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CYS Rimworld - Anomaly 2 CYS Gazette Galavant

28 days ago

Based on the response to the final vote of my previous Anomaly run, I've decided to start another. Soem of the things I am changing up with this playthrough:

  • Upgrade to version 1.6. Lots of little changes to both the base game and the DLCs. I have not purchased the Odyssey DLC yet, which is what enables gravships, so that won't be a feature for this runthrough.
  • Roughly ten of my mods from the previous run do not work with this new version. Most of these were extra biomes and such, so not likely to have a big impact. The only one that anyone might notice was one of the funiture mods.
  • Anomaly Storyteller. This AI storyteller incentivizes researching anomaly entities and related stuff, while slowing normal research. This is compensated with mundane research rewards as well as other postiive events the more anomaly research that is done.
  • Custom scenario. I have defined a custome scenario entitled "CYS Gazette Galavant". This scenario is publically available on Steam if you are playing as well. The basic idea is the staff of the CYS Gazette were all in the office once day when a strange vortex appeared at the office door and drew them to some strange future world. This scenario gives us a fair amount of starting resources and 5 colonists to work with. These five will start with Anthraxus, RK, Fresh, Milton and Mr. Nobody. Suranna, TCat, and EndMaster will be our next recruits, which will cover everyone on the Gazette Discord.

We will, of course, be starting on a new world (although using the same world seed - chooseyourstory) and a new terrain spot. There is also a slight shift in the active factions, namely adding a cannibal pirate tribe and a nudist tribe.

If you would like to have your username used as a potential future recruit, please feel free to reply to this post.

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

28 days ago
I wanna be a floor scrubber again! Now with the addition that if you can edit me to hate stargirl.

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

27 days ago
This can and will be done.

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

28 days ago

I would love to be a potential future recruit. :)

Edit: Yes, if possible, I would like to hate Bezro as well. 

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

27 days ago
That relationship can be arranged. I have you on the list.

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

27 days ago
I'm honored to be a part of this new colony lol

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

27 days ago
You are in the initial group. See the notes about the scenario above. :)

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

25 days ago

It was a normal day at the office of the CYS Gazette. The next issue was due out tomorrow, and all but two stories were already done and edited. Everyone was just starting to pack up for the day, but the first person to the door was Anthraxus.

To his surprise the door of the office no longer opened onto Main Street, but instead revealed a swirling vortex of black, blue and purple light and gas. Anthraxus took a step or two back, calling out for everyone to check this out. Everyone drew closer to the door, getting a good look for themselves. Suddenly invisible hands seemed to grab at them all, pulling into the vortex. Everyone tried their best to escape, even Raina the office dog, but to no avail. Each was dragged into the swirling mysterious phenomona.

What happened within the vortex itself is unknown. No one can remember exactly when they lost consciousness. All everyone can recall is the office and the feeling of being pulled forward and some passage of time before opening their eyes here in this new place. There was no sign of the vortex nor of the office. They all stood, or knelt, in a small group in a broad flowered meadow surrounded by strange pink leaved trees. Just beyond the trees in any direction, the sounds of burbling water could be heard. A small hill rose up from the center of the small island, and just to south of that stood a towering monolith that seemed to pulse and shift in strange ways. Auroras of green, yellow, and red lights danced in the sky.

Everyone awoke at the same time, shocked to find themselves standing, dressed in new clothes with hoods and surrounded by a scattering of supplies. Something had changed in them in the transit as they were each convinced of the value of writing, to the point of literal religious fervor. The burdgeoning faith was not well defined, but it provided a strong emotional connection. As we started sorting through the supplies and exploring the area, we all realized that it seemed like we were in some way written over the existing bodies of other people. Faint and distant memories of this other life began slowly coming to each of us. If not for these memories and related skills, we would probably be doomed from the outset. There was no time to consider the moral and ethical implications of this, as we needed to make shelter and begin trying to figure out this new alien world we find ourselves on and how to survive long enough to find a way back home.

