This is how it works:
Recommending a comment for featuring (1 point)
Recommending a tag change for a storygame (1 point)
Recommending a storygame for movement to a different category (1 point)
Recommending a storygame for a change in maturity level or difficulty level (1 point for each)
Recommending a storygame for featuring (1 point)
Recommending a storygame for unpublishing (1 point)
Recommending a comment for deletion (1 point)
To get points for recommending something, I have to agree with you and newly created storygames are not eligible point earners.
Four Most Important Things when recommending anything:
1. Reply to THIS thread to THIS post
2. A hyperlink to the storygame
3. A story has to be above a rating of 2.5 (unless it’s for deletion)
4. Number ALL your suggestions
Recommending a comment for featuring:
- The comment that you think deserves featuring (copy and paste it)
- The username of the person who wrote the comment (doesn't have to be the exact username, just enough so I understand who it is)
- If there are already 3 featured comments on the storygame, you also have to let me know whose comment you think should be replaced.
- If I agree, you will get 1 point and the person whose comment is featured will automatically get 2 points. If you are recommending your own comment, you don't get the extra point. (You’re already getting Commendation points as well!)
Recommending a comment for deletion:
- The comment that you think deserves deletion (copy and paste it)
- The username of the person who wrote the comment (doesn't have to be the exact username, just enough so I understand who it is)
It has to either have spammy punctuation, flame the author, be completely incomprehensible, be a duplicate comment, or not actually be a comment (such as "..." or "poop" or something).
Note: Do not recommend comments on Endmaster stories for deletion. He usually monitors his stories’ comments anyway.
Recommending a tag change for a storygame
- All of the tags you believe the story should have
Recommending a category change for a storygame
- The category you believe it should be in
- A short explanation of why
Recommending a change in maturity or difficulty level for a storygame
- The change you think should be made
- A short explanation of why
Recommending a storygame for featuring
- A short rationale for why
Recommending a forum thread for deletion
- A short rationale for why
Recommending a storygame for unpublishing
- A short explanation of why [specifically, you must describe how it fails to meet minimum site standards]
1. Specifically stating in the description/text of the game that it is a "demo."
2. Ending abruptly with a notice that it will be continued later.
Games that say they are the first in a series are not automatically considered "unfinished." As long as the game itself is complete, even if the author never returned to write a sequel, it is not up for unpublishing.
If you don't follow protocol, there will be no negative repercussions, you will be ignored, or I'll take your advice and not reward you with points. Following protocol expedites the process.
To summarize: post here (for the most part) with recommendations for who I should reward / what I should change and I'll reward you with points.
Take a second to check the posts above you and see if someone else has already made the recommendation. Remember, newly created Storygames are not eligible for tag/category/comment points.
Had to make a new one since the old one was out of date and honestly there isn't much of a "war" going on with the Orders given that the Sages have BEATEN THE CHICKEN SOUP out of the rest of them.
Mark my words, the architects will rise and prevail someday! Not tomorrow, not the day after tomorrow, and not even the day after the day after tomorrow, but we will rise SOMEDAY!
(On an unrelated note, I don't think I'm supposed to get a story suggestion point since I recommended my own comment.)
(With the new featured comment requirements, I don't know if this one will do or not.)
Recomending comment for featuring on:
There were an amount of spelling/grammar mistakes, such as "We'vce" instead of "We've." Closer proofreading would be great for this story.
It seems like this was written by a three year old. The childish humor didn't go well with the plot, and I don't know about everyone else, but I didn't find this funny.
It was insanely linear... it didn't even make sense at some points because it was so linear. Such as this:
"As you keep watching it, you hate it so much you want it cancelled."
That just doesn't make sense. This is a better way to write it:
"You continue watching it, and you really hate it. You decide you want it to be canceled."
Now that sounds better.
There were also screw ups in the logic. You don't "Sell" free things. You give away free things. That doesn't make any sense to sell free things, because sell means to make a profit.
It was also very random, and made absolutely no sense whatsoever. You can't stop a war with free donuts. If you were going for random humor, it didn't work. Not for me at least.
Then there was the suicide choice. It makes you lose on the first choice, and it just shouldn't be there, since it leads you to one sentence and makes you restart the game. You also insulted suicidal people, and that's just not cool.
Overall, i'm gonna say 1/8. Try harder.
