Yeah, that would be great :D
If I find out that those practitioners are even worse than expected, I'll send out groups of enforcers armed with Remington 870 pump-action shotguns and stun rods instead of groups of mercenaries with greatswords and halberds. Kevlar vests, arm and kneed pads along with a visored helmet make them harder to take down. They are still vulnerable to their own weapons though. Time limit is one minute due to usage of firearms and the riot control squad is fewer in numbers compared to the medieval mercenaries (which are based around the German Landsknecht, German mercenaries during the 14th and 15th century).
These two different units at my disposal as punishers reflect my preference. I like medieval setting and I prefer fighting for pleasure and riches rather than pride and honor. No magic? Yup, because I prefer seeing sparks of blades clashing rather than aura of magical or spiritual powers.
The armed enforcers reflect my like for military/law enforcement. Military, law enforcement, and modern conflicts stuff are really interesting.
I'm more fond of writing about warriors rather than civilians. So my conversations might have some semblance of medieval and modern military. For example? Talking about how to properly describe someone, and I describe a soldier. Talking about how to make interesting story concepts, and my theme is about a band of mercenaries, and things like that.
Raven wants people to have better ideas and story concepts. He prefers worse writers with more unique ideas rather than skilled writers with boring ideas.
The punishments aren't all bad. Despite trying to kill the practitioners, the penalties also show how to describe such things short, but imaginable and interesting enough.
If we are talking about a group of mercenaries, it'll be boring to say that they're just a band of mercenaries. It'll be better if we tell the readers their preference -- tactics, training, experiences, history, preferred equipment, etc... to a LIMITED amount, not overly detailed.
1) "It's a marine on guard."
2) "It's a marine on guard. His eyes sweep from left to right. He doesn't look sleepy or lazy at all. He remains alertful despite the hot climate causing him to sweat. His gears don't even slow him down a bit. He wears them like they are his second skin. His well-trained trigger finger is ready to take out any intruder he spots with his M4 carbine, which hangs freely by his hip."
3) "It's a marine on guard. He has an M4 carbine by his hip. The ACOG scope makes it easier for aiming longer-distance targets. He can maintain better accuracy with the grip under his rifle. He has bulletproof protection from head to foot. This well-trained marine looks alertful and ready to shoot any intruder on sight."
Now... which one is better? Number two, obviously. One is too short and it doesn't show the character's traits, behavior, or alertness at all, and three is somewhat too descriptive on his equipment.
Number two is balanced and imaginable. His equipment is imaginable enough, and instead, the description focuses on his alertness and behavior, which are essential information for gameplay.
If the practitioners are writing about wars and conflicts, it would be much better if they tell the startegies, battle commanders, condition of fights, thrill of the battlefield, and other conditions/necessary things that are essential for the battle. It's boring if they only say that "the Empire troops outnumbered the enemy troops and captured the fort."
How do they breach the gate? Casualties? Army morale? How skilled and good they are (quality of units)? Battlefield condition? Commanders? Strategies and tactics? They all are essential for making a good war story. Typically, attackers usually have more numbers than the defenders in a fort siege.
How is it, Will? Thanks for taking the time to read these walls of texts. I hope I'll be a good addition for the more gung-ho stuff.