Pushing A Desert Army: The Castle
"Too few ratings to be ranked"
played times (finished )
"trek through the forest"
"A well spent lunch break"
"appropriate for all ages"
Stories with this maturity level will not, by design, have any potentially objectionable content. An example of a type story with this rating would be a quiz on mathematics.
Part of Series
Part II of Push A Desert Army.
I didn't like this. The pages were too short, the writing was bland and uninteresting, and I noticed some grammar mistakes. The choices were generic, like for example, "You see three people, who do you shoot". I did like the plot however, though I wish it was built on more.
on 12/31/2014 10:30:00 PM with a score of 0
I liked the first one better. This one seemed a bit underworked, and often the choices were seemingly arbitrary but one would kill me and the other wouldn't. One thing you could do is have a background page that explains how and why you ended up in the situation, giving a synopsis about the last story.
on 8/31/2006 11:57:49 AM with a score of 0
I'm not seeing why the original game of less than a thousand words needed a sequel in the first place. Wouldn't it have made more sense just to combine it with this one? You'd almost have had a single storygame of a reasonable length, that way.
Though to be honest, that may not have helped that much, looking at the actual writing here. This story and the last read more like a hastily scribbled rough draft or outline than a complete story. There's no detail on...anything, just one or two short sentences on every page summarizing what happened. And even those are sprinkled with grammatical and spelling errors.
This is a skeleton of a story. It really feels like it shouldn't have been published in this state at all. I couldn't recommend it to anyone other than as a way to pick up a quick free point. If published here today it wouldn't last a week.
on 6/8/2017 11:54:28 AM with a score of 0
I honestly didn't enjoy this game. The plot wasn't as interesting as I hoped it would be. The deaths/scenario wasn't very well decided. The choices were generic like FazzTheMan had said. There wasn't a backstory, and I don't know how you can kill 10,000 enemies with only a small trop of 3,200. Wasn't that realistic. The pages didn't have that much description. 1/8.
on 5/31/2017 11:15:20 AM with a score of 0
This is an amalgam of interesting ideas without a modicum of context. Making sure the reader cares about what's going on is important, so that usually warrants more engaging characters, situations etc.
2/8, couldn't make me feel anything.
on 5/14/2017 10:16:17 AM with a score of 0
10,000 enemy troops
3,200 friendly troops
MAIN OBJECTIVE COMPLETED
on 6/3/2016 4:27:50 PM with a score of 0
No backstory, no clear protaganist, no idea what this is.
on 4/7/2016 2:45:21 PM with a score of 0
10,000 enemies died
on 1/20/2016 1:41:08 AM with a score of 0
It would be nice if you added more details to make the game less random guessing and a back buttion.
on 12/1/2015 4:10:13 PM with a score of 0
Pages far to sort with no real description. It was simply click, and then either die or advance, then repeat ad nauseum. This didn't engage me at all. There is the basis of a plot there, it just needs some description in order to immerse the reader in the story.
-- Jordi P on 10/30/2015 1:43:20 PM with a score of 0
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