-- MinnieKing on 1/18/2017 6:44:42 PM
"You also insulted suicidal people, and that's just not cool."
Take out this bit and it's featurable.
I am a noob
It looks less preachy. I'm really not a big fan of telling authors "Your story sucks because you offended X"
Telling them their story sucks because their writing sucks, their characters are bland and their plot ideas are retarded is more than enough.
But I meant how do I edit the comment?
You can't! You just have to rewrite (Or copy/pasta) and resubmit it. Where upon I'll delete the older version and feature the new one.
The Sage Age doesn't look like it's ending anytime soon. Lol.
Recommending comment for featuring:
1) I'll keep it short, as my opinion falls in line with Mizal's and Berka's. The world of Oceania is far too large and complex to not explain the setting. It would be like Tolkien not developing the setting in The Lord of the Rings.
A fanfiction of 1984, in my opinion, would have to be much longer and far more sophisticated. There are inconsistencies between 1984's canon and your fanfic, especially about how the Inner Party works. If you still want to write a fanfic, I heartily recommend you reread the novel and do some analysis of your own to further develop your understanding of Orwell's book. A clueless Inner Party member simply isn't possible in this world.
Grammar and spelling seemed fine, as nothing jumped out at me, but that might be because I was so distracted by the pacing of the story. Others have already stated this. Pacing is absolutely crucial to ANY story and without it, your story is a lost cause. (Save a select few exceptions)
Anyway, good luck on your future endeavors. Glad Orwell's novel at least impacted you enough to write about it.
-- LNFyle on 1/18/2017 7:28:19 PM
(It's a pretty nice comment in my opinion. Does this meet the criteria, End?)
Yeah, I actually meant to feature that one earlier.
Another victory for the Sages.
We still must stay vigilant in these turbulent times.
Recommending storygame for tagging:
1) Part of Series
(The sage age foreva!)
I was promised the ass of a butthead, so that I may shove my boot up it with speed and magnitude. I was only mildly disappointed.
I kind of like this one. I kind of don’t. The sheer absurdity of it is good enough. The premise of destroying “babyish” characters definitely brings back memories of rebellious single-digit-years gone by. It’s a storygame blatantly written by a kid, for kids. By all means, I should hate it, but I don’t. And, judging from the comments it gets to this very time of writing, very few other people do either. I guess it’s kind of like the “Paul Blart: Mall Cop” of CYS. Juvenile and corny, but at the same time endearing enough for a fair amount of people to kinda-sorta put it on the map and inspire sequels.
There’s quite a bit of randomness, the plot isn’t the best, and there’s more than one instance of the picture not at all matching up to the description. There’s death links passed about indiscriminately, and the game is otherwise not very well-designed. However, what it does good, it does good, and I can’t fault it for that.
Dora’s ridiculous evasion skills and insults like “Snooty little weiner” make the game well worth playing. The game shows its fair share of precociousness to complement its immaturity, and provides you with a style that, imo, is pretty entertaining to read.
Also, you blow up Dora with a Rocket Launcher. How have I not rated this shit before!?
-- ISentinelPenguinI on 1/17/2017 4:10:01 PM with a score of 0
"Sent, try to balance your rant mode and genuine critiquing."
Already suggested once, and did not make it.
Pay attention to the threads.
Recommending comment for feature on: http://chooseyourstory.com/story/the-invasion-of-cyoa
The choices of names could've certainly be better. :/ "Smeto" doesn't make much sense, though we know who it is. EndMonster and ThanaPeaches are better because they somehow relate to the original outside of name parodies.
There were a few grammar errors, but what really got to me was the tense changing. You 'said' things in past tense, then suddenly, he 'says' something in present tense.
The storygame wasn't very funny either. At least for me. Perhaps I'm just not excited by the random type of humor involved in the storygame, but in general, I felt that it was really thin. What they said was equivalent to somebody that keeps swearing thrice per sentence (well, not that annoying); there's no real meaning to it. It doesn't even attempt to help someone understand the site better.
While I'm simply not a fan of storygames like this, your writing is pretty good. :D Just need better names and a purpose, and it could be really good!
-- Crescentstar on 1/12/2017 10:41:09 PM with a score of 0
You should hyperlink it.
Here you go!
Where do I start?
This storygame had a really bad plot... i'm sorry, but playing as a slice of living bread is a lot less entertaining then it sounded.
