Mommy, Can I Go Out and Kill Tonight?

A modern storygame by madglee

Commended by EndMaster on 7/28/2019 5:09:20 AM

Player Rating6.80/8

"#17 overall, #3 for 2007"
Based on 2596 ratings since 02/13/2022
Played 2,289 times (finished 40)

Story Difficulty7/8

"Wade in shark infested water"

Play Length6/8

"It'll be a while, better grab a Snickers®"

Maturity Level7/8

"Anything goes"
Some material may be inappropriate for persons under age 18. If this were a movie, it would probably be R.

Background:

You were a good boy. But then you turned bad. Drug addict, cop-killer, manipulator; These are all names you could be called. But Leon helped you hide the evidence, and you were never caught for your crimes.

You, who were once so far gone yourself, now help others. You take care of them when no one else will. And yet that creature who first strayed from the path of righteousness has not disappeared. It is still part of you, a dark psychosis threatening to get out. You sometimes hear its voice at night, whispering while you try to fall asleep. An eternal battle between the dark and the light rages within your mind.

To which side will you listen during this most crucial of days?

Features:

This is an advanced game where you create a character, choosing four of seven unique traits and distributing 100 points between your three stats however you see fit. These stats and traits make for a different experience every time you adventure through the story. Stats have a direct effect on how useful each trait is in various situations, so choose a wise combination! The back-end is extremely complex, with nearly one hundred variables and over thirty unique scripts which track and update your progress, viewable on your character sheet. This sheet lists and keeps track of accomplishments you have made throughout the story, as well as updating your health, score, and any information you might find. The story also boasts twenty-three items, most useable in more ways than one, and over twenty-five distinct endings, each crowning the player with a unique title, although only three allow completion of the story. Every item's graphic has been put through Photoshop, and photos have been placed strategically throughout the 400 pages and 600 links to augment the setting, realism, and mood. Readers will rarely be prompted to use an item; rather, they will have to reason and analyze to determine the appropriate point at which to do so. Finally, if a particular reader gains special accomplishments, they will be in bold on the character sheet, and that reader will gain extra points! Try to get 1000!

Good luck, and enjoy!

CAVEAT: This story contains graphic violence, sexual images, adult situations, offensive speech by many standards, murdered police officers, and drug use.

If you are too young to handle this wildly inappropriate drivel, please do not read the story. And don't kill anyone.

v. 1.4 (2022)  Minor bug fixes including sudden death on character creation. Agree with slapping in a reset link without any real conclusion to the story is annoying, and really, quite sloppy. To be fixed. The issue is that I started tinkering with the story, adding symbols, and even created a website to do some pre-meta meta type sequel. The gateway to this sequel - outside the story - required the code from the item in the story. Once unlocked, I'd planned an online CYOA, which would then lead back here. I had the site up and had started writing some stuff.

Most people were confused and didn't understand how to use the symbol, although some scratchy clever ones like Tanstaafl did. Apparently I had made the references too subtle and the website had about 3 visitors. The sequel story wasn't finished. Then a gruesome, kick-in-the-nuts life tsunami happened which hurled me - or sucked me, depending on how you look at it, into a vortex of hell, where I have been living ever since. I have now clawed my way to the surface.

Despite there being no call whatsoever for me to actually carry out these years old plans, I plan to fix the rushed parts, some of the coding errors, and make other important changes.

v. 1.3

The path cannot be found, exactly. But it does change the story. You cannot accept this, yet.

v. 1.2

- Entire new story line added, with secret items to be found throughout story. The items portend a sequel which is only obliquely related to this one, and without these items one cannot logically progress.

- Fixed major bug allowing readers to exploit statistics. Thanks those who PM'd me after reading that I'd prefer that than posting on the main forums.

- Fixed multiple typos/variable issues/grammatical errors.

- Minor updates to items and setting to reflect current societal technology.

- Fixed multiple instances where traits could be used when user did not have them or stats were not high enough.

Player Comments

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Gryphon on 4/26/2022 5:41:47 PM with a score of 1000
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TharaApples on 4/5/2022 9:03:02 PM with a score of 1000
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EndMaster on 6/23/2018 4:07:15 PM with a score of 521
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Joejoemamama on 6/22/2022 5:24:51 PM with a score of 392
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PopGoesTheWheasel on 4/2/2022 10:31:52 AM with a score of 1000
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CancerTheCrab on 10/14/2020 11:43:27 PM with a score of 381
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— Cool on 5/4/2020 12:37:14 PM with a score of 1000
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Bella1963 on 4/28/2020 9:13:00 AM with a score of 1000
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— laniya on 12/27/2019 2:42:08 PM with a score of 537
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— Zach on 10/2/2019 2:57:45 PM with a score of 259
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