magcos, The Contributor

Member Since


Last Activity

10/28/2016 8:30 PM

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0 wins / 1 loss





Hello, my name is

Magnan Imous

(but you can call me magcos)


My creed is:

MAGNANIMITY, n. [L. magnanimitas; magnus, great, and animus, mind.] Greatness of mind; that elevation or dignity of soul, which encounters danger and trouble with tranquility and firmness, which raises the possessor above revenge, and makes him delight in acts of benevolence, which makes him disdain injustice and meanness, and prompts him to sacrifice personal ease, interest and safety for the accomplishment of useful and noble objects.




Shakespeare once told me..."Thou wilt be as valiant as the wrathful dove or most magnanimous mouse."

Trophies Earned

Earning 100 Points


Answer The Call

There are three types of people in this world;

Those that make things happen,

Those that watch things happen,

And those that ask - 'what happened?'.


The day starts badly: Late for work, you rush out the door forgetting your wallet and Smartphone.

It gets worse: Someone robs a STAPLES office supply store and you end up with the loot! - Someone else plants a bomb at a Starbucks and you’re holding the detonator!

How the day ends… is up to you.

Race against time or run for cover - the choice is yours - as you encounter COUNTDOWN TIMERS and PUZZLES along the way. 'Make Things Happen' and finish with the highest SCORE finding the Easter Eggs and hidden bonuses along the way. Do nothing and you will find the 'Watch Things Happen' ending or you might stubble upon the hidden ending that will leave you asking 'What Happened?'. Still... whatever you decide to do... don't forget... you're one click away from a BOOM!

 Answer The Call (episode1)

“Answer The Call” is a new and complete CYS game, by magcos and SindriV and will be coming soon on X-Box, PS3 and Nintendo Wii, sponsored by Jeremy Irons and...Yoda.


ATC (the deleted scene)

This DEMO is based on the article in "Help & Info";

A Quick Discussion on Random Variables by solostrike

This isn't a complete story so if 3J deletes it, I'll understand. I don't like reading a bunch of demos either.  I did this because I wanted to show my fellow newbies a couple of things that could help us make better stories:

First: I want to demonstrate that those that are still learning scripting, like myself, can use the variables and link restrictions already provided, to design a totally random event in their storygames.

Second: I want to provide a working model for discussions in random variable scripting. I hope that those that know scripting well, will comment on how I could do this better. I will be happy to give co-authorship to anyone who is willing and able to help.

In the Game:

STAMINA and AGILITY are the only attributes used. You begin with a value of 50 for each. Stamina provides your offense; Agility, your defense. Good results (landing a punch or kick) will replenish your attributes a bit. Running out of STAMINA and AGILITY both, has its own unique result as you will see.

The SCORE is naturally how you win or lose. You start out with a value of 50. If your SCORE falls to 0, you lose. If your SCORE goes to 100, you win!

Now, without further ado... This is a "deleted scene" from my "Answer The Call" story. If you've played it you'll recognize it as the final scene in chapter 1 - You are just about to enter the last digit to deactivate the bomb...


Archived Information:

Note: some comments are prior to my republishing this as a fight demo and before publishing the complete story, "Answer The Call", found elsewhere on this site.

***As of 1/10/2012 - I'm re-working the story so if you've played it before, please try it again.***

I made the puzzle hint easier to find...

If anyone would like to point out "particular" grammar errors, please do...

At the end it says "TO BE CONTINUED" because I will be adding more puzzles (and choices) as I write more chapters.

Since this is an experiment: I would really like to know, what your "COUNTDOWN" and "SCORE" were when you win.

 ***As of 1/9/2012 - I'm re-working the story so if you've played it before, please try it again.***

Thanks to the great comments and recommendations I received, I decided not to be afraid, use the "advanced editor" to add items to the story and figure out some way to do a timer of sorts using variables.



Recent Posts

Let's make a story. on 2/12/2012 12:48:15 PM
That may be true if one were losing an argument, as a last resort. But if your points are sound and logical the emotional reaction appears foolish. Debates are won with forethought not with feeling.

Let's make a story. on 2/12/2012 12:25:06 PM
I understand. But remember that controling your anger is the key to winning any argument.

Let's make a story. on 2/12/2012 12:11:01 PM
You did good Playa. Your arguments were sound and just. You made me proud, but less profanity would have made you - wise beyond your years.

Bonjour! on 2/12/2012 11:35:53 AM
Everyone here is really friendly, like applegirl and playa said. I've only been here for a month but have disovered it's mostly a fourm game playing community, not so much a storygame community. I think that could be because there aren't a whole lot of good storygames here. I aim to change that and I hope that others will follow. Maybe together we can bring back the fun stories like Walmart and Cryptode, but make them better. Anyways, Welcome, welcome, welcome

What was your inspiration for your current avatar? on 2/10/2012 9:04:14 AM

I like street art too. It's such a "precious" picture 

What was your inspiration for your current avatar? on 2/10/2012 9:00:55 AM

The icon was so small I couldn't see the words or Jason, only the "Friday" girl. Funny huh?

What was your inspiration for your current avatar? on 2/10/2012 7:34:48 AM
Huh, I thought killa was the kitten... ^>.<^ (a killa kitten, of course)

What was your inspiration for your current avatar? on 2/10/2012 7:28:58 AM
Yes. And I'm glad you changed it. I used to think you were a girl.

School House Rock on 2/9/2012 11:54:54 PM
Did you see this post?

School House Rock on 2/9/2012 10:01:14 PM

Ah-ha! Now I understand. - Thank-you, thank- you, thank YOU, Bo!

So you guys just haven't beaten it, that's all. (you don't hate me... ;-)

(I was thinkng it should have had a higher difficulty rating.)