I played three times, and the endings I got were being turned into toast, getting soggy, and the "special" ending. I feel no accomplishment when I play this game and win.
It's way too short, and the choices were completely random. Such as "grow a face." The lolrandom humor just didn't appeal to me.
There was a line in the story that said, "Luckily gives you another chance."
I'm assuming you meant something like "Luckily, life gives you another chance." Unless there was a character named Luckily you never mentioned. Keep an eye out for errors like that.
I honestly expected more from a 4/8 lengh story. It was insanely short, with about a single paragraph a page. There was about zero detail, and it felt like it was written in ten minutes.
Overall, 2/8. Keep trying.
-- MinnieKing on 1/25/2017 5:48:08 PM
Recomending storygames for tagging
Tags: All four of these need the Fantasy tag.
This isn't me recommending any changed to specific storygames, but just something about story difficulty in general. Eternal is rated 8 for difficulty and OMS a 6. That doesn't seem right to me.
Is it worth considering some guidelines for determining story difficulty that are a little more concrete? Sure, it'll always be somewhat subjective, but maybe each difficulty level could have a short description to give you an idea of just how difficult it is. For example, 8/8 might have something about it being almost difficult to complete without help from someone else who already has.
I know it would be a lot of work to sort through all the old storygames and change their difficulty ratings, but that's what this thread is for, right?
Can't speak for how anyone else rates their difficulty, but this is how I do it.
Basically I just take into consideration how long the story is, how many times you can die in it, along with "winning" endings. In the case of the stories that have the whole epilogue thing, I take that into consideration as well.
So for example Eternal is pretty long and you can die multiple times and technically only has "13 wins" so I rated it an 8.
Love SICK on the other hand is short and has absolutely NO possible way to die or even really a major way to "lose" so it got a difficulty rating of 2.
Good question to ask!
I think difficulty should either be rated as either: the amount of effort it takes to attain the best ending, or the amount of effort it takes to attain all of the non-trivial endings.
I also think no storygames that don't use complicated item puzzles (or maybe vicious mazes) should be rated an 8, as only complicated item puzzles make it impossible to just randomly click your way to victory, or simply find victory by trying every path by brute force. For instance, I'd say that HP8 is much harder than Eternal, even though Eternal is much longer.
One does not simply just waltz into sage territory expecting to live to tell the tale.
Recruit this guy to start doing stuff for the architects. He doesn't have much to do now.
Will he ever recover from this?
Find The King
Comment for Featuring:
The first option I chose in this storygame made me restart, so there really is no point in that choice being there. I mean, it's on the first page. Hat's quite pointless since it just takes you back one single page.
There was a decent amount if links, but not really many choices at all. On just about every page there's the option to stand up, but for no real reason I feel dizzy and pass out. That's not the best way to write something.
The length was a bit dissapointing, but what made it even worse was the fact that there was only two sentences on each page. More detail would have been great.
For example, it says I was in a forest. What did this forest look like? Was it snowy? Rainy? Sunny? For all I know, this forest could have had chocolate trees.
I noticed about zero branching, and there were a ton of links that simply said "that was pointless" or "you pass out" and just take me backwards. If you're gonna out choices like that in the game, don't throw them on every second page.
Then there was some page were I had to find out which way was north. I chose "North" and then it said something like, "You found the king!" "Really?" "No, not really."
So... is there a reason I didn't find the king other then the author trolling me?
Every so often in this story you can choose a link, but then there's one sentence saying "Oh no you're so stupid you have to do this one!" Then forcing me to choose another one. Don't put "choices" like that. It's annoying.
This plot didn't make much sense to me. Waking up in a forest. Going on a quest to find a king. Deliver a potion. Save some girl. It's pretty much a cliche book with lolrandom humor every few pages.
Overall, 1/8. Try harder, please.
-- MinnieKing on 1/28/2017 4:59:09 PM
Comment for replacing:
I will admit, this made me laugh quite a few times. However, the linearity, the obviously rushed ending, and the sometimes confusing perspective changes detracted from it being as good of entertainment as it could've been. Still, it was a good bit of humor.
-- Doodled on 4/28/2012 2:42:55 PM
Recomending comments for deletion on:
*Insert Title Here*
I got the polygamist king ending!
Hater: "Ya noob, ya sucker..."
