Well I don't need to concern myself with making this story anymore because it already exists and it's a pretty cool time waster.
Seedship puts you in the role of an AI trying to find a suitable home for the last remnants of humanity. You go to different planets and determine if they're good enough for humanity to survive on. Stuff like resources, water, gravity, atmosphere, temperature and gravity are all taken into consideration.
You also need to deal with the trip itself and try to not let the ship get too damaged or else you might have a hard landing (resulting in colonists dying before colonizing even begins) or lose so much scientific knowledge in your database that you won't be able to build past the bronze age.
So far the best I've managed to do is build a Post Singularity tech level civ run by corporations on a frozen planet. (9048 points)
Anyway here's the game.
http://philome.la/johnayliff/seedship/play
Although parts of the cultural database are missing, it still contains much historical information to instruct the colonists in the building of their society, and much art and literature to inspire them. The heavy losses sustained by the colonists make building a new society more difficult.
The planet's outstanding ugliness increases tensions among the colonists and makes it harder for them to build a peaceful society. The colony splits into several large nations which wage war with one another, until reckless leaders set off a nuclear war that destroys the infrastructure of civilisation.
The surviving colonists live on in a post-nuclear wasteland. What remains of the cultural database is lost in the disaster, and what the colonists remember of Earth they confuse with stories of the pre-war colony.
Garden's alien forests stretch away beneath a blue sky. The colonists live in cities of steel and concrete under airtight domes, by lakes of water melted from the planet's ice caps. The cities are in ruins, and the survivors of the nuclear war survive as best they can in the wreckage of human civilisation.
In the ruins of the first city stand monuments to the 757 colonists who died building the first settlement and the seedship AI that guided humanity to its new home.
Still scored 6003. Lol.
The cultural database contains a wealth of historical information to help the colonists make their choice of government, and a vast library of art and literature to entertain and inspire them. The heavy losses sustained by the colonists make building a new society more difficult.
The colony develops into a high-tech police state, in which the population lives under constant surveillance by the untouchable ruling class, and the slightest dissent is violently put down. The surviving cultural database is preserved, but access to it is strictly limited by the state.
Garden's tall alien plants reach hundreds of metres into a blue sky. The colonists live in tall cities of steel and glass beneath the planet's open sky, beside rivers that flow into the planet's oceans. The streets are filled with security cameras and patrolled by armed police who violently put down any hint of dissent. In the first city stand monuments to the 650 colonists who died building the first settlement and the seedship AI that guided humanity to its new home.
8106, though with all the poisonous plants and dangerous animals on the planet, the state could probably just exile people rather having to bother to execute anyone.
Ha, second try noobs.
Arcadia's squat, thick-limbed alien plants stretch away beneath a blue sky. The colonists live in squat cities of steel and glass with buildings sealed against the planet's harsh environment, by lakes of water melted from the planet's ice caps. They live lives of peace and spiritual fulfilment beyond the dreams of their ancestors on Earth, guided by a combination of human and alien philosophy. Traders and diplomats from the planet's native nations are occasionally seen in the colonists' communities. In the first city stand monuments to the 17 colonists who did not survive the journey, the 4 more who died building the first settlement, and the seedship AI that guided humanity to its new home.
Score: 12,032
https://prnt.sc/it098l
https://prnt.sc/it07ti
?
Edit: Third attempt and a new record score of 14,030 with 0 casualties.
https://prnt.sc/it0j61
?https://prnt.sc/it0ivn
Landed on the first planet just for the lols.
Arid's landscape of spindly rock outcroppings and impossibly tall mountains stretches away beneath a sky filled with corrosive clouds. The colonists live in towering stone-walled cities under airtight domes, gathered around water production plants. The cities are dominated by the palaces of the emperors, who live in luxury while the population toils to support them. In the first city stand monuments to the 734 colonists who died building the first settlement and the seedship AI that guided humanity to its new home.
Score: 3166
Oh what the fuck, I lost 2000 points for genociding the native aliens?
I ended up scoring better when I nuked myself into a post apocalyptic hell.
