EndMaster, The Grandmaster of the Dead
"I swear, End, you're like a little poisonous devil that sits on people's shoulders and whispers evil into their ears in an effort to cause the most drama and chaos that you can." - Axiom
"There’s a certain point where you need to stand back and realize that all you’re doing is butchering kids on a public forum" - Some kid before I butchered him
"You are a legend." - Loving daughter Cricket
"Thank you for adopting me." - Loving daughter TCat
"I watch daddy daughter porn and imagine it's me and End." - REALLY loving daughter Thara
Location- The Outer Reaches of Your Mind
Interests- You really don't want to know
Occupation- Destroyer of Worlds
Signature- Writing: It's more fun than a barrel of Ebola ridden monkeys!
Extra Info- I'm originally from that graveyard called Infinite Story, but I came here as a conqueror because I'm a no good dirty tyrant.
Also the creator of AI Dungeon back when it was originally still good of course.
If you're interested in seeing my one "game" like story, you can click this link.
Some stories have a message...kinda...
WARNING! (The real one)
This story is pretty offensive, it can get graphic and downright ruthless at times so if you don’t like that sort of humor, don’t read this story. But if you read it anyway don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
(Or read it anyway, get offended and leave a hilariously triggered comment, that's fine too.)
Also, don't bother trying to "win" either. You can't. Just heed the moral lessons you may learn.
Old monsters never die, they just get meaner.
There are history links for each monster (In the form of your character's memories) and while not neccessary to understand the story, they do provide deeper background. Ignore whatever you might know about various old movie monsters, you'll find that most of their histories are much different in this story.
You may find that this story has a movie feel to it which is appropriate considering the characters involved. The language (and violence) can get graphic sometimes, so if you don't like that sort of thing, you probably shouldn't read it.
Finally this isn't really a "win/lose" type story, however there are definitely good/bad/neutral endings. A few endings are even "really good" though they won't be spelled out as such.
One musician's tale in a dying world
If you’ve read and liked Necromancer, then this might interest you as this story takes place during the same course of events of that story. (Not a prequel, not a sequel, but an equal!)
However, this story is definitely more “story” than “game”. In fact you shouldn’t even bother reading it if you’re intent on “winning”. You can’t. That being said, there is a “true ending” to this story and you’ll probably know if you get it. If you do get it, you can consider it a “win” if you like.
There are a few points in the story where there are links that lead to “Letters to Home”. While not necessary to understand the story, they do provide a little more insight into the protagonist’s thoughts and feelings on various situations.
The last hope for a dying empire
This story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the epilogues.
There are 13 epilogues total.
There are also several points in the story where there are links that lead to more background information on various people, places, things and events. While not completely necessary to understanding the story, they do give you more insight into it.
Carnivals aren't all fun and games.
While there is only one spot that contains extra histories for this story, it's basically the background information of all the major characters and factions. It's strongly recommended that these are read due to the fact that your character will be interacting with most of these folks in his attempts to successfully accomplish his task(s).
This story has a very factional feel to it, so choose your allegiances carefully to get one of the better endings.
If you see a bright light, duck and cover!
I should point out that this story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story if you're lucky. You will also experience a completely different adventure depending on how you escaped the initial nuclear strike. (Assuming you do survive it.)
As with any of my writings, the "story" comes before the "game". However, this story was written in a "game like" format. So while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 4 special endings. (You'll know if you get one because you'll get an epilogue)
This one's for the kids, no really!
This story has clear cut win/lose endings. There is nothing excessively unusual about this story, it's just a simple "children's story".
(Yes, you can still die in it)
Running the family business isn't easy!
In a few places there are links for history or certain characters. While not necessary to understand the story, they do provide further background information.
There are several endings varying in degrees of good/bad or neutral outcomes. Technically there is one very happy ending, but it isn't labeled as such.
Underneath the sickness there's love...
This story contains a lot of graphic content, if you are offended by ultra violence, explicit sexual descriptions, tons of swearing, blasphemy, inappropriate dark humor, and brutal misanthropy in general then DO NOT read this story!
Of course now that I’ve mentioned all the things it contains, you’ll probably read it anyway, you sick little monkey.
Well don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
(Or read it anyway knowing it'll offend you and leave an amusingly triggered comment. That's fine too.)
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a very twisted man and his very twisted lifestyle.
This story is definitely more "story" than "game", however there are two distinct paths that can be followed, each with their own pitfalls and additional choices. There is also "one true" ending in which can be considered a "win" (You'll know if you got it, because you'll get an epilogue)
This story can get long, and assuming you're surviving, years do pass in it and you and your environment will change. There are a few points in the story where there are links that lead to more background information on various people and things. While not completely necessary to understand the story, they do give you more insight into it. The text that accompanies some of the pics are also done for similar purposes (Your journal entries, personal thoughts, letters written to you, etc)
Humanity never changes...
There are links leading to various background information and your character's current thoughts throughout the story. In some cases these may provide greater insight since some mysterious things can occur in this story.