First thing first, we needed to know our immediate surroundings, so we quickly scaled the nearby hill or mountain. Our first real disagreement as a group was what it should count as, but from the peak we could see that we were on a sizable island in the middle of a river. There was a scattering of what could charitably be called mountains, but were really little more than sheer eruptions of stone out of ht ground. Their sides were so steep as to be practically unscalable. Numerous copses of various kinds of trees dotted the valleys between the escarpments. Somewhere in the distance a psychic drone that seemed to only impact the men in the group was ringing, setting nerves on edge.

After a quick conversation as everyone descended down again, we agreed on a small collection of buildings for barracks and workspaces, as well as a central warehouse building. Among the supplies we found a big seed book, so took advantage and planted several small gardens in some nearby rich soil since we needed more wood anyway.

Before we go much further, here is a closer look at our group and their mysteriously inherited skills. Everyone awoke in clothes of their favorite colors, and the hoods provide shelter from the weather and a certain religious comfort. Anthraxus, as the atheist of the group before the vortex, has issues recognizing and reconciling what this might mean, as well as the implanted religious faith that came with existing in this world.

Due to poor planning and everyone focused on cutting trees and getting the gardens going, not enough beds got made on the first day. This resulted in RK falling asleep in the one dining chair that got built and Fresh just laying down in the flowers outside the first barracks building. Because of this poor sleeping situation, Fresh fell asleep on a chair in the dining room that was built the next day. Not really giving his fellow colonists due consideration, RK wound up sitting on her while eating dinner.

Apparently sitting on Fresh satisfied whatever was causing the psychic drone, as that finally ended on the dawn of the third day. Intense work was on schedule for the third day. Two wind turbines and enough beds and bedrooms for everyone were finished. Additional gardens were marked out to help keep the turbines free of obstructing trees. While Milton and Anthraxus work on those, Fresh took a few moment so to work on her relationship with Rina, the office dog. As she chases the dog around the base, whatever was causing the previous obnoxious drone that was draggin the guys down, started droning again, this time focused on women.

By the end of the fourth day, Anthraxus put the finishing touches on all of the inital buildings, although temperature controls, particularly for the warehouse, are now high priority. A lot of conversations have been had about the need to research the monolith and figure out how it is related to how we wound up here. Milton volunteers to start this investigation and in alarmingly little time, he determines how to awaken it more fully.

Mere hours after the pall took hold and the monolith was awakened, a tiny figure stumbled into the area. It was a young girl named Mary Graf from the nearby Eastern Enmonla group. She seemed pretty lost, but had a few items that she might trade. As we waited for her to approach, three other strangers appeared from the west. This trio is begging for 37 silver to rescue the fourth member of their barbershop quartet. We have currently have 1000 silver, so not a big sacrifice for us, but they aren't a member of any of the factions, so it's just moral goodwill most likely. Alternately, I could designate some prisoner sleeping areas and capture them.


So to the votes:

Vote One - What to do with the beggars?

  • Option 1: Give them the silver they need. See what, if anything, they give us in return.
  • Option 2: Try to capture one or more of them and see if they can be converted/recruited.

Vote Two - Mundate Research - Currently researching wall-mounted heaters and coolers (new tech from a mod), but where should we go next?

  • Option A: Smithing and Machineing - This is the most expensive option, but will get two keystone techs out of the way.
  • Option B: Soups and Stews - open up some cheap food options
  • Option C: Drugs - Not only the standard Rimwolrd drug production options but a industrial smokeleaf mod I've added.

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

22 days ago
This vote will close tomorrow (8/17) at 8pm eastern.

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

21 days ago

Vote 1: Option for Giving the Silver

Vote 2: Option for Soups and Stews

And of course, pursuing research with the Monolith is of paramount importance.

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

21 days ago
Sure, I'll vote for all this too.

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

21 days ago
Option two and option c, because who doesn’t like drugs and kidnapping?

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

21 days ago

For once I agree with Bezro. This is my vote as well. 

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

21 days ago
Well, our vote ended in a two way tie. As it has gotten later than I thought, I will let the vote stay open until 10pm tomorrow (8/18). Hopefully someone will jump in and break the tie for us.

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

21 days ago
option 2 and option c

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

19 days ago
RK broke our tie. We will be going with
Option 2: Try to capture one or more of them and see if they can be converted/recruited.
Option C: Drugs - Not only the standard Rimwolrd drug production options but a industrial smokeleaf mod I've added.

