Sorry, what's that? I was telling a story over here? Oh yeah, so I was. Well. I guess let's get back to that. Perhaps some of the new folks on the site will find it interesting.
Shortly after the caravan headed out for the research post, with only two people left in camp things slowed down pretty drastically. Fortunately we had a mysterious 'dark scholar' that contacted us and asked to join.


Crosswell is a Yttakin with both a death refusal ability that allows her to ignore being killed four times. She also has a beast call skill. Unfortunately she has some weird ideology, but at least it doesn't have any problematic principles. Even better she is excellent with animals and research. While the caravan is still out there, we don't have anyone in the base that has a good animals skill, so this is pretty fortunate. Since she "won't take no for an answer" anyway, we might as well make use of her.


Very shortly after Crosswell joined the Forum, Stargirl finally awoken from her psychic ritual abduction. Suranna immediately goes to work on converting her to Cystianity. Her starting certainty in her ideoligion is moderately high, so this will probably take a bit.


Meanwhile, the toxic wastepacks that we took way back in update 5 (almost 3/4 of a year ago in game time) have finally decomposed. Looking at the amount of pollution they left behind, it was definitely the right call to move them as far away from the base as possible. Speaking of cleaning up waste, one of the first things Crosswell undertakes is to haul the various corpses still scattered around over to the harbinger tree to be eaten.


Elsewhere, the caravan has finally reached the outpost. This one is very large, with a complex multiple building layout. Fortunately there is a convenient hole in the outer wall to go through. As they approach, a truly horrific Thrumbolizard ambushed the group as they stepped through the wall. This huge genetic monstrosity is very powerful and dangerous. Because of the ambush, it popped up practically on top of us. I was expected a ferocious melee fight, and totally called that one.


The Thrumbolizard was a whirl of horn, claw and fang. Almost instantly TCat and Endmaster were bleeding and within only a few seconds the Thrumbolizard catches TCat first with a horn and then a bite that tears out her throat. Endmaster was knocked down with a sweeping tail attack.


Suddenly, the Thrumbolizard reveals an unexpected ability. It engulfs RK in a flaming breath. Panicing from the fire RK runs and tries to put himself out, while Mr. Nobody and Anthraxus continue the increasingly desperate fight. Finally Mr. Nobody got off a lucky shot that blew the Thrubmolizard's brain out.


Coincidentally, back at the main base, just as we killed this weird Thrumbolizard, a pair of wild Thrumbos wandered onto the map. At the lab, to avoid the moral impact of viewing a corpse, Anthraxus quickly dug a few graves and buried TCat.


Needing some shelter, we risk checking a copule of the closest buildings. Fortunately they are both empty of threats. We quickly designated some sleeping area to give the wounded a place to heal up. For some reason I could not force anyone to unload the bedrolls we brought along no matter what I tried. Nevertheless we press on. Just past these first couple of buildings, a feline paragon charged at us. Everyone who was conscious ganged up on it and killed it pretty quick, although it got a couple good swipes in on Anthraxus.


Apparently the caravan ate most of the prepared meals on the way here and had been feeding off of berries and raw meat. With the chaos of the fight and attempted recovery, we haven't had a chance to even build a fire yet. Because of this Anthraxus collapses from food poisoning, while Endmaster and Mr. Nobody learned no lessons and ate more raw meat from Iselle's packs, gaining food poisoning.


On top of that, the caravan's arrival was noticed by a Mechhive, giving us a little less that three days to finish searching the base, deal with any more critters, recover from those fights, and then hopefully gather up all the stuff and head home. Because of this, while Anthraxus was recuperating from the food poisoning. everyone else pressed on, exploring several rooms but not finding much useful.
They continued into the largest building in the complex. In a large room with a couple of salvageable electrowombs, valuable genetic development tools, they were suddenly ambushed by an Ursine Paragon and a really bizzare creature called a Manalope, basically just a giant hand with a natural chemfuel filled sack on the wrist.


The fight was vicious and bloody. This was the first time that EndMaster had found himself in a fight with a creature he could actually target with his "psychic slaughter" ability, as everything else has been too big. It wounded the Manalope pretty heavily, but not enough to actually take it out of the fight. In the next blink, the paragon bear was on top of him.
In the middle of this fight, back at the base, Milton, Suranna, and Crosswell looked skyward as a tremendous boom thundered across the sky. A shuttle was crashing!