There are also several endings varying in degrees of good/bad/neutral outcomes. Technically there is one ultimate "winning" ending, but it isn't labeled as such.
Emotions can be wonderful or dangerous...
This story has a few bits that are probably a bit on the disturbing side. Not many, but they are there in places. So if you don't like that sort of thing, you probably shouldn't read it.
This story in general is probably a bit odd and less verbose than most of my other stories. There are also several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, this is basically just the tale of a teenager who definitely has some issues.
From humble beginning to infamy and beyond!
This story is a fully self contained one and can easily be read on its own, however it also acts as a "sequel" to Innkeeper.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 12 epilogues.
Things would be so much easier if your name was Mary Sue
This story is a fully self contained one and can easily be read on its own, however it also acts as:
A direct sequel to the "Good Girl" short story in Tales From The Basement.
A semi sequel to the other TFTB short stories, Repression, TRASH, Love SICK and Geek.
A semi prequel to Ground Zero.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can still "win" by getting one of the epilogues.
There are 16 epilogues total.
Because Basement Dwellers are people too!
This story is three stories in one. Your first choice will lead to a separate tale of a different “basement dweller”. Each one is mostly different in tone.
Ebay Escapist is weird and random. It’s the least verbose of the three. (Or my stories in general)
Good Girl is the longest and most descriptive of the three. There is some weirdness going on here too, but is mostly kept much more in "reality". There is a cast of characters link in the beginning to help you keep up with who’s who.
Anime Addict has a lot of offensive language and humor, so if you don't like that sort of thing you shouldn’t read this one.
In all the tales there are several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, these are basically just tales of basement dwellers.
It's an edgelord boogaloo!
This story is three stories in one where it follows a different protagonist based on the first choice.
This story is also probably really offensive or something. Probably shouldn't read it if that's not your thing, but feel free to do so anyway and complain loudly in the comments since those are always good for a laugh.
Anyway, there's your extra warning. You can't say you weren't told.
Incel Insanity and Whining Wokie are all new tales, while Film Fanatic is a "reboot" of sorts of an older story called Exploitation Theater. Yes, it's finally here and been greatly expanded on.
As always the story is always more important than the game focus, but also as always, you definitely can get better endings than others.
Three ladies. Three legends.
This story is a fully self contained one and can easily be read on its own, however it also acts as a connection to Rogues, Eternal and Necromancer.
As with any of my writings, the story comes before the game. However there is an epilogue for each "winning" ending.
Yee Haw! It's a trailer park life for me!
This story has a ton of offensive langauge and humor so if you don't like that sort of thing, you probably shouldn't read it. Though given the setting, the language used is pretty accurate.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a typical day of a degenerate that lives in a trailer park.
Articles WrittenEndmaster's Map to (Im)Mature Story Writing
Recent PostsLet's write a Storygame by committee on 11/30/2023 10:48:36 AM
Sherbet's Guide To Being A Cat Pt. 3 on 11/29/2023 6:04:27 AM
I mean he's eating all the time.
Sherbet's Guide To Being A Cat on 11/27/2023 3:02:15 PM
He really does look like a well fed cat in that last picture.
Napolean (The movie) on 11/25/2023 6:53:07 PM
This about sums it up.width="560" height="315" src="https://www.youtube.com/embed/GFKRqFFTAU8?si=o8KdeWIRM2uK6TWC" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen>
Giant All Purpose IF Review Thread on 11/23/2023 6:49:32 PM
The whole title is "Nocked! True Tales of Robin Hood" but "True Tales" bit is more like a sub-title.
Here's the official site.
And after reading some of the features listed, there's apparently 9 romance options. Of course I didn't know that since I was too busy trying to raise an army to fight the sheriff. (The more important shit)
Still, that's definitely a feature would actually make it something the CoGites would be all into, but for some reason they're all still into waiting around for half finished shit published by a shit company.
You just can't teach some people.
Giant All Purpose IF Review Thread on 11/23/2023 11:11:14 AM
I was actually surprised I won at all considering how much my defenses and all the rest kept getting fucked up. Like I said, I probably wasn't focusing enough on one or two factions and spread my attention too thin.
Giant All Purpose IF Review Thread on 11/22/2023 9:06:45 PM
I played this IF over a few weeks and finally beat it, so might as well do a review just in time for Thanksgiving.
This game is about you playing as Robin Hood and the whole traditional bit of going up against the Sheriff of Nottingham (and Prince John to a lesser extent). What’s a little less traditional is the addition of the fantasy creatures and supernatural stuff.
So starts out with the sheriff being an asshole and murdering the shit out of your family and you go running off in the forest and vow revenge. Of course you really can’t do this all alone so you need allies. The first part of the game is mainly revolving around choices recruiting the familiar folks like Little John, Will Scarlet, etc. Maid Marian of course is in this as well and she’s got all sorts of Celtic witchy powers which you can encourage more of if you start aligning more with Fae help.
And for the few Cogites that MIGHT be brave enough to lurk on here, there’s some minor romance shit with Marian if you pursue it. I think Little John is an option too based on what I read on game review comments. You also can play as a female Robin Hood since “Robin” is an androgynous name and all.