Me: "Get rekt m8, i was a king!"
-- Deadly Lion on 6/12/2016 9:49:58 PM
I got the BOBAGG (Benefits Of Being A Good Guy) ending.
-- Deadly Lion on 6/12/2016 9:46:06 PM
I got the hero's ending! Yeeyay, hooray, yay, yippee!
-- Deadly Lion on 6/12/2016 9:43:10 PM
I got the awesome ending! Yay!
-- Deadly Lion on 6/12/2016 9:40:20 PM
I got the thief ending.
Blacksmith: "Ya fucker! Ya little shit! Ya little bastard! Ya thief! Ya idiot! Ya retarded! Ya asshole! Ya shithead!"
Me: "I only wanted to kill the dragon..." *gets beheaded*
-- Deadly Lion on 6/12/2016 9:37:26 PM
Got the revenge ending.
*monster invades the church* Eek (me)! *monster rips me in half* Eek! My husband (nurse)! *monster takes her brain out* Oh fuck, oh fuck... (nurse's father) *monster kills him in warm blood*
-- Deadly Lion on 6/12/2016 9:33:46 PM
Got the deceived ending. *gets killed by the dragon*
-- Deadly Lion on 6/12/2016 9:29:36 PM
Got the dog ending. *snarls*
-- Deadly Lion on 6/12/2016 9:24:28 PM
Can't someone just be excited about the storygame they're playing? You're heartless, Minnie.
Thank you for noticing :D
The lengths people would go for a few extra points.
But they're so spammy ;-;
Deadly Lion often just forgets to log in to play stories, he's actually this guy: http://chooseyourstory.com/Member/?Username=SystemReboot_3
I'll probably just delete half of his comments and leave the more detailed ones since I'm pretty sure he really just gets excited about getting certain endings in stories and can't shut up about it.
Recommending a comment for featuring on http://chooseyourstory.com/story/slaying-song
Beautifully written. Yet I couldn't find a reason for the story. Everything I did felt pointless, and neither choosing to free the dragon nor kill it felt like an obstacle was overcome or that some impact was had on the world at large.
Upon a replay I found the mind control path, and I thought, "Now we're going somewhere interesting! Alright!"
But no, just the same old endings of free or leave and nothing more.
Eh. Again, writing is great, although some stanzas felt like they broke the flow of the piece. I'm just disappointed in the story. Anyone else could have gone besides the hunter and got their ass mind controlled, beat up, or could have left or freed the dragon.
Simply, my actions, and more importantly, I the protagonist, felt utterly pointless.
Fun read tho.
-- Aducan on 12/25/2016 9:23:32 AM with a score of 905
It's an troll of an infinite loop as far as I can see, you can't even leave a rating or a comment
Let me hyperlink that for you.
And it's already unpublished.
Oh, I'd found it through someone's ratings, didn't realize it was already unpublished. My bad, false alarm, nothing to see here, folks.
Recommending my comment for featuring on:
Huh? A title about the day? This game is bound to be interesting... Oh wait, nevermind.
I'll give you the positives.
The first positive is the proper use of the capital letters. There appears to be no mistake in using them. You use it on the start of the sentence, the first letter of a name, and so on. So that's nice.
Another positive is how well the pages connect to each other. I love how the author pays attention to detail or the past actions of the player. There is an instance where you eat Timothy once then on another page, the player mentions how he just ate him. That shows that you put a tiny amount of effort into this... random story. I mean, you don't just slam random pages together.
Here are the negatives that outweigh the tiny amount of postives.
First, This story is too random. Eating a person? In school? Really? I get the point that you try to make this story funny but... it isn't funny. A few humorous jokes scattered around the story are good and all but randomness? A bad idea.
There were a few spelling mistakes and all but not too much that it affects the story. I suggest you make other people proofread your stories. An example of a spelling mistakes is shown in these sentences: "All of a sudden Timothy comes into the room and shoots you in the foot. You die from foot poisining."
Details. We need more details! Why do you hate your enemy so much? What did he do? Why would you want to shove a phone into his mouth? These questions won't ever be answered... ever. On your next story, I recommend you to answer the 6 W's.
Those are just some problems for your story. I congratulate you for observing the proper use of punctuation, capitalization, grammar, and spelling.
-- Plelb on 1/22/2017 9:21:24 AM
Recomending comment for featuring on:
This has too many problems.