Rimworld Anomaly 2 CYS Gazette Galavant Update 3

8 days ago

Knowing that Bezro was plotting his attack, the plan was to let him draw in closer before we engaged with him. However, as he wandered, RK bumped into him while hunting a deer. The fight was pretty close, but RK came out on top. Lots of wild hairy beast was hauled back to the base that afternoon. The recently converted Suranna also took charge with trying to convert her father, Endmaster.

As was decided in the last update, Fresh removed Shakes from the prison room and released him to find his own way in the world. He wasted no time in exiting the map. Will he be a prostelizing force for us? Will he be eaten by cannibal pirates within a few days? We may never know. Suranna continues to focus on converting Endmaster. It's not totally clear why but everyone that had been previously so focused on converting TCat chooses to take a break on that for awhile, even though her certainty was sitting at around 2% so one more conversion attempt would do it.

As we are simply waiting on TCat to make the switch to shut down the current prison room and officially turn it into a research lab, Bezro is stuck in one of the spare rooms. Milton takes the time to patch him up well, and conversion attempts will start when he regains consciousness. The next morning, the rising sun brought with it a sizable trade caravan from Eastern Emonla.

The traders had a lot of stuff, including a couple of worthwhile new books. By trading some of the drugs and other things, we acquired the books for only a few hundred silver. The other book they had was about a specific tech and the other was a slighltly less effective reaction book than the one we already have.

These new books will help bolster skills that everybody in the group should have. Fresh finally gets around to talking to TCat again, and the other of Endmaster's daughters is converted back to the try Cystian path and joins the group. This will let us drop the "prison" label for this room so researching will be a little more effective. The difference in advancement of anomaly research versus mundane in this story is quite stark. We are at 130 something out of 500 on the Drug lab, but have already finished research into Entity Confinement and Void Provocation and started on Bioferrite Extraction.

As the day draws to an end, Milton is out hunting and stumbles across a grove of Harbinger trees. These strange meaty flora are an example of anomalous entities. We may want to harvest these as they can yield twisted flesh and bioferrite, and another grove is inevitable anyway. Back at the camp the trade caravan packs up an leaves as the sun sets, and Mr. Nobody does the rounds of talking on our potential converts.

Even though Suranna had said she wanted to be the one to finally break through to Endmaster, Mr. Nobody decided to take a few minutes and the conversation is what it takes. Endmaster converts to Cystianism and as determined by Vote 3, was designated as the Mod. His promotion ceremony was attended by everyone and End's speech was well-received by everyone as well. It was a little long, but he made an excellent statement as to his many features that will let him maximize the utility of the position.

All of the positive things that have been going on have really given morale a sky-high boost. Fresh is a good example of the kind of buffs that everyone is currently experiencing. As if in the response to our overall good luck since our appearance in this place, distant moans reach us as a pack of shamblers, little more than rotten animated corpses, wanders into the area. There is no way to tell, but one can't help but think that the monolith some how calls to them. They are slow in movement and not near any resources we are currently working on, so we will ignore them for now.

Life in the colony, especially with our three new members, is busy and gregarious. As the new Mod, everyone is interested in talking to Endmaster. Anthraxus mentions some of the latest theories that he and Milton have been kicking around to End when they pass in the dining room, while TCat talked about dice games. Conversations about cards, dice, backgammon, and other board games is fairly frequent around the base. We also receive notice of a independent farming work camp nearby. They are growing peanuts, according to rumors, so their supplies would mesh well with ours if we ever get desperate enough to raid them.

Amid the other chores and projects around camp, including building an room for TCat, Mr. Nobody always carves out time to keep talking to Bezro, moving him ever closer to conversion, regardless of the strangeness of Mr. Nobody's topics of conversation. As he still has loyalty to his old crew, he will have to be recruited afterwards, unlike End and his daughters who were not wild and feral and not part of a group. Suranna goes out and cuts down one of the Harbinger trees.

Some one out on the east side of the island gathering berries noticed that the shamblers had all collapsed and started to rot. They aren't worth studying at this point, but like the Harbinger trees, more groups of shamblers are inevitable. In talking about that, Milton and Anthraxus realize the there is likely a ritual that could summon them, which might be useful to do if we are raiding a base or something in the future. At the same time as we noticed this threat had resolved itself, the perimeter awareness alerts us that some terrible genetic monstrosities have randomly wandered into the area. Ther horrific beasts are maddened with bloodlust and hunger for the flesh of man! The only saving grace is that they are sickened and likely to die within a few days regardless.

