Your curiosity has pinned you against your reason. Stepping into the library, you pull out the USB drive from your pocket. It's a rather fancy-looking USB, mainly because of the cult-like symbol embossed onto it. The symbol had arrows poking into a circle with a border around it. Sort of strange, but a cool-looking logo. The metal groves felt really nice to the touch, but that wasn't why you took the thing.
With this stranger's USB drive, you intend to view the files on the library's computers—because, why would anyone think to use their own computer in this day in age, where digital safety is in the uprise. Who knows? You could find a treasure or give a poor public computer a virus. You intend to find out.
Do the files mean anything, or are they a waste of time?
Find clues and look around to find out who the owner of the USB was!
This storygame is a school project.