First off, it's short as hell. I pressed about five links which led to pages with half a paragraph on them.
The storyge had a huge lack of branching, and no matter what you do you end up having to choose between three bands to listen to. These bands for some reason effect what you say to your crush.
The plot was cliche and quite boring to be honest. Oh, you wake up, go to school, and talk to your crush. THE END.
Then we have the part where we literally can't get past our crush. Not only that, but everything we do leads to a crappy ending that says "What is wrong with you?" Seriously, you can't insult the reader if you won't even give us one good ending.
Then we had a few grammar screw ups. For example, you didn't space some of the sentences properly.
Sorry. I'm gonna give you a 1/8. Try harder.
-- MinnieKing on 1/30/2017 7:31:28 PM
There actually isn't much wrong with this comment, it's more of the case that the story is on the verge of being purged soon. Not much point in featuring the comment.
That's true. One more rating of 1 or 2 will probably bring it below 2.50.
What was it?
Recommending a comment for deletion
-- magicchess29 on 11/27/2016 8:23:10 PM with a score of 100
Storygame: Fairview Highschool Game
Reasoning: It's not exactly a comment, really. Or a really, really vague and pointless one if it is.
The Forsaken Dungeon
I actually quite liked the description and idea. ^-^
In the first page, you said that there were "blinding and binding" spells on the protagonist. If the spells were "blinding", then why could he still see well? It confused me. :c Break down the paragraphs a bit more; it got quite difficult to read because there was so many words in a paragraph. Also, the "search for supplies" link could be restricted after clicking the link once. I found it odd that it loops.
I played through a few times—was there any ending where the person survived? I won't say it's a 'flaw' exactly, but I would expect there be a survival or freedom ending given the idea of the piece.
Again, I really liked the description. However, you focused a lot on the physical situation. What about the mental situation? How is the person feeling about all this? Thoughts on his comrades?
The story, also, was very... lacking in action. The lack of dialogue and action made the story quite boring. :c While all the paths made 'sense', the entertainment compartment was lacking. When does the person feel the need to run? When will he use the knife?
Characterization was also lacking. I know nothing of the protagonist's past, so I don't feel for him. The only thing I know is that he shows some worry for his comrades, and that's it. Provide some back story. Given this type of story, adding that would definitely enhance the story. :)
I think you just ran out of time to write this story because it appears rushed and definitely cut short. I'm pretty sure every ending involves dying, which just shows lack of effort. On the good side, your use of description definitely created this chilling setting, which was wonderful!
Branch it out a little more, add some back story, and incite conflict (and maybe add a good ending?) and this adventure would be awesome. ^-^
-- Crescentstar on 1/31/2017 3:28:52 PM with a score of 0
Recomending storygame for deletion
As we thought, it got the low rating. Low enough for deletion
Recomending comment for deletion on:
Yay I finished
-- CeruleanFlare on 12/21/2016 3:43:12 PM
Reason: No real relation or feedback to the story.
Not every comment needs to be feedback to the author.
You seriously need to change your criteria a bit.
Comments should be substantive. I think the comment in question should be deleted. What differentiates this comment from a comment that just says "yay" or something?
Well, one comment is saying yay, and one expresses joy of having completed the storygame?
If a comment was as substanceless as your explanation, I'd delete it.
Unnecessarily so, but then again you aren't in charge of these threads. But you can delete it in End's stead if you feel that way.
Lol! Why do you think you are more of an authority on what makes a comment deletable?
I have a pretty consistent track record on these suggestion things.
I'm practically a expert. But I don't think I have more of an authority, not at all. I just think this should be a all hands on deck affair since you're present and with the same abilities.
i asked for your input and you gave a super unsatisfying explanation. If you want a voice in the matter, start by earning it.
Luckily I don't care for satisfying you in anyway. I gave an explanation, you just didn't like it. And I think i pretty much voiced my opinion, so thank you for all the replies.
"I just think this should be a all hands on deck affair"
"Luckily I don't care for satisfying you in anyway."
You can't want this to be a round-table discussion and also not care about other people's opinions. You didn't give any explanation, you just rudely dismissed someone else's reasoning and then casually dismissed my request for you to support your dickishness.
What you actually want is the ability to look down on other people. The moment you're actually asked to defend your reasoning, it becomes painfully obvious that you just wanted to dismiss someone and were willing to reach for the chance to do it.