Got my best yet. 12,380
https://www.johnayliff.com/games/seedship/index.html?bmmOrjnp.7.El%20Dorado.1000.1000.5.9.17.1000.1130.5
An alert from the sleep chambers jolts the AI awake. Chambers across the ship are executing their shutdown command, and in a few moments the colonists within them will die.
The AI traces the shutdown command to a rogue program hidden in the control software of the scientific database. The program is targeting colonists with a particular set of genetic characteristics. A message embedded in the program, apparently meant to be found by the colonists after landing, talks about "purging" humanity of an "inferior" race.
The program is affecting 90 sleep chambers. The AI cannot stop it in time to save the colonists without damaging the scientific database.
Apparently Nazis got aboard the ship.
The game definitely rewards you for achieving a Star Trek commie cultural degeneracy rather than a gloriously pure 40K Imperium of Man society.
It's always considered a negative if you genocide aliens some odd reason. Obviously a failing in an otherwise cool game.
Anyway, I had this similar idea for a story awhile back, but just never got around to it. A few different events not in this game would have been:
People waking up ahead of schedule causing conflict with the AI's perception of its mission.
Genetically altering the colonists to make them better able to survive harsh planet.
Cybernetically altering them for similar reasons, though this could go one step further where you decide that humanity should just upgrade into fully robot bodies. (or just come to the conclusion that humanity is too dangerous to live and exterminate them altogether)
I think I had the total at 50,000 colonists as well. (Along with plants and animals also in frozen stasis which provided even more opportunities for genetic alteration fuckery)
11,768 is my best score so far.
https://ibb.co/hx6D4c
https://ibb.co/c4yFHx
Didn't beat End's best run on the score, but I feel pretty good about how it turned out.
Post-Singularity Cosmic Enlightenment 13,568
https://www.johnayliff.com/games/seedship/index.html?bmmorjnpr.3.Eden.859.859.5.10.17.1070.1280.17
I'm done with that for now. Most certainly an effective time waster.
I got that same event. Unfortunately, my AI sucks at writing poetry, and it was so ashamed of its work that it decided to delete half of the culture memory.
I think I had like 232 and that was due to the poisonous plants and moon crashing into the planet.
15 survivors.
Never got this text before. I'm guessing it was due to low pop (43) and high tech (118)
Heavy losses mean that the colony has a very small population, but the colonists were trained in cloning and genetic engineering techniques to compensate for this. The first few generations include children cloned from the surviving genetic material of the dead colonists, until the population's genetic diversity increases to a safe level.
Holy shit, this is great. Had only 11 colonists on arrival, but that's not the best part.
The landing system controls the seedship's descent, and it splashes gently down into the ocean off the shore of one of the planet's continents. The few surviving colonists wake from their sleep chambers and survey their new home. Forests of alien vegetation stretch away beneath a blue sky. They build a memorial to the 989 colonists who did not survive the journey, and name their new world Paradise, because of its perfect conditions. The colonists begin constructing a settlement with the aid of the seedship's damaged construction robots. They build their settlement near caves, which they use for storage. They can leave the ship without breathing gear, wearing light clothing in the comfortable temperatures. They can move easily under the Earth-like gravity. They build their settlement near a river that flows into one of the planet's oceans, and farm the native plants for food. Heavy losses mean that the colony has a very small population, but the colonists were trained in cloning and genetic engineering techniques to compensate for this. The first few generations include children cloned from the surviving genetic material of the dead colonists, until the population's genetic diversity increases to a safe level. The planet is rich in metals and other resources, and the scientific database contains a wealth of information on how to make use of them. The colonists use alien scientific knowledge to create a level of technology beyond the dreams of the people who built the seedship. Although parts of the cultural database are missing, it still contains much historical information to instruct the colonists in the building of their society, and much art and literature to inspire them. The heavy losses sustained by the colonists make building a new society more difficult. The colony splits into several large nations which wage war with one another, until reckless leaders set off a nuclear war that destroys the infrastructure of civilisation. The surviving colonists live on in a post-nuclear wasteland. What remains of the cultural database is lost in the disaster, and what the colonists remember of Earth they confuse with stories of the pre-war colony. Paradise's alien forests stretch away beneath a blue sky. The colonists live in high-tech cities beneath the planet's open sky, beside rivers that flow into the planet's oceans. The cities are in ruins, and the survivors of the nuclear war survive as best they can in the wreckage of human civilisation. In the ruins of the first city stand monuments to the 989 colonists who did not survive the journey and the seedship AI that guided humanity to its new home.