These terrible beasts prove to be a pair of chickenbears, aberrant fowl with bear like jaws and claw at the tip of each wing. With an ominous and blood-thirsty clucking roar, they charge across the wilderness towards the base. Almost everyone was in the dining room/storage room/kitchen, just chilling, chatting and smoking.

Anthraxus happens to catch one of the monsterous chickenbears just on the other side of the river while out hunting, and Fresh handles the other that actually makes it as far as the camp. "We will feast on these genetic freaks soon!" says Anthraxus, quickly butchering and preparing the chickenbear meat with some freshly picked peanuts. Almost as a mini-celebration, almost everyone hangs out for a while afterwards, watching Anthraxus cook and chit-chatting.

The next day we had two surprising new arrivals. The first is a passive moose that self-tames and wanders in from the south. If we had time to build a pen it might be worthwhile to keep it, but as we are planning a big road trip, we slaughter the nice moose for it's meat. Just a few hours later, Two giant anacondas also self-tame and join the colony. We could kill them as well, but they will stay around without a pen, and are agressive. As they may be useful, we will keep them for now.

The next couple of days are fairly forgettable. Two new rooms get built, some steel gets mined, more meals get prepped, conversion attempts continue on Bezro, and Anthraxus becomes inspired in research. Thanks to this inspiration by the end of this update we will have reached 194 out of 500 research points needed.

Final preparations for the expedition to the Research Post are underway. We have more than 100 meals stocked up. If only our cotton harvest had been a little more bountiful, we might have been able to make bed rolls. Plans are in the works for that, but honestly making some parkers and dusters for the cooling temps are slightly higher priority. We still have a little less than 7 days to get to the post. Our fairly friendly neighbors, the Legua Treaty, notify us of a nearby prison camp that is holding some of their people. They are offering an orbital power beam targeter as repayment for performing a rescue. This is an immensely powerful area of effect weapon, although only single use. The prison camp sites about a day and a half away to the north.

Because the mood is so high around camp. Suranna becomes inspired. What is she inspired to do? Cook up a storm? Research a bunch? Cut down every tree on the island? No, nothing so useful. Instead she is inspired to party and make merry. Jumping on this inspiration she sends out the call for the first Writing Competition. Everyone gathers near the monolith and spends the next couple hours dancing, writing, and pitching ideas.

While no permanent works got written during the party, several rumors were put together to reveal that there is almost certainly a nearby ancient complex that might be worth exploring. We can only carry so much stuff, but depending on how the research post goes, we might be able to stop by on the way back home. Everyone wanders back off to their tasks, still chatting about various topics.

After the party, Anthraxus could not get the whispers and twisting marks of the monolith out of his mind. The motions and mantras of dark rituals churned in his thoughts. Research had already begun on a ritual that should summon a random person from somewhere, and soon Anthraxus will be able to lead the group in executing it. Perhaps once we return from our field trip. Speaking of which, preparations are finally finished. Everyone in camp, including Bezro and the animals, loaded up and headed out for the Research Post. We have nearly four days of food, although much of it will likely rot before then. We are also taking most of the silve and the extra crappy weapons sitting on shelves in case we run into anyone willing to trade on the road.

The first day of travel was uneventful, but as we were only a few hours out from research post we bumped into a sizable Legua Treaty trade caravan. They had several megafauna specimens to help carry their goods. Of particular interest, we negotiate for some pemmican and a nice recurve bow. It's not as good as the pistols, but probably better than the clubs and hatchets everyone else is armed with.

We move on with our new supplies and literal minutes before we reach the Post we receive a surprising message. An AI that calls itself Charlon Whitestone reaches out to notify us of it's location, nearly half a wold away. It promises that if we can find it and defend it while it starts up, we could use it to escape the planet. It's not a return home directly, but perhaps bringing a FTL capable ship back to Earth might be a notable achievement for the staff of the Gazette.

We will leave this update on this cliffhanger, but assuming that we don't all die at the Research Post, we have one course of action worth voting on.


