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Dear forums

one year ago
I've been thinking about writing a storygame in exchanges of letters exclusively. All choices are just the character's replies, and all other information is communicated with messages or letter from other characters.

I like the idea and feel like it would be fun to write. However, I'm struggling with the "how" and the general plot. Do yall have any resources, or tips on something like this?

Dear forums

one year ago

Dear Peng,

I am hoping that you could elaborate abit on your idea so as to get better advice. Will it be kind of like the concept of Dear Mr. Henshaw but with different people and as a cyoa? That would be pretty interesting to read. I suppose I offer the book I linked as a resourse, as it has the same general concept with telling a story in the form of letters back and forth.

Sincerely,

 Yummyfood

 

Dear forums

one year ago
Good friend Yummy,

Yes, something like that would fit my thoughts. I was thinking of even less "narrative backstory" and more "letter".

Thank you for the advice,
Peng

Dear forums

one year ago

Dear Peng,

 I'm glad I could help. How little "narrative backstory" were you thinking? Perhaps it would be good to start with things you don't want in the story so you know what to avoid writing. Do you have an idea of how the reader will interact with the characters exactly? I would very much like to know more.

 Sincerely,

 Yummyfood

Dear forums

one year ago

You're really not gonna like the letter writing format. It really will constrain you in a lot of different ways, just like using only dialogue in your story. Dialogue, character acting and character interaction will be a lot trickier to write if you want those letters to feel natural.

I would go for a call and response approach. So you get the letter from someone and then you get a bunch of choices how to react to that letter as in a short summary of the tone. Then on the next page you have your fully written letter and the response letter of that person on the following page.

Something like this:

Dear PP,

I stole a Serb's girlfriend and ran him over with my car. What to do? 

CP.

advise him to go to the police

Congratulate him

Tell him to hide the body

Dear CP,

This is such a joyous event. Why didn't you tell me sooner that you ran him over. I should give you a birthday present if there wasn't a whole sea separating us two.

Distance

There should be a darn good explanation why you two are separated from each other. If the character you're writing to is in trouble, then you should have a very good reason why the player character can't just hop in and help him. I have some solutions: distance is too far to travel to here, player character has other obligations so they cannot go in person, player character is literally imprisoned, they are literally in different worlds etc.

Method of sending letters

Is it your regular mail delivery service, magic device, or big arse machine. How much info can be sent in one go and can you also send objects to help out the character you're corresponding too.

plot ideas

Inmates corresponding via letters to plan their escape

The lake house rip off- Romance story, but those two are separated through time or being other universes shenanigans

Professors sharing research - this can easily be a historical piece (lots of highly educated people send each other letters all the time, so I dunno, Catherine the great and a lot of other enlightened rulers have tons of penpals. It also explains the forced distance.) You can also take it the horror route (Dracula is basically a huge pile of letters and newspaper clippings and diary notes)

Just normal pen pals - you still have this kind of stuff in real life. Person you're corresponding too perhaps has a good reason why they don't wanna videocall or meet in real life. Have this as the main conflict.

 Estranged family members - deadbeat father's trying to contact their children, a classic

Wartime letters - Soldiers often send letters to their family and loved ones, but also each other. Generals before the invention of radio and stuff used to send out letters all the time to their underlings (Julius Caesar did that during the Gallic wars). You can make a strategy game out of it or a heartfelt drama.

Diplomatic letters - have kingdoms negotiate stuff with each other. It can be a little dry though, but in the right hands it can be extremely engaging. It could also be about arranging a marriage between two parties, anything goes.

TIps 

Spare yourself the trouble and headache and start off with two characters: the character you're writing to and the player character themselves. The more pen pals you add, the more confusing it will be for the reader and for yourself to keep track of all those storylines. So begin small.

Make sure the player character and the penpal have distinctive voices. People's writing style are very unique. No one writes the same.

why the text wall

Because I was also interested in doing such a style, so I brainstormed a bit myself.

 

Dear forums

one year ago
Thanks for the info! The plot suggestions are really good, I've been thinking a lot about the wartime letters, especially dynamics involving white lies and familial emotions.

Dear forums

one year ago

If you're doing a strict epistolary format with written letters only, I think the plot would most likely lend itself to some kind of history/fantasy politics intrigue game. Mainly because if you set in the present day or future, you raise all kinds of questions about why aren't these people texting or emailing or calling each other on the phone. (Though you COULD tell a story in the present day using emails/texts or similar/)

I say politics for the following reasons:

  1. If the characters are various important political figures, it explains why they're seperated by distance, and why they have the time to write so many letters.
  2. The epistolary format allows only for 2 characters having a one-on-one conversation at a time--no group conversations, action sequences, etc. Since it's a storygame, you have a single player character, so every interaction in this game is a private one-on-one conversation with that one character. To me, this indicates subterfuge and deceit. If everyone's on the same page, restricting them to private conversations is boring and pointless. If everyone is lying and wildly misinforming each other, this instead becomes an asset. It's also a great opportunity for humor.
  3. All the action needs to happen in "dialogue" in this kind of story. A political intrigue story is easier to fit to this requirement than most. It would allow a single character's words to have greater impact.
  4. Someone operating exclusively through their words to others strikes me as a good opportunity to write a manipulator character, controlling the flow of information. This obviously lends itself well to politics

Examples: Scheme for political gain, assassination plot (orchestrated by narrator, or uncovered by narrator), sending out military instructions from a distance, doing research into a mystery by getting in contact with various people, etc.

If you're not strict about "letters only," you could expand to things like scribe-written meeting notes, inventory assessments, interviews, scientific research, journals, recipes, secret codes, etc. The sky's the limit.

If you're going to do this, I strongly encourage you to take advantage of the format in some way. Don't just tell a story that happens to be told through letters. Tell a story that could ONLY be told through letters.

Narrator voice is going to be EXTREMELY important in this game. You'll need to pick someone distinct, likeable, and widely appealing to your audience. Since whole pages are going to be written in this voice, you don't really have the option of creating a bland narrator and hoping the rest of the story does the work.

Good luck! Epistolatory style can be a lot of fun.

Dear forums

one year ago
As far as #2, some of group chat format is possible too, or a letter written with asides about another person helping draft it, notes written in multiple hands, etc.

But yeah, intrigue is a natural fit, and I'd recommend Peng do some reading on unreliable narrators. (I know he's good at looking things up. )

Dear forums

one year ago
Yeah - I definitely don't plan on involving modern day technologies and all their hassle. I like the idea of using multiple formats. Seems really interesting to control the flow of information through second hand mediums.

And yes, I am doing a bit of digging into unreliable narrators now.

Dear forums

one year ago
I think @enterpride wrote a game for the Tiny Topia challenge in this style.

It's a lot harder in some ways and a lot easier in some ways. You can skip a lot of things usually considered necessary to telling a story, but you need to have a masterful grasp on information control as far as what you're revealing to the reader and when. Establishing a strong voice is a must, and it's a good vehicle for the unreliable narrator trope too.