I'll give it to you that M&B's classic animations were probably better from an artistic/realistic standpoint, but honestly Warband's animations, simplified as they were, are much better for gameplay purposes. Things happen quickly and straightforwardly, and you can see where the hitbox is going. For example, when riding on my horse and swinging, the character doesn't swing down at what was going to be hit, they sort of swing diagonally to one side. Now that's great, if you're in it for a realistic experience, but I can't tell whether I'm going to hit when I swing as much as I could if the character turned themself around and swung down all across, showing me where the actual hitbox was. That, and the actual melee animations look... I dunno, a lot stiffer, to be honest.
Well, there is Viking Conquest and Blood and Gold. And hell, Napoleon is a riot if you're into dressing really fancy and want to piss off your CoD-playing friends with reload times. It's possibly the best experience you can have defending a fort with guns and cannons, and walking into a citadel for a good shootout and then screaming as I try not to die after the first shot is an experience I'll never forget. Oh, and we have Warsword Conquest, which, while not as fleshed out and original as S&S, I feel trumps it in novelty because you're allowed to play as a skeleton. Just my personal thing, though.
That's just me nitpicking, though. My main problem is that half the castles and an entire faction are missing. I honestly couldn't deal with not having places as awesome as Sungetche, Mayalurg, Tevarin, or Jameyyad to fight for. With so little vessels of land ownership, war instantly becomes a devastating, faction-eating force that's very difficult to deal with, as opposed to the fun and delicate feudal dance it becomes when there's more castles and more lords. Now you can have simple border conflicts and take and lose siege battles without getting fukt or fucking the person who used to own the castle with roughly a third of the kingdom. It makes conquering Calradia the long and epic challenge that it should be, as opposed to conquering 4 or 5 castles with 4 or 5 lords at your beck and call fucking the entire faction and their 4 or 5 lords.