Vote One: Raid a work site. There are three worksites near our base. Should we attack one once we have gotten home and healed up?

  1. Don't go raiding. We'll deal with them later maybe.
  2. Component Mining site. They have 12 components on hand as guaranteed loot and are hostile, but not part of a larger faction.
  3. Red Cliff League Hunting site. They have 62 units of hunting leather in loot and are members of a friendly, although unencountered, faction.
  4. Farming work site. They have 339 units of peanuts to loot, and a members of a friendly minor faction.

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

8 days ago

I vote 4

Rimworld Anomaly 2 CYS Gazette Galavant Update 3

17 hours ago
Working on the Research Post summary, but this vote will be closed at 10pm tonight (9/7)

Rimworld Anomaly 2 CYS Gazette Galavant Update 3

11 hours ago

I also vote 4. The friendly, minor faction seems to pose the least threat, especially after an intensive quest.

Rimworld Anomaly 2 CYS Gazette Galavant Update 3

10 hours ago
Voting for #2

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

21 days ago
Wow I haven't checked the other Rimworld threads in awhile, but the very existence of this thread is a SPOILER.

CYS Rimworld - Anomaly 2 CYS Gazette Galavant

21 days ago
I thought I would see how being very clear on what to expect, at least at the start, affects engagement.

Rimworld: Anomaly 2 CYS Gazette Galavant Ep. 2

14 days ago

Following the dictates of the blood-thirsty vote, everyone went to go capture as many of the beggars as we could. We met them across the river from the base. The one-sided firefight resulted in Kim and Polis, the two adults, getting dropped by headshots. Shakes, their child, ran for the hills, but we were able to chase him down and capture him. Unfortunately he is so bitter for our heartless treatment that he will never join us, but we should be able to convert him to the Cystian religion. Then if we should release him or even sell him a slave he might start converting people out there for us. It's a slim chance but certainly possible.

 

In addition to the the waste of the beggars for their crappy equipment and the additional mouth to feed while we work to convert Shakes, everyone feels surprisingly bad about the whole thing, resulting in a moderately long lasting debuff to everyone's mood. Milton gives a demonstration of how badly crippled our mundane research is with this story teller. Both Milton and Fresh have a total of 139% research speed modifiers and even with that we only only generating a few research points per day.

 

Over the next day or two, everyone continues to putter away at things around the base, including working on converting Shakes and research, both anomalous and mundane. The freezer gets built for the most part, and lots of vegetables get planted. There was a sudden surprise of a squirrel going rabid and trying to attack RK, although he was able to easily handle it. Then we got the notificaiton of three surprisingly familiar faces that wandered on to the map. A man and his two daughters, staffers of the Gazette that happened to have been out on assignment when the vortex happened. Endmaster, Suranna and TCat had apparently been drawn to this world as well, but separated from the rest of us. Their minds had been scrambled, making them devotees of a religion focused on smoking weed all the time (Marauding Garden).

 

As Fresh, Mr. Nobody and Milton approached their confused and discombobulated friends, they split up, each approaching on a slightly different route. Mr. Nobody happens to pass near an oddly smooth wall of stone. He is momentarily overwhelmed by a pulse of malevolent psychic power from the other side of the wall. Some unknown ancient danger awaits begin revealed. But that is a problem for a different day. Fresh quickly captured Endmaster as even though he did not seem to know her name he still seemed to recognize her face and tone. Suranna and TCat, however, had no such familiarity with Milton and Mr. Nobody and had to be forcibly detained.

 

 

Getting everyone settled in the impromptu prison/dining room/research workroom and patched up was accomplished quickly and without too much trouble. Some initial conversion conversations were had with Endmaster as well.

 

As things settled down, and we tried to focus on cranking out enough food and meals for our nearly douled population. Temperatures have also begun to swing pretty wildly, so we are expanding the general workroom to add a tailoring bench to make some coats and clothes for our prisoners. As this planning goes on, interspersed with conversations about board games, we get notification of a single man raid by the Vemon Psychers. Milton and Rina quickly intercepted the raider and killed him with the first shot.

 

Shortly after Milton's skillful resolution of the raid, RK decided everyone could use some perking up and threw a party. Lots of unusual topics were discussed during the party, and it was notable how much focus Fresh started to pull from everyone by the end. The party carried on far into the night.