Sometimes I'm jealous of how articulate you can be. You almost sound like Bucky almost. But, yes. Besides, the criteria has always been to delete comments that are just flamey, duplicates, or something like "...."
I could probably find dozen of comments like that one with ease.
Find me 20 examples of comments that are as bad as the one quoted. It should be easy since half of them are that bad, right?
3J is right here. Half of the comments is a huge exaggeration.
Oh? What do we win when we accept this challenge?
The wonderful feeling of knowing Banner was exaggerating.
Some of those do give feedback and an opinion. Did you just take all the short comments you could find?
Lol! Are you kidding? Literally almost every single one of those weighs in on how good the game is... They're almost all better than the comment in question.
How does the referenced comment not weigh in on how good the game is?
Saying that you finished the game doesn't have anything to do with how good the game is.
If the commenter is expressing joy or excitement over completing the game, then that must imply that they either thought the game was hard and was relieved that they finally finished it or they enjoyed playing through the game and have now reached the end.
Not really? Someone might simply want to leave a comment on every storygame, or think that they need to comment to receive the point, or simply want to tell the author that they've finished the game. In any case, it's not useful or productive.
Let me add my (neutral) thoughts if I may. The goal of comments is twofold
1) For the player to interact with the author after experiencing a storygame,
Sometimes surviving a challenging game and leaving a quick comment is indeed feedback, means the player was happy enough to (in their own, word deficient way) thank the author for the experience. The simple existence of a comment also implies the game is healthy and still receiving attention (which could perhaps sway an author's decision whether or not to continue work on that series). Some games also have scores, and those convey their own information. Short comments are not meaningless for being short, and so I'd request we keep small minnows around.
Not all stories inspire outpourings of feedback, I think we would be unwise to reject the small minnows coming our way for want of bigger fish, highlight comments already exist to help highlight larger and more substantial forms of feedback to new readers.
2) For a new reader to see the feedback on the game in a nuanced qualitative form. For example, a non-Sci-Fi player would not leave as high a rating on a Sci-Fi game because they most likely wouldn't enjoy the premise as much as a sci-fi enthusiast. Adding general players' reviews always depress overall ratings unless you're cooking up a genre blender like Eternal (this is common knowledge on Steam: putting your game in a humble bundle / any bundle almost always leads to a fall in your game's rating as people who weren't super invested in the premise are now rating the game from their disinterested perspective). Qualitative comments help identify good works, and are the source of cult classics (e.g. the butterfly effect - scored lower among an 'average' viewer but highly amongst time travel / sci-fi enthusiasts). Allowing comments (even short ones) help genre fans discover games they could like, which they otherwise wouldn't have noticed because those games aren't rated highly in general.
In short, I'm in favor of keeping short comments, thank you for reading
(Aside: can we all just agree to abbreviate to calling a storygame an SG or would sg be more appropriate due to STORYgames being Sg and storyGAMES being sG?).
I honestly don't think I would be able to stick with just one. In regards to the storygame abbreviation idea :P
1) They should send the author a PM if they just want to tell them that they completed the game. Of course, most authors would find this sort of PM really annoying, and that's a good indication that the comment would be as well. If the comment offers nothing to the author except to say "I did this", then they might as well simply remain a statistic and not leave the comment.
2) A comment like "done" doesn't tell anyone anything about the game, and isn't useful for new readers. In fact, it buries older, better comments, and might actually decrease the chance that they find a good qualitative comment.
I think you might be fundamentally misunderstanding the discussion. No one is against short comments. I'm not advocating deleting a comment such as "that was good", or even "great", but comments like "done", or, "I finished this" are useless and should be deleted.
I suspect I've misunderstood the discussion, pardon my answer then (I suspect my mind was arguing a tangential argument)
My only point is that a comment like 'Done" is more of an indication of lack of ability/will to express more than anything else, there's something the commentator is trying to say, even if they're not expressing it well. If. say, there was a way to send a comment back for 'enhancement' perhaps that would help. E.g. Joe Cool completes a game, is happy, and posts 'Cool', which on its own doesn't say much. If a mod could 'return to sender' it, asking for more details, then the survival of the comment is based on the interest of the commentator > If they think they want to add more, they can do so and everyone wins with a better comment. If they don't update it, it's effectively deleted anyways.
