My first thoughts when looking at it.
Road Eternal -> You are granted immortality, just hop into a plane a few times a year and get awesome cheap vacations without the need to plan everything ahead. A bit generic, although it's better than nothing. If this for some reason isn't enough, just yell that you're on a planet moving continuously and far faster than you could ever achieve. That'll make you immortal enough.
Fisher King -> You are a god, your house is the Olympia of the world and with the rise of technology and spaceflight your volume can increase exponentially over the years. In a couple hundred to thousand years your house will be the size of a planet that'll be perfect in every way while being a safe haven for all eternity.. and your personal playground. If you've had enough there's also a perfectly easy way out. I think someone dropped the ball on this one.
Nakama -> Friendship, luck and love can be gained in a relatively normal life. Also the relation between you and those 'friends' seems more toxic and unnatural the more I think about it.
Dominion -> The only redeemable thing above the others (read Fisher King) is that your skills decay much slower and you're free to stand wherever you want from the beginning. Otherwise it's a version of Fisher King without all the possibilities.
Hunter -> It's just weird, you're essentially doing what can be done in the Fisher King but at the same time screwing over the world. If you want to fight, just join a MMA gym or something. Hell, maybe you'll even achieve something in your life.
Healer -> Meh, being judged by and dependent on an invisible institution is something I already have in my life. This is even worse, it happens even without you knowing it. In a choice between superpowers that's a big turn off, and if you're looking to improve the world there's better options elsewhere.
Escape -> You died and are essentially nothing. Congratulations. The only real impact you'll have on the world is a few footnotes in vague dream diaries written by some mumbly spiritual gurus and you will be alone forever. No goal, no human contact and no challenges. This sounds more like hell than an awesome superpower. If you want this, please go see a doctor.
Alright so how to use Fisher King effectively.
The key to a good beginning is the location. You want your Olympia to be somewhere magical, mystical but relatively easy to reach for the average impressionable Joe. Hopping onto the recent trend of meditation, mindfulness and general guru shit I'll choose Asia, more specifically Zhangjiajie national park as my newfound home.
https://d3hne3c382ip58.cloudfront.net/resized/750x420/zhangjiajie-national-forest-park-day-tour-tour-2-259057_1510029029.JPG
In the beginning visitors will be few and far inbetween, so you'll want to make the impression count. Make your 'house' so that it perfectly merges with the surroundings, but with floating rock formations, impossible waterfalls and the most beautiful flowers you can imagine. Don't forget the generic eastern jingle music in the background too.
As the stage is set, you'll impress them by willing the ground under your feet to rise. Dying and returning to life, all of those things. You want to make yourself look like a god, but to keep your religion relatively under the radar. Don't let yourself be filmed or do any other stupid stuff that warrants global suspicion. Slowly build up your following and order them to throw themselves at furthering the cause of science and megaprojects in space.
After a long while mankind will build orbital habitats, which enables you house to grow in size immensively. Make your house a perfect world, invite all followers you deem ready and enjoy your eternity while doing as you please with solid opportunities in every direction you'd want.
PS. As your building is now permanently occupied, it will never shrink in size. So there is no possible way to undo your advancements. Sounds like clearly the best option.