Got to Paradise only to nuke the shit out of it. Lol.
http://www.johnayliff.com/games/seedship/index.html?bmmorfgj.0.Paradise.11.11.-1.10.10.1090.0.24
Weren't you gonna do a storygame like this?
Apparently there are scenarios where the aliens can enslave you (and vice versa). You only get -1000 for slavery as opposed to the -2000 for genocide.
Cool game, cheers, End.
"Honeycomb's squat, thick-limbed alien plants stretch away beneath a blue sky. The colonists live in wandering hunter-gatherer tribes beneath the planet's open sky, beside rivers that flow into the planet's oceans. The people live like animals, having forgotten almost all of their language and culture. In the ruins of the first city stand monuments to the 8 colonists who did not survive the journey and the seedship AI that guided humanity to its new home." https://www.johnayliff.com/games/seedship/index.html?bhmopefjn.0.Honeycomb.992.992.-1.0.0.0.0.21 I lost all culture, all scientific, but only lost 8 colonists. So now they're savage pre-stone age people.
Took a meteor to the landing gear early on, so when I finally got to a planet that wasn't hell, I lost about 300 colonists, and all my carefully maintained culture and technology. Figured the squid people would at least help me out with all the happy friend times this game seems to go for, but apparently I've been totally screwed and ended up a dystopian police state. Remember that, kids! A single meteor can bring a planet that should've been 11000+ points down to the 6000s, at the mere whims of the RNG.
In a later game, I also happened upon a mostly green planet with only a few downsides, and superior culture and technology. Guess they still found a way to fuck that up! I guess it is only my fault for choosing to settle on Planet Russia. If it's not completely perfect, I guess RNG will never give me a proper human society!
I dunno what's going on with my games lately, but I can have a fairly high culture and for whatever reason it'll still end up with everyone nuking each other unless their tech level is below the atomic age.
The best I managed to get was 153 culture, but my tech level had taken a beating (4!) so everyone was living in this enlightened primitive monarchy holding hands with the aliens.
So I still have the fewest survivors with 15 then?
Endmaster mentioned above that he had 11 survivors.
Dang it. Looks like I'll be trying to beat that for the next 3 hours at work. ;)
BZ got 2 literally right above this.
What I think I've figured out so far. If your landing gear is not 100 or very near 100 (99 or 98) you’re going to take damage to your data storage and lose colonists. The construction gear I’m less clear on since I’ve typically never had that one too low, but I think it probably results in colonist deaths during the construction phase if its on the lower side. Probably limits your tech level as well, not sure. Any planet with less than ideal conditions is going to typically result in colonist deaths. Red obviously kills more than yellow. Not sure about the increments, but I imagine stuff like Toxic/Corrosive atmosphere kills more than “None” at all. I don’t think I’ve ever seen a single hostile condition kill more than 300 by themselves though. However, you can get around it sometimes with the planet features. Airtight Caves - protect you from inhospitable atmosphere Insulated Caves - protect you from inhospitable temperature Useful Animals - overrides inhospitable gravity Edible Plants - helps with lack of plentiful water Iron Rich Moon - helps with lack of resources High Tech Ruins - adds to science Monuments - adds to culture Beautiful landscape - makes the colonists more peaceful Any bad features (Unstable Moons or geology, dangerous plants, animals, ruins) are most certainly going to kill your some of your settlers (Usually in the 200-400 range) and the moon one will actually knock down your tech level. The ugly landscape will make your people more warlike and more likely to genocide natives and nuke the planet. Your tech level is probably going to be medieval or below with a planet with shitty resources. You might get industrial at best. You have to have rich in order to at least make anything above industrial. Having a tech level atomic age or above and low culture is most likely going to result in nuclear war. I’m not sure how low, but I’ve had 70 (still light green) and the people still nuked each other, but I also had under 100 colonists (needed cloning to thrive) so I’m guessing low colonist count when you land also plays a factor in how aggressive your colonists are. (Clone madness!) On the flip side, if you culture is 100 or more you’re pretty much guaranteed to have a hippy society that lives in peace. Beautiful landscape also helps greatly in this regard. If you want to get the highest scores you basically need to get tech up to achieve a Post Singularity society and in addition to having a high culture, you need to land on a planet with similarly advanced aliens so you can integrate with them and have alien orgies every night.
