Player Rating3.14/8

"#772 overall, #52 for 2011"
based on 129 ratings since 05/11/2011
played 899 times (finished 135)

Story Difficulty5/8

"run through the jungle"

Play Length2/8

"So short yo' momma thought it was a recipe"

Maturity Level1/8

"appropriate for all ages"
Stories with this maturity level will not, by design, have any potentially objectionable content. An example of a type story with this rating would be a quiz on mathematics.

Adventures after arriving on the mysterious island of Raceia.

By Brian Powers

(I wrote this back in the '90s. I was about 10 years old. I have corrected spelling and grammar mistakes, added a few pictures and fixed a couple of story loops, but besides that the story remains pretty much as I wrote it)

Player Comments

There was not really any real plot there. It also lacked any kind of character development and there were nearly no descriptions at all.

Now for the Spoiler warning: There are spoilers so be warned.

I did not explore every path but seemingly the brown key did nothing.
Also when I reached the point where you find the sword it just disappeared again out of my inventory. I never tried using items before but I figure it is not working correctly.

I liked that you used pictures to show the paths you can choose in the maze.
The random deaths behind nearly every door was a bit annoying though.

I would normally also judge the plot but it seemed to be non existent. You just arrive on a island and start exploring with no reason what so ever to even be there. The game also lacks dialogue and real choices that lead to different outcomes. It just seems to be The bad end (death) or the good end (treasure).

I rated 3/8 mainly because you took the effort to use the pictures and also because you bothered with using items.
-- LJacko on 2/26/2020 6:59:19 AM with a score of 0
This had a huge lack of character development, and detail. I felt like this was very short. If you added more detail and backstory and stuff to this storygame, the length and rating would rise. I had a lot of unanswered questions as I was playing the storygame, and they still aren't answered after I got to the end. This had no sense of accomplishment or closure for me, and the ending didn't really feel like an ending

I liked this a bit I suppose. There was a decent writing style, and some nice humor here and there.

I spotted a few grammar and spelling errors every now and then, but nothing that can't be fixed with a quick and easy proofreading :)

The choices seemed completely illogical and random, things that just don't make sense to do in the situations the character is in. These weird, dumb choices should not be here in all honesty.

-- MinnieKing on 3/21/2017 11:03:24 PM with a score of 0
It didn't have the character development and plot that would warrant a higher rating from me, but it was fairly amusing. Most of all, I liked the fact that when you explore you get little pictures on the side that allow you to visualize where you are and where you are going. It helps with not getting lost.
-- Zikara on 5/16/2011 5:30:53 PM with a score of 0
I think it was pretty cool but a little boring
-- hello on 2/6/2020 12:28:37 PM with a score of 0
-- psimon on 9/5/2019 3:48:31 PM with a score of 0
I'm learning from reading stories that endings that end with death that don't have a good reason for that are frowned upon. For example, I'm okay with something like "choose to throw your spear at the smilodon, or try stand your ground and stab it as it charges," with either one leading to death so long as there is a reasonable series of events that cause it (e.g., you miss the throw and die, or, the smilodon dodges your spear when you raise it at the last instant and bites your neck; some reasonable explanation is all I ask). In this game, however, some of the "two choices, one of which leads to death" options seem entirely random and aren't really explained in any plot driving way.

If I die,I want to know why.
-- Fluxion on 9/24/2018 8:10:13 PM with a score of 0
Its length is what makes it good.
-- Thaydin on 1/29/2018 11:51:05 PM with a score of 0
sword+gold+brown+emerald key leads you to the good end
-- TestingJest on 12/3/2017 11:56:03 PM with a score of 0
Meh. Still managed to get the good ending by picking pretty random choices. Games with the maze concept don't usually do so well because what you choose depends completely on luck, and that doesn't make the game very interesting.
-- crazygurl on 6/12/2017 10:59:16 PM with a score of 0
Alright, right off the bat, what is Raceia!? Why are you here? Who are you? I also find that the complete lack of descriptions of the environment is rather annoying. All you can do is guess when you're going someplace. This, along with the random thing of you getting to a door, trying a key, failing, and then immediately dying of starvation makes no logical sense. All in all, there needs to be some better, more logical choices, and more descriptions, for things to make sense.

There are still a couple spelling and grammar mistakes such as "Ah ole" instead of "A hole" and "Walking down the ladder". You don't walk down ladders. Otherwise, the proofreading seems to have done the job.
-- WizzyCat on 2/13/2017 12:15:11 PM with a score of 0
Show All Comments