Here's a thread for you all to procrastinate in before starting your contest entries.
This article is mainly about RPGs, but a lot of what it says applies to storygames too. I'm curious, which of the 8 styles of fun you guys think you enjoy the most in storygames, and which ones you think you're the best at evoking in your own storygames.
Quick descriptions for those too lazy to click the link: "Sensory pleasure" is enjoyment from visual, auditory, and tactile elements. "Fantasy" is the enjoyment that comes from interacting with and finding a place in a fictional world. "Narrative" is the enjoyment that comes from experiencing an engaging and narratively well-built story. "Challenge" is enjoyment that comes from success, defeating enemies, solving puzzles, and the like. "Fellowship" is the enjoyment that comes from being part of a team (probably not big in storygames, as they're not a social activity). "Discovery" is the enjoyment that comes from uncovering mysteries, and exploring new parts of the world or lore. "Expression" is the enjoyment that comes from unique expression, flexing your creative muscles. "Submission" is the enjoyment that comes from relaxation and rote activities.
Here's the link to the site explaining them in more detail, though you may want to skip around a bit since the article is kind of long.
Anyways: Which 2-3 of the 8 types of fun do you enjoy the most in storygames? Which ones are you the best at evoking in your own games?
I'm mostly an Expression-seeker and Discovery-seeker, followed by Narrative and Challenge. I don't really look for Expression in storygames though (that's what being a writer is for). In storygames, I usually look primarily for Narrative and Discovery, though I like it when Challenge and Expression can be thrown in there.
My games on the whole are probably best for Discovery-seekers and Challenge-seekers. Diplomat is more geared towards Narrative, however.
Which types of fun do you guys think the medium of interactive fiction does best?