Honestly, "cool" would survive. "Done" is worse than cool because it doesn't actually inspire any opinion about the game. I'm not too worried about the commenter's morale, considering they couldn't even take the time to write two words. . .
It's not his morale I'm concerned about, a person writing a comment has a reason to do so in most cases. He's a willing critic who's either too lazy/new/other to write a good reflection. My perspective is that the set of people in the world playing a game on CYS is a fairly low number (say 100,000 people a month for the sake of the discussion). Of that 100k, maybe 200 would play a random game in agiven month, of that 200 (not counting community veterans like yourself who make it a habit to comment on stories), only 10 or so would leave comments. That's a total of 10 people in the world who have both read the story, and were interested enough to share their perspective. Not returning to sender and getting their feedback feels like a missed opportunity, due to the numbers mentioned earlier.
Interesting perspective! I'll think more about that. You might be on to something.
May I add the idea into the FWW?
I believe the argument isn't that short comments are bad, it's that the addressed comment in particular doesn't indicate an opinion on the storygame, thus making it viable for deletion. I especially agree with the first paragraph, however.
(I'm not fond of abbreviations unless they're well-known, since people who have never seen or heard of the abbreviation may be confused on what it means. They could always ask or look it up online, but I doubt storygame will show up on abbreviation archive websites, and asking can be easily avoided by just typing in storygame, since it's not terribly long or hard to spell.)
(Duly noted on the abbreviations part, thanks for the feedback :) )
Honestly, I’m more baffled by all the comments that say “Hi” or just a smiley face. I don’t even know how many of those I’ve deleted. Seems to be some sort of conspiracy.
New mission for everyone, seek out any “Hi” and “:)” and let me know so I can destroy them.
(Yes, I am telling everyone to help be a jackboot stepping on a happy face forever.)
Lol. You should have a special event were any comments saying ":)" or "Hi" get three points xD
I think many of those comments were destroyed in the last great war. But if they are still around, I will try and seek them out if I can.
The great wall of comments
-- Firepup9008 on 12/14/2016 12:21:52 AM with a score of 0
-- Nman31 on 1/14/2016 2:41:01 PM with a score of 0
-- Boringfirelion on 8/31/2014 11:29:04 AM with a score of 0
-- Lightstar100 on 4/1/2015 1:40:04 PM with a score of 0
Huh. Pretty cool! :)
-- Cloudflame on 6/5/2015 3:37:14 PM with a score of 0
This was all just from one storygame. Hmm, out of like hundreds at this point? I'm good at finding things, so who knows what I could stumble across if I felt like pointlessly wasting time some more.
Bzzzt. Fail. At least some of those give opinion and express an actual relation to the game. Just because those were short doesn't mean they were worse then the comment displayed.
Every single one of those expresses an opinion about the game. They are all better than the comment that was referenced. I thought you were an expert!
Anyway, you two should read this very closely again. Familiarize yourselves with the stated criteria again.
It has to either have spammy punctuation, flame the author, be completely incomprehensible, be a duplicate comment, or not actually be a comment (such as "..." or "poop" or something.
I'm not sure "comment" means review, but I don't see anything incomprehensible about the comment being recommended.
"Yay", "I finished it", "Done", etc. are all not comments on the storygame. They have nothing to do with it, and fall into that category.
"Yay I finished it!" Expresses excitement of having finished the storygame.
Sure, but it doesn't express anything about the storygame. It's a comment about the player, and not about the story. I might be excited to finish a shit storygame, or a good one, or I might simply want to inform the author that I've finished. If the best argument you have is that it might be possible to deduce some meaning from the comment, then you're grasping at straws... which you are.
Grasping at straws?
Comments like that do not adhere to the criteria.
If you want substance then there are featured comments, and the featured comments themselves won't be drowned out by comments like that. So these comments aren't affecting anything negatively.
Grasping at straws in an expression you clearly don't understand well, Thara.
Grasping at straws is something that it seems you do when you make suggestions like these for your single point that you seem to be so desperate for.
"I could probably find dozen of comments like that one with ease."
We already found the comments, and the suggested comment still seems to be up...
You should hurry and delete it since it seems like only you feel as strongly about this course of action :)
You found a list of comments that almost all actually expressed opinions about the storygame in question. I did delete that comment. You also found 6. . .
