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Real Time Scripting—Possible?

10 years ago

  Once again, probably a stupid question, but is it possible to do real time scripting? AKA: an actual timer that when reaches zero it cancels out a certain option.

  I'm pretty sure I already know the answer (it's a turn based story-game. Why would there be real-time events?), but I'm still a noob when it comes to scripting.

  Thanks,
    —Jack

Real Time Scripting—Possible?

10 years ago

That would be bonkers cool. (Of course the "go back" button would kill it) Still, I hope there is a way to do it, though finding that way is far past my paygrade.

Real Time Scripting—Possible?

10 years ago

  I know exactly what you mean. LOL!

Real Time Scripting—Possible?

10 years ago

That'd be very interesting and great to use, but I don't think it's possible.

I suggest posting this in the Feature Wishing Well.

Real Time Scripting—Possible?

10 years ago

  I'm not so sure it would ever get in due to how weird the language on this site already is. The only way I can imagine it working, with the code already in place, is to have a sort of dynamic link (I'm not talking about a DLL) that automatically clicks itself over and over again, sends you to the exact same page, and just changes a few variables until it reaches a certain pre-set number.

EDIT: After reading what I just wrote, I'm going to go put this in the feature wishing well.

Real Time Scripting—Possible?

10 years ago

It has been suggested at least twice already (1, 2), and the general consensus is that with varying reading speeds and the back button, it's not really a good feature for the medium. It is possible to do with JavaScript, though.

Real Time Scripting—Possible?

10 years ago

  I understand why, with a normal story game it's a bad idea; reading speed. But, if we made this a possibility, it would open up a whole new category of interactive fiction—video games. For example, somebody could make an ASCII game using CYS code. HOW AWESOME WOULD THAT BE?! @_@

Real Time Scripting—Possible?

10 years ago

It could be really good for a game with recordings instead of reading.

Real Time Scripting—Possible?

10 years ago

  This is also a good idea.

Real Time Scripting—Possible?

10 years ago

No, I don't think that's possible or even a good idea.

How does that even relate to reaction-time?

Real Time Scripting—Possible?

10 years ago

  Use your imagination. Any scenario you can come up with where it works is a good idea.

Real Time Scripting—Possible?

10 years ago

Nah, I'd rather read, not hear. This is a writing site.

Like I said before, there's no way alexp could implement such a thing.

Real Time Scripting—Possible?

10 years ago
I vaguely remember playing a story game that had a variable score counting down...I remember getting frustrated cause I couldn't click the right options in time. Basically it was an animated countdown from a minute or so where I had to click a link before the time ran out or I'd die or something.

That was a while ago, I don't know what it was, but I know it existed because I spent a good hour on it.

Score: X

where X would continually count down in real time and I could watch it get to 0, and once it got to 0 the link would change to a restart link all on one page without me clicking anything.

Real Time Scripting—Possible?

10 years ago
Might be possible with JavaScript.

Real Time Scripting—Possible?

10 years ago
Indeed -- with JavaScript it might be possible to put the counter on the page, then use the JavaScript to do something like hide or unhide a choice on the page. It would be a bit complex, and I imagine frustrating for many users (because of the whole reading speed thing from above).

Real Time Scripting—Possible?

10 years ago

Ehh. You could have it only on a choice page. It could work for puzzle games, I suppose ... I'm not crazy about the idea, though--in spite of the fact that, were it easily possible, I'd totally use it for the "behind the fireplace" puzzle in GOLAD.