I plan to vote on this! There are three I need to read first... err... two if Cricket's is disqualified. I will read that one last and get back to you with my votes ASAP.
The three I have yet to read are:
A Pixie Danced
Secret of the Grass Planet
Ineptitude 2: ELECTRIC BOOGALOO
I will read them in this order as well! These first two have been on my "need to read" list awhile.
"Everybody's free to like, talk about the games too. Authors included." --will do! SPOILERS INCOMING
Edithe Zilonis - Yes the branching was a bit lacking into a linear storyline, but I think I rated this game a seven or so. I happen to be a sucker for a good, well-developed relationship. This game doesn't disappoint. Edithe and the main character's relationship was so well done that I cried when they ended up together (insert something intelligent to drown out the sobs). Anyway, I loved the story! I wish it had more choices, and that the choices mattered, but the one branch that exists is pretty great. I have not read many other "romance" stories on this site, but I would move this from a "puzzle/mystery" to a "romance" and feature it. That is probably just me though. Outside of the cute relationship, the plot was also intriguing and the art was a nice touch. What else do you expect from MHD.
Private Game for Natalie - This game was mind-bending. The mood and tone were so perfect that I almost stopped reading the beginning; I was convinced that it was supposed to be a private thing for Gower and his wife. Feeling embarrassed and rude, I would have closed out, but Gower literally PMed me and asked me to read and rate it. As I went down the path I found some to be sweet, some sad, some funny, and some disturbing. This one game probably shows the most variety of any story. It is like a romance and a horror in one. Also, it was one of the first 4th wall breaking games that have really caught on. The game wasn't a personal favorite of mine (mostly due to not liking the creepier tones and branches), but I was impressed by it.
When the Music's Over - I was excited for this game, having read most of it before it was published, and I think it is a strong contender here. I said something like this in my comment, but this game is magical because of the number of high-quality branches and the unique perspective. Too many tales tell you about the big quest, the heroes, and the evil wizard. This one opens with the main character forgetting the evil wizard's name. Basically, the classic tale is metaphorically dismissed as old news; this is perfect when followed by the new tale of the hero finding a new purpose for his life. No, each branch isn't a 200,000-word epic... but each one is very well-written and unique. There is so much to do here, which is why the prompt attached is so fun. More people need to do that. I wrote a prompt and might go back for another...
Landslide - This one can be crazy and hard to read, but I have to say it was shocking. It didn't make sense to me that this was a horror game until the reveal, and then it was horrifying. When you discover how you died the whole scene was disturbing, yet funny. This was the goal, of course, so I think it was well done. It was a very strange, creative, and trippy story. Again, this one is not my favorite (again the creepy storylines are not my cup of tea), but it showcased a lot of creativity. The ending is also surprising. It is like the classic "this was a dream" ending but with a twist. The messed up events are a test to see if the main character has the mental fortitude to be an assassin. I am more excited for the sequel than the original. Also, if anyone tries to run a test like this one me, I am killing them. Particularly if they then teach me how to be an assassin.
The Chronomantic Adventures of Professor Gower: Office Hours - Didn't read this one when I saw it go up on the new story list, but the author seems cool. Kidding, this was just my highest-rated story that wasn't in a contest already. My "day of the dead one" was made for a different contest. I don't expect to receive any votes, but I had fun with it.