I left it up to Banner's capable hands to find the rest.
All hands on deck, remember?
And the fact that you actually had to delete it yoursel--
Bannerlord also found next to none.
"And the fact that you actually had to delete it yoursel--"
Face it, at this point, you're doing anything you can to save face. It's painfully obvious that you completely failed to differentiate between what made the suggested comment different from most other short comments, and now you're frantically backpedaling to regain composure. Don't worry, it was clearly confusing to a couple of other people as well.
So much for being "practically an expert" though. Hah.
Save face? I wasn't aware that I was going back on any of my stances.
Backpedaling to regain composure?
I'm surprised you're able to read every single emotion I'm feeling through text.
Are you a wizard by any chance? All of these assumptions sound like they are intended to be definite truths, and I am just left befuddled.
Your sarcasm isn't gonna get you anywhere.
Yeah, that was lame.
And you being his personal cheerleader won't earn you anymore brownie points. But I suppose it's a side effect of you constantly derailing threads left and right with your vivid 'imagination.'
1) I never had any brownie points
2) You derailed this thread. Not me.
3) I'm nobodys cheerleader. It's not my fault 3J is right.
The fact that End didn't even delete your comment should tell you something.
I mean, "recommendation"?
Congrats on the one point, Minnie.
Thank you, Thara. Congrats on being a very sarcastic teenager.
Thank you very much. I have earned this sarcasm of mine, especially with the amount of times I have been placed into stories and storygames without even the slightest bit of pay in the few months I have been here.
Perhaps one day you'll write one.
That has as much of a chance of happening as you getting one of your storygames featured.
That wasn't an insult, but fine. Be that way. At least I got off my lazy ass and tried.
Do you have so little self esteem that you immediately took that as an insult?
Wow. That says more about you than me D:
Do you realize that I made the first Draw My Attention thread? Not sure why you think that I'm not qualified to make a decision like that.
Minnie vs Thara in the personal cheerleader competition.
@EndMaster fancy a beer?
Actually though, agreeing with someone doesn't make you a cheerleader.
They both must wear only "thin, see-through strips of fabrics over their breasts and genitals that could technically qualify as clothes in the same way motor boating counts as friendship."* while doing so.
*Courtesy of the degenerate mind of Steve
E: So you really are Steve after all?
What are you talking about? I quoted Steve from his shitty Council thread where he made a sick fantasy about Endmaster being Thara's crossdressing bondage slave.
For sanity related reasons I never read the Council thread. I'm still not sure whether you're an Alt or not. In case you're not, once again I apologize for the confusion.
See, Thara's outfit is a reference to something that sailed right over your head despite being so, so obvious.
I know exactly what you're referring to.
Pics or it didn't happen.
Probably Tharja from Fire Emblem, although what she has to do with anything I don't know.
No, he's not me. He's some random twat with a fascination with me and a desperate need to degrade the best writer on the site who's not a mod (Fuck you, other writers, fight me) in order to make himself seem less shit.
Anyhow, not me, but if anyone has any doubts, I'd say it's best if Jep is just banned.
I don't have breasts! :D
"The same way that motor-boating counts as friendship"
Ahaa, I remember that thread.
Now I'm wondering why she seemed so bothered by Kiel's "Constant Arousal" if her running around with a cartoon motorboat profile doesn't count as a horny weeb picture. Does she blame him for her sinful addiction to animu tits? Granted, I always blamed Kiel for animu tits in general, but that's more of a personal gripe.
You found comments almost nothing like the recomended one.
You're the one that turned it into a big argument.
Grasping at straws?
You realize that simply repeating what I said isn't a rebuttal, right?
Comments like what don't adhere to the criteria? I think that's exactly what I've been saying?
"If you want good storygames, there's featured storygames. Featured storygames can't be drowned out so bad storygames won't affect anything negatively"
Then they should post something like this:
"I'm excited I finished this great storygame!"
I'd personally love to see that deleted.
Okay so I don't even know how this spiraled into the shitstorm it did.
Fuck it, gassing the thread. Making a new one.
Guess we need more specific examples of what to suggest to delete in the rules. Some of those will go in the new thread.
Gosh, this whole derailment just gooses my moose. Maybe we should delete it and dock points from whichever scoundrel started this tomfoolery.
Minnieking, pay up. Obviously you brought up this comment in the first place.