Magellan 1: Race into the Great Unknown

Player Rating5.64/8

"#140 overall, #13 for 2016"
based on 154 ratings since 02/23/2016
played 1,987 times (finished 190)

Story Difficulty4/8

"march in the swamp"

Play Length6/8

"It'll be a while, better grab a Snickers®"

Maturity Level2/8

"choking hazard for children under 4"
Contains content that may not be suitable for persons under age 6. To compare to the movie rating system, this would be G.

For hundreds of years your people have lived on The Three Islands completely surrounded by a vast impenetrable reef. Scientific advances and large amounts of gunpowder has finally allowed your people to breach this reef in two places, making accessible for the first time a vast unexplored world beyond your country's borders. The ten greatest sea captains of The Three Islands have been summoned by the King to take part in a great race: to be the first to sail around an unexplored world!
You are one of these Captains and an exciting adventure into the unknown awaits you!

Author's Note: My first foray into Fantasy for teenage readers! Inspired by the incredible first voyage around the world by Ferdinand Magellan if this story isn't universally detested it will be the first of a five-part series of adventures! I hope you enjoy it and as always, thank you for taking the time to read the semi-literate scribbles I like to call my writing :)

Player Comments

Here I am reading another storygame in the Magellan series. Two stories in two days. Why did I come back for more, you ask? Because I enjoy quality storygames. Don’t you?

As I left a pretty lengthy comment on Magellan III, I’ll try not to repeat myself especially when it comes to formatting. They both are formatted nearly identical. Makes sense as the series should have some sort of universality to it, but I’m still not a big fan of the ship names being bold text.

There is definitely a huge game aspect to the storygame. Will demonstrates his mastery of variables and uses them wonderfully to enhance the overall experience. Having to keep track of my men, food, and days made me consider each choice more carefully. It brought up the question “How will this decision affect my crew?”. It made me more involved and invested into the story which obviously is a huge plus.

Some thoughts generated by the story:

-It was a nice surprise to see Tobias Cuthrew mentioned. He was a huge part of M3.

-The text change after the first two pages is a bit distracting. It becomes less so after clicking a few links and getting used to the new font. I’d like to know what prompted the change since it was clearly done on purpose.

-As far as I can tell, the story doesn’t seem too linear. When faced with choices, it was more than A. Live B. Die.

-Speaking of choices, they do matter in the story. Don’t die of starvation, Cap’n.

It was very interesting to go from reading M3 to the first storygame in the Magellan series. I somewhat expected the quality to be worse based on sheer improvement over time. It wasn’t noticeably worse. In fact, I didn’t come across any part of the writing that seemed lower quality than in M3. It’s probably attributed to Will being one of the most prolific writers on the site. Anyways, I’m now officially a fan of the Magellan series (reading more than one earns you the right to say that) and on my way to read Magellan II. See you there, folks!
-- ninjapitka on 5/15/2019 11:36:31 AM with a score of 0
I enjoyed it, and it was a fun game.

It definitely felt more like a game than a story. My personal bias favors more of a story feel, but the map-able in-game-universe was a cool feature, even more so if you've incorporated it into the sequels.

Something like a subplot that focuses on your interactions, relationships, dynamics, etc. with your crew would be a nice addition for a storygame like this. Anything to make me care about them. Because from this framework, they're just a number that I can't let hit zero. Unless I'm mistaken, it makes no difference if I arrive with 30 happy crewmen or just me and one Mr. No Name that went through living hell.

I was a little confused about how I circumnavigated the globe on a north/south route without ever sailing south, though. I'll just picture it as a flat world that teleports you to the bottom of the map once you hit a certain point.

Overall, it was a fun and enjoyable experience.
-- Bucky on 5/18/2016 10:04:23 PM with a score of 2
Quite amazing. Took me multiple tries to finish first, but with every attempt i was met with cool, and sometimes, disastrous events.
-- Meteor on 8/15/2019 6:06:39 AM with a score of 2
I can't believe I haven't played this game yet. I play a lot of Will's stories but never scrolled down far enough to find it lol. Glad I did this time.

Also, great story. I liked how adventurous it felt, but then again, that's the name of my ship, so it's to be expected.
Anyway, 8/8.
-- venyanwarrior on 5/20/2019 2:02:25 PM with a score of 2
Short-ish game, but I enjoyed it.
-- InvictusXL on 3/17/2019 1:36:30 AM with a score of 2
-- Starkillerb04 on 3/12/2019 3:43:07 PM with a score of 2
WOW! After 2 turns I came out first :D
It was a great game. Landing on the islands gave you knowledge and you could actually list down the encounters just in case you want to replay.
I had fun
-- TheStoryteller26 on 12/19/2018 1:50:23 AM with a score of 2
realy good game
-- essee on 11/19/2018 4:16:46 PM with a score of 2
Like the adventures and the hurry
-- Micha on 7/22/2018 7:21:10 PM with a score of 2
I really like the feel of this story; it makes me think of a less fanciful Voyage of the Dawn Treader. I haven't fully explored it yet, but I intend to.
-- Mynoris on 12/22/2017 2:43:04 AM with a score of 2
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