They spread out, and we were lucky that it only wiped out half of our peanut crop. Just a little bit further north and it would have taken out either one or both of our windmills. There was hope that we might find a survivor or two inside, but unfortunately the three crewmembers died in the crash. At least we will get some steel and components out of the wreckage, and the harbinger tree will get some more food.
Back at the lab, the battle was going poorly. First EndMaster and then Mr. Nobody were struck down by the beasts. RK tried to pull back and Anthraxus was able to recover enough to try to come help. RK managed to squeeze off the final shot that killed the Ursine paragon, while Anthraxus was just barely able to beat the Manalope to death with his gun. Everyone was critically wounded. It was a miracle that the the Manalope did not explode when it died, as Boomalopes usually do. EndMaster and Mr. Nobody were able to almost drag themselves out of the room by the time Anthraxus collected them and RK and returned everyone to the sleeping areas in the safe room.


Anthraxus treated everyone's wounds and focused on getting a fire going and cooking some food to help mitigate everyone's food poisoning. Unfortunately, because it was required to keep a close eye on what Anthraxus was doing, as well as Mr. Nobody as he was the next person to recover enough to be able to walk around, the building infection in one of RK's wounds was overlooked.
Over the next day, while Anthraxus and Mr. Nobody tried to keep everyone fed and not dead, the infection built and spread. The lack of any real medication beyond a couple wild healroots that were nearby allowed the infection to build quicker that any available treatment could catch it. I was shocked when there was a notification that RK had died!


Not only is this saddening to myself on a meta level, it also hits everyone with a mood debuff for losing a friend and colonist. This is too much for Mr. Nobody, who succumbs to insane ramblings. This is risky as there are still a couple of unexplored places in the complex that might hold dangers. Fortunately most of the expected riches of the place have been gathered.
Anthraxus focused on exploring the rest of the place, and was moving quick enough that he was in a completely different building when an ambushing Cathorse revealed itself in the prior building he had looked in.


This bizarre creature, really more of a horse-sized cat than a cat-sized horse, charged out into the courtyard, but Anthraxus was able to cripple it pretty heavily by the time it closed, and was able to kill it with only a couple significant wounds. The choice to not setup storage in the freezer proves costly as some of the genome material we have collected rotted away in storage. We were able to salvage the ones from the first lab so this probably isn't too impactful, although it is costly in consideration of possible trading materials.


While the wounds were not enough to incapacitate or even seriously impede him, the pain fo the wounds were enough to cause dark shadows to drift over Anthraxus's mind and he joins Mr. Nobody in insane rambling madness. A caravan cannot be reformed while members of it are suffering a mental break and we have less than a day to recover from the breaks and vacate the area before the mechs show up. There is no chance to survival if that happens and all of this will be for nothing.
My apologies, dear reader, but because of the ever-shrinking timetable I was focused on trying to have EndMaster get as much together as possible to haul back as soon as Anthraxus and Mr. Nobody finished their rambling and mutterings I forgot to take screenshots, although I promise you didn't miss anything really significant. Both of them stopped rambling with six hours left, and everything got packed upand cleared out with just under two hours left on the clock. The march back to base takes three uneventful, hungry days, as they had to fully rely on foraging food for the last day and half of the trip.

Meanwhile, back at base, we may not have had any survivors from the shuttle crash, but a woman crashlands in a pod south of the base. She is an independent space refugee named Macy, but pretty much as soon she recovers from her minor injuries, she chose to leave, even before the caravan returned.


Almost as soon as she left the map, the caravan came in. All of them were starving, having been completely without food for at least a day, but that was quickly remedied. Now, I would have sworn I made sure to include RK's body in what we brought back, but looking in the stuff that Iselle is carrying its not there. This is unfortunate as there are means to bring people back from the dead, but only if you have the body. RK's death is also difficult on the whole group as he was a Mod, and Cystian's love their Mods. This means that we need to designate a new Mod. We also can do another skip abduction if there is anyone out there that wants to join the colony. Or perhaps we could get RK in a new skin?


Surprisingly we have not gotten any quests recently, but I'm sure that will change soon enough. We do have a few decisions to make:
Vote One: Who should be the new mod? Probably know who will be the winner here, but if for not other reason than interaction, please vote your opinion. Milton isn't an option because he already has a role.
- Option 1: EndMaster, although he is tied with Anthraxus for worst social skill level.
- Option 2: Anthraxus, also has a bad skill level for the role.
- Option 3: Crosswell, barely better than EndMaster or Anthraxus and she might leave at anytime.
- Option 4: Suranna, with a social skill of 5 is the second highest in the group.
- Option 5: Mr. Nobody, has the highest social skill of the group.
Vote Two:Should be abduct someone else? Stargirl is almost converted.
- Option A: Yes, kidnap a new version of RK.
- Option B: Yes, kidnap a new person. {Feel free to suggest a name}
- Option C: No, we have enough people for now.
Vote Three:Perform a void provocation ritual. We still need to encounter two more entites to advance the monolith again.
- Option I: Yes, see what comes.
- Option II: No, let's get better equipped first.
Because it has been so long since the last update, and we have Christmas coming up, we'll let the votes run until 12/27.