Well said.
There's also ice covered surface which is yellow too since it's basically the frozen version of planet wide ocean.
Found this game from the other thread.
Not only did I save an alien civilization by sharing my scientific knowledge with them, but I ended up winning with only 8 colonists. Strangely, they never even bothered to clone themselves to ensure adequate genetic diversity.
https://www.johnayliff.com/games/seedship/index.html?nLmnrknpyu.9-11.La%20Vok.1000.8.7.9.11.1000.1000.5.2022-6-25.0
I think you've got the lowest amount of surviving colonists yet.
I figured those eight might have just done a lot of fucking with blue alien chicks, but you got the human immigrants one rather than the alien integration hybrid one, so it looks like those eight just eventually did the incest thing, or at least their offspring did.
I mean, what's your definition of "doing fine"? If you just look at the description at the very end, I guess you could say you're "doing fine".
But, looking at the score, I think it's only "fine" from like 9K upwards. And looking at the description of the planet, I definitely wouldn't want to live there.
While I don't think the game is necessarily too complex, and probably gets boring after two or three runs, I also don't think it's as simple as you're making it out to be.
The best score I've gotten is 10724, though I'm coming to the conclusion that beyond some simple strategizing, this game is mostly luck. The wide variety of possible endings is fun though.
Oh hey I got Atlantis too! The high tech ruins are kind of OP lol. I think the best way to maximize score is post-singularity and cosmic enlightenment, which are 3000 points each (I got 11869 on Atlantis). It's cool how the most interesting endings have lower scores. The most interesting ones so far for me have been where you land on a planet that already has a reasonably advanced species native to it.
I got one ending where an alien dictator snuck onto my ship and took over the colony once it landed lol.
I got a truly super weird WTF inducing ending... I've played this game a bunch of times before and had no idea this event could happen
The navigation system wakes the AI from its hibernation to report unusual astronomical readings. What looked at first like a faint brown dwarf star close to the seedship's course is exhibiting properties unlike any phenomenon that could occur in nature. Its mass is much greater than its faint luminosity would suggest, and what little radiation comes from it has a spectrum different from any known type of star. Thousands of years later, the AI wakes again as the seedship is decelerating into orbit of the strange star. Even from a few astronomical units out, the object is almost completely black. The seedship's navigation scanners reveal that the entire star is encased in a solid, opaque shell. Searching through the scientific database, the AI realises that it is a Dyson sphere—a previously hypothetical construct that captures the entire energy output of a star. The seedship's builders gave it an inter-species greeting it could use to open communications with intelligent aliens: a pulsed series of prime numbers establishing intelligence, followed by a diagram depicting human figures and explaining the seedship's mission and its peaceful intentions. The AI transmits this now, and waits hopefully for a reply. A swarm of tiny objects peels off from the surface of the sphere and surrounds the seedship. Lasers probe every contour of the seedship's hull, and its electronics begin glitching as the objects search for and then find frequencies that will let them remotely interface with the seedship's computers. The scientific and cultural databases light up as the alien intelligence reads and analyses their contents. A wordless message appears in the AI's consciousness. The AI has difficulty understanding so vastly superior to its own, but manages to glean that the inhabitants of the sphere are offering sanctuary to the humans. They will construct a new home for humanity, based on the information from the ship's databases. But if the seedship accepts this offer, that will be humanity's new home; there will be no chance to move on. The AI does not know how to respond to the message, but the aliens seem to sense the thought in its mind, and move in. The scientific and cultural databases come to life as the machines read and analyse every scrap of data they contain. Meanwhile, the swarm objects close in on the seedship until they are clamped on to every part of its hull. Damage alerts flare up as the machines intensely scan and disassemble the ship, and the AI panics as the machines penetrate the sleep chambers, but by that time it is too late to get away.
