Escape the Dark Sector 2 - Team Gamma
You have no idea how long you’ve been out of it, but it feels like forever.
Last thing you remember is coordinating with other Galactic Alliance ships for Operation Lightbringer to put an end to an hostile space station that was first reported over a year ago.
GA High Command spent months scheming about the best approach to do something about the station in the DARK SECTOR since it was obvious that it was much more than just a place where pirates and other criminals hung out.
Warning satellites were placed while as much intel was collected on it as possible. It ultimately wasn’t much, but eventually it was decided that a small force should be enough to put an end to its activities. Typical that they sent in mostly non-humans on this mission. High command is mostly made up of humans so naturally they believe only their lives are worth anything. After all it was only until a human colony was lost that they decided to DO something.
They sent you and only a handful of other ships to take care of the situation, believing that it would be more than sufficient to put down a station full of miscreants.
They were wrong or maybe they just didn’t care about risking non-human lives.
You didn’t even get close to the station before you were intercepted by several ships. In fact, there wasn’t even that much of a ship battle before all the GA ships were hit by something that completely knocked out most of their power and several heavily armored beings materialized before you and everything went black.
Right now you don’t even know where you are due to a blinder around your eyes covering your sight completely. You can’t speak due to something binding your mouth. Your hands are also tied behind your back and no amount of effort will get them loose. You can’t move very far anyway since something is around your neck and presumably chained to a wall.
The only sense you do have is your hearing. The faint rumble of an engine tells you that you’re currently on a ship and you’re definitely sure it isn’t yours.
You also hear the occasional movement wherever you are. Someone or possibly someones are in here with you, but so far you don’t hear anyone speak and the movement is more of a struggling sound rather than walking about.
You then hear the sound of a door opening and several boots marching closer.
“Is this all that survived?” someone asks.
“Yes.” another voice answers.
“(Sigh) Hoping for more captives, considering most of their ships were blown to shit so we don’t even have those except mostly for scrap.”
“The mutants sort of went on a rampage sir.”
“Yeah, yeah, always the fucking mutants and their bloodthirsty ways. Oh well, it is what it is. I suppose at least we didn’t have to go very far. I also see we got quite the mix of species this time at least…what the fuck is that thing?”
“Some sort of android I think. ”
“Interesting. Well get all these fuckers up and march them over to the observation deck to take their blindfolds off.”
“What for sir?”
“You ask that all the fucking time, you know damn well why! I like the new captives to see where they’re going to be spending the rest of their short existence. Really gives them a sense of hopelessness!”
You are suddenly grabbed roughly and after your neck is unchained, you are forcibly moved in the direction of wherever the observation deck is.
Eventually you are stopped and someone removes your blinders
Well it certainly looks imposing.
Besides several armored guards, you look around and see at least eight of your fellow crew members with you. You’re all going to the same fate and it definitely won’t be good.
“Hahaha! You see that? THAT’S where you’re going to be FOREVER! Don’t worry though, most of you probably won’t live nowhere near that long.” one of the guards mocks.
“Alright, I’ve had my giggles, let’s get this lot into the detention level. You know how the master likes everyone to be punctual.”
And with that the blinders are put back on to cover your eyes and you’re eventually marched off the ship and into the station. You don’t know how many turns and corridors you walk down, but you couldn’t memorize it if you tried.
At some point you hear your captors talking about diving you up and taking you to different cellblocks. You also hear someone mention where the one surviving GA ship was taken.
Eventually the blinders come off again, you’re untied and thrown into a cell with two of your fellow crew members.
“Chirk chirk skiskississ!”
“Chirk skiskizz siiikiizz zikki.”
“Can you two speak in common please? I can’t understand your crazy insectoid talk. (Sigh) I knew I should have applied for Team Delta.”
The cell itself is spartan with only the bare minimal necessities available typical of a prison. Time passes and you expect SOMEONE to come for you, so you can clobber them over the head, but nobody ever does. You wonder if you’ve been forgotten about though every once in awhile nourishment is beamed into the room, but then perhaps that’s on some sort of automatic timer.
There’s a ventilation duct that is just out of reach despite the best efforts to hilariously try to stand on each other’s shoulders to reach it. Even when you do manage a couple time, efforts to open it are thwarted before you all tumble down.
Fortunately the problem resolves itself…
“Eep! Don’t eat me bug people!”
The thief realizing his terrible mistake of attempting to rob giant insect prisoners, begs for his life and says if you let him go, he can lead you out of your cell through the duct system which he knows well enough that it should bypass a few of the dangers on the station. He’ll also give you one of the stolen items he has on on hand.
He’s carrying a rusty pipe, a chrono bomb and an alien blade (Two handed weapon)
Of course you can kill him and just take all his stuff and find your own way through the ducts. (This will result in combat rather than an “auto kill” though)
Make your choice