New Update:
This one is going to be a commander-type game. (Name pending).
To Win: Deplete all enemy commander health.
There will be three lanes, the building lane (back at the start of either side), the extra terrain (one random lane), and the battlefield (the middle). There are four types of cards: Units (i.e. Infantry, Vehicles, Warriors), Buildings (I.e. Towers, garrisons, castles), Spells (I.e. Fireball, enchantment, storm, insta health), and Commanders (Members, specials, such as Malkalack, Sentinel Strike, Kiel Mage).
Each turn there is a draw stage, placement and flooping stage, and then of course, attack phase. I think it'll be really basic, with cards just having attack and health, and some a floop ability.
Also, the game will have a five by five grid of lanes. Each lane will have a certain biome, such as a cornfield, snowy forest, jungle, city, etcetera.