So yeah, you can be gay if you want. (And they say it’s not a choice)
Besides the usual IF choice stuff, there is also a lot of resource management that opens up later on in the game. Not just how many men you have or gold you have, but how much influence, how much magical power, your reputation, etc. There’s quite a bit to keep track of and while it’s not difficult to keep track of, there’s some issues with it.
The influence bit is probably the more complex one since there’s four different factions you can gain influence in, the peasants, the nobles, the church and the fae. Amusingly I found it the hardest to raise influence around the peasants than the other factions, but then I probably wasn’t min-maxing effectively.
And I imagine if you want the really good endings, you’ll definitely have to be min-maxing. (Hence multiple playthroughs) I sort of leaned more towards allying with the Fae believing I was going to get dragons and shit for the final showdown, but more on that later.
After the initial gathering of heroes which deals more with straight up choice rather than resource management, the game sort of divides itself between the HQ battle plan phase and a story section with the standard IF choice phase.
The HQ battle plan phase mostly consists of you spending gold/power on influence, building your base, and exploring the sections of your base, including the forest. There’s choices here too, they just tend to be directly resource management ones. (Like do you focus on spending gold on forest defenses or uncovering more magic power) The more story oriented stuff in this section come in the form of missions which can be unlocked as you gain more influence with factions. So get enough influence with the Fae and you’ll get the opportunity to do a mission for them which can result in a smaller story section to accomplish and based on the choices, you’ll get good or bad results.
Each time you’re at your HQ, you also get a chance to rob some caravans, though who you’re robbing can vary based on again your choices of what you do. Attack a noble caravan and you’ll get a shitload of gold, but you’ll ruin your reputation with the nobility obviously and potentially eliminate extra help from certain characters. You usually get a choice of what/who you want to rob from. For example I managed to somehow rob a wandering giant of his golden eggs and didn’t anger anyone (Not even the Fae, since I guess even they think giants are assholes)
After you’re done doing all the base upgrade, forest exploration, follower talks, robbing caravans, doing missions, you’ll move on to a major story progression point such as sneaking into the castle, attending the archery contest under disguise, etc. These bits usually have multiple ways to accomplish the task and who you’ll have to help you.
The major issue with the resource management part that I mentioned earlier is the game seems to arbitrarily fuck up some of your progress to the point of where it feels like you haven’t made much at all. Like I had 25 in magic power at one point, but then the sheriff did something which decreased to 4 on top of decreasing my forest defenses to a negative number AND increasing my bounty to a point where I was actually losing reputation. I never did build my rep back up either. I think I had negative 90 or something by the end of the game. (So a little less than real life)
Eventually after about a year passes in the game, the final battle will occur and based on who you got as allies, how popular are, how much power you have, etc, this will determine if you win, who survives, etc.
Now, just to give an idea of what happened in my play through I managed to win, but I pretty much left England in fucking ruins lol.
I was primarily trying to ally with the Fae since I wanted dragons and shit for the final battle, but I didn’t really get much of that. I can sort of imagine I didn’t because I spread my influence a little too evenly between the factions, when as usual it’s probably best to pick one or two of them and run with it. So I wound up without too much help, and the sheriff had some sort of anti-magic shit and fantasy creatures of his own to combat mine. He also had a viking raider company helping him.
Marian actually got killed in the battle, but I managed to have just enough power to bring her back to life and then I killed the sheriff by consistently picking all the choices that had me fighting dirty.
Oh and I had outright assassinated Prince John earlier in the game while having to rescue Marian, so by that point the sheriff had just taken complete control of the land.
So by the end of the game, the peasants had no king or ruler and the land was in fucking anarchy. The church was corrupt and was still conscripting folks into the crusades. The nobles basically just became bickering warlords over their plots of land, and the Fae launched a shadow war against the humans because hey this was the best time to fuck their shit up while they were disorganized!
Some of the major characters like Little John and Friar Tuck didn’t have very good endings either. Hell, even though Marian and Robin ended up alright, they didn’t stay together though they “Always had Sherwood”
Well anyway, it was still a fun play through. Again my only gripe is the way the game excessively destroys some of your progress, but maybe I just didn’t plan things out well enough. Probably if I went through it again I might get some better outcomes. I will say though I don’t believe this is a game where you can get a happy ending for everyone. The resources needed to help people for the final act are pretty high so even if you had played well, you probably still wouldn’t have enough for every major character on your team.
Hey, your decisions have consequences and all that.
Obligatory Thanksgiving thread on 11/22/2023 3:14:57 PM
She said over the weekend, so I thought maybe it was some Turkish "Thanksgiving" that took place around the same time, but on a different day.
Well anyway, good luck with that TCat, you always are the determined one to avoid social interaction.
Ryder being a pretentious retarded faggot again on 11/22/2023 2:36:26 PM
You're right. Fixed it.
Ryder being a pretentious retarded faggot again on 11/22/2023 2:31:30 PM
Nah, Cat Fucker is still your official title. Nothing can beat that one.