Not sure what you're looking for, so I'll give you technical feedback:
The first sentence has a misplaced comma.
When I hit the monster with the sword it says "0" damage even though I did two points.
The gun does the same damage as my sword (even though the description was bloodier). Also, it's an automatic rifle but only expended one round. Didn't use the bow...
It would be better to just take me to the victory screen when the monster is dead (could use conditional links for that).
The items are useless (from what I can tell) and they don't even have descriptions... Both would be cool.
The monster was clearly too excited by our frolic. Perhaps if he put away his dong he could put up a better fight? At least he died happy (yet, thankfully, unfulfilled).
Some monster progression, rock/paper/scissor dynamics, and an end boss would actually be quite fun (even without a story)