Based on the response to the final vote of my previous Anomaly run, I've decided to start another. Soem of the things I am changing up with this playthrough:
- Upgrade to version 1.6. Lots of little changes to both the base game and the DLCs. I have not purchased the Odyssey DLC yet, which is what enables gravships, so that won't be a feature for this runthrough.
- Roughly ten of my mods from the previous run do not work with this new version. Most of these were extra biomes and such, so not likely to have a big impact. The only one that anyone might notice was one of the funiture mods.
- Anomaly Storyteller. This AI storyteller incentivizes researching anomaly entities and related stuff, while slowing normal research. This is compensated with mundane research rewards as well as other postiive events the more anomaly research that is done.
- Custom scenario. I have defined a custome scenario entitled "CYS Gazette Galavant". This scenario is publically available on Steam if you are playing as well. The basic idea is the staff of the CYS Gazette were all in the office once day when a strange vortex appeared at the office door and drew them to some strange future world. This scenario gives us a fair amount of starting resources and 5 colonists to work with. These five will start with Anthraxus, RK, Fresh, Milton and Mr. Nobody. Suranna, TCat, and EndMaster will be our next recruits, which will cover everyone on the Gazette Discord.
We will, of course, be starting on a new world (although using the same world seed - chooseyourstory) and a new terrain spot. There is also a slight shift in the active factions, namely adding a cannibal pirate tribe and a nudist tribe.
If you would like to have your username used as a potential future recruit, please feel free to reply to this post.