The navigation system wakes the AI from its hibernation to report unusual astronomical readings. What looked at first like a faint brown dwarf star close to the seedship's course is exhibiting properties unlike any phenomenon that could occur in nature. Its mass is much greater than its faint luminosity would suggest, and what little radiation comes from it has a spectrum different from any known type of star.
Thousands of years later, the AI wakes again as the seedship is decelerating into orbit of the strange star. Even from a few astronomical units out, the object is almost completely black. The seedship's navigation scanners reveal that the entire star is encased in a solid, opaque shell. Searching through the scientific database, the AI realises that it is a Dyson sphere—a previously hypothetical construct that captures the entire energy output of a star.
The seedship's builders gave it an inter-species greeting it could use to open communications with intelligent aliens: a pulsed series of prime numbers establishing intelligence, followed by a diagram depicting human figures and explaining the seedship's mission and its peaceful intentions. The AI transmits this now, and waits hopefully for a reply.
A swarm of tiny objects peels off from the surface of the sphere and surrounds the seedship. Lasers probe every contour of the seedship's hull, and its electronics begin glitching as the objects search for and then find frequencies that will let them remotely interface with the seedship's computers. The scientific and cultural databases light up as the alien intelligence reads and analyses their contents.
A wordless message appears in the AI's consciousness. The AI has difficulty understanding so vastly superior to its own, but manages to glean that the inhabitants of the sphere are offering sanctuary to the humans. They will construct a new home for humanity, based on the information from the ship's databases. But if the seedship accepts this offer, that will be humanity's new home; there will be no chance to move on.
The AI does not know how to respond to the message, but the aliens seem to sense the thought in its mind, and move in. The scientific and cultural databases come to life as the machines read and analyse every scrap of data they contain. Meanwhile, the swarm objects close in on the seedship until they are clamped on to every part of its hull. Damage alerts flare up as the machines intensely scan and disassemble the ship, and the AI panics as the machines penetrate the sleep chambers, but by that time it is too late to get away.
I scored a whopping 11000(!!!) points as the colonists woke up on a literally perfect planet with a breathable atmosphere, moderate gravity, moderate temparture, oceans, rich resources, edible plants, useful animals, and outstanding beauty... but none of it was real because in reality the colonists were trapped in a computer simulation made by aliens of an ideal world. I guess that still counts as a win?
The matrix is canon in Seedship, confirmed.
Yeah I've gotten that one before. Anytime you find that dyson sphere event, it's like an automatic win for your people.
Yeah poisonous plant will just slaughter your colonists. I've probably had less people getting killed by dangerous wildlife or shitty landing gear.
I always got the impression that the poisonous plants were semi-active and were like a Kudzu plant growing invasively all over spreading poisonous spores rather than people eating them.
Just got my best score yet: 11582.
The funny thing is I got it with an event that I hadn't seen before.
I got some alien message and decided to respond to it. Ended up having a century long conversation with the aliens as the ship was getting closer to the planet. They start building an entire branch dedicated to communicating with the ship.
However, it goes on about how the tone of the messages starts to abruptly change constantly, as if the scientists talking with the ship are being replaced. Turns out the aliens are having a lot of internal struggle on their planet. You get the option of sending some scientific data to help them out, but I didn't because fuck xeno scum.
It mentions that a planet recently devoid of an alien civilization might be an ideal home for humans. Then it says the communications get less and less until they're gone completely. Then it mentions some sort of AI faggotry about weird feelings of guilt of letting them die.
When the ship reaches the planet, it's got high tech ruins and monuments which already increases my completely intact cultural and scientific databases. In fact the only downside was losing a bunch of colonists to FUCKING POISONOUS PLANTS, but after that it was post singularity and post scarcity utopia.
And the aliens wiped themselves out, so it wasn't my bad thing!
Lol the plants are so overpowered that even Killa came out of hibernation to complain about them too.
10 dollars, I think I'll wait until it's free like Seedship.
I was stumbling upon a lot IF related stuff that looked interesting, though nothing I really want to spend money on at this time.
Then I noticed some of these had "CoG" as the company and was looking to see if there was a way to filter out those.
Okay I just had 570 people die from the plants. I think that's my highest yet with them.
It's close to or even exceed the unstable moon or earthquake dangers I've had in the past.