There's sadly not a lot of information to really give you much advice. Of course it depends whether you want to monetize your game or not and what game mechanics you want to implement (how will the battle system look like? How will navigation work. Win conditions. etc.)
Considering that it looks like it's your first project (at least I think so) with a small budget and that it's probably a text based adventure, may I at least suggest that you try to learn to code it yourself? It's really because it's cheaper than to pay a person to do it for you.
As with art: it depends how much you value the game having any at all. Well, unless you already draw for fun, the learning curve is pretty steep, so probably would suggest that you either keep it very minimalistic or commission an artist that you like.
As for the programming, I've heard that Parser is easy to work with for text based adventures. So perhaps give it a try yourself? It's free too.
Heheh, but as others have suggested, you could do a lot of things with the text editor we have on the site.