harvesting frenzy thanks to a tend from Sherbet, who is not at all fuming at his room being converted into a prison for the second time!) a box of RAW RICE, even though we literally have a bunch of meals prepared now.

Meanwhile, Sent recounts the most Sentlike dream I have ever heard of to himself.

Progress on the apartments begins to speed along- that mountain is a bit of a problem. However, after just a few conversations with Suranna, Anthraxus, haver of a good mining skill, is ready to join up with our colony! That mountain isn't going to stand a chance now...

Except that within *ten seconds* of joining us, Anthraxus has a mental breakdown and begins eating all of our prepared food, he then runs off into the wilderness and inhales the fermenting drugs that he dropped when we shot and stabbed him a bunch earlier, before running back over to play horseshoes. Honestly, I can't be mad. He needed this.

When he calms down, the time comes for him to chisel that mountain away block by block. He is quick to claim a bedroom in the new apartment complex and begins his rock-mining journey by purging the huge slabs of limestone from his new apartment, fair enough. This is a lot faster than having the other colonists do it, and gives Sherbet and Cavus more time in the day to build.

Oh, and update on our quagga friend- I decided to combine the two name suggestions that were proposed, so meet the one and only Bundleton Meal. I am grateful that our gnawing hunger did not cause her to live up to her last name, she is extremely spoiled now and eats as much cabbage as she wants.

At the edge of the map, a passerby from the Nerath Kingdom came by, only to be mauled by a bear. I think it's utter nonsense that they seem to blame us a little bit for this, it happened within seconds of the guy appearing! He was dead long before anyone could've reached him to help! The Nerath Kingdom is composed of extremely powerful Velonir colonists capable of taming dragons with ease, so being on their bad side is, uh, not good. Maybe we ought to send over some gifts later (EVEN THOUGH THIS IS SO NOT OUR FAULT)

But who cares about that- our apartment complex is finished, our whole compound has power and lights, and we've got a huge stockpile of food that'll only grow as more and more of our plants reach maturity. We've gone from our absolute lowest point to our highest now, and have some room to relax and plan out a few things. There will be two votes this episode.

Research Vote

Now that the building projects are complete for now, we should put Cavus's intellect skill to work and do some research! Research allows us to unlock new objects, crafting methods, tools, and other goodies- but we can only research one thing at a time. What should our focus be?

A: We should focus on researching vehicles, which will be extremely useful for transportation. Traversing the map more easily and swiftly would open up a lot of possibilities.

B: Now that we actually have food, we should look into more ways that we can prepare and preserve it- canned cabbage, anyone? Deep-fried garlic nuggets?

C: We don't have a very good medical system set up yet, so we should research ways we can construct a proper infirmary to help us recover from battles more efficiently and prevent infections.

Stegosaurus Vote

Of all the animals I've spotted so far roaming around the map, this trio of stegosauruses really caught my eye more than anything. They're pack animals, which means they're great for helping to carry items (they each carry about 5x as much as a regular colonist) over long distances in caravans (this also means they're good for PILLAGING). They're also fence animals, which means if we build them a pen of adequate size (I imagine it'd need to be quite big), they're perfectly content to stay there and munch grass all day, not dipping into our personal food supply. Sent's animal handling skill is juuust high enough to attempt to tame them- what say you, Cystians? Is there room in the colony for some dinos?

A: We should direct our focus toward things other than recruiting dinosaurs.

B: Maybe just a dinosaur or two as a treat.

C: I want them and we must try to get them all.