 

 

We were awoken the next morning by the arrival of a large trade caravan from the Legua Coalition. They are a very chatty group and wind up hanging out for a really long time. Working on converting/recruiting/returning to sanity our friends Endmaster, TCat and Suranna is a high priority and almost everyone takes a little bit of time each day to talk to them. Even so, progress is slow.

 

Fresh takes the lead on talking with the trade caravan. They have a decent price on a large count of pemmican, which will be immediately useful for addressing food shortages. We can easily cover the cost with just some random leathers and the dozen cigars that were in our supplies when we appeared. RK also adjusts priorities on hunting for more animals to include in meals. Anthraxus gets a lucky inspired cooking streak, so we are starting to get a little ahead of our immediate food needs.

 

For several days, the camp falls into a steady rhythm. Fresh focuses on researching and converting our prisoners. Mr. Nobody works on building walls of new rooms on the base and converting our prisoners. RK hunts and cuts trees, while Anthraxus focuses on harvesting rice and potatoes from the gardens and cooking. Milton spends his time split between mining, cutting down trees and construction.

 

It becomes evident that Endmaster keeps a far different sleep schedule to everyone else. Most nights, there is some period of time where everyone but he is asleep and he just paces the room. Planning and plotting no doubt. As the barracks expansion is almost done, we may move him to a private room just to improve security for everyone. In one of those new rooms, RK has a fright as an arctic wolf cornered him. He escaped with out a couple minor bites, but it could have gone far worse.

 

The trade caravan finally moves out and the very next day, Mr. Nobody finally converts Shakes. He is still unshakeable in his unwillingness to join our group, even though he agrees with our philosophical tenants. To see how it impacts conversion rates, Endmaster is also moved to a private prison room. The entire base is dealing with rolling blackouts, so we have started work on a third windmill.

 

Another single man raid, this time from the Ghostface Rig, a cannibal pirate gang, came charging in. He stumbles across RK out breaking down some ruins and gets shot to death before a rescue directive could be issued. It is noteable that Glas, as he was known, while proving a hapless threat did drop a dozen handrolled joints. Several of our staff enjoy the green, as do all of our prisoners but Shakes, so these aren't likely to last long. Our own garden is fairly close to maturity, so we may have homegrown soon.

In between everything else going on, Milton has periodically slipped over to the Monolith and studied the strange twisting runes and markings on it's surface. One afternoon, various ideas clicked in his mind and he had a breakthrough in the study of the monolith. It is some kind of coinduit for phsyic energy, linked directly to some distant location. What and where that location is is still unclear. Additionally, Milton has unlocked a translation key for the monolith, meaning that future research on it will yeild more information.

 

In an unexpected blessing, a book, some steel and some components fell from the sky as Milton began walking way from the monolith. The book is of particular interest as it is a nearly 200 year old novel that is impressively relaxing to read. Later that same day, we also achieved our first radio intercept. The transmissions included the infomation we would need to make the two and half day trek to reach what is rumored to be an abandoned research post. An ominous wave of deja vu swept over the entire encampment.

 

To celebrate the breakthrough and to take advantage of bonus conversion powers, we built a ritual site next to the monolith. Once this mandala-like steel art piece was finished, we officially decreed Milton as our Founder and leader. Milton gave a verbose speech that everyone thoroughly enjoyed. This resulted in a noteable mood buff for everyone, particularly Milton.

 

 

Inspired by this significant event, and perhaps angling for the Mod designation that still needs to happen, Fresh took another crack at TCat and Suranna. TCat is still balancing on the edge of conversion, but Suranna converted to Cystianism and joined the group. Almost before Suranna can even get settled into her new room on the expanded barracks, we get notification of another single man raid. Surprisingly, this raid is not a Gazette staff member, but still one whose name and nature spoke of some strange familiarity.

 

That raid will be resolved soon enough and Endmaster and TCat will convert after the next 1-3 attempts, so our base already begins to expand. On to the votes!


We have more to touch on than simple research (which is really moving painfully slow).

Vote One: What to do with Shakes? He cannot be recruited and is just another mouth to feed and back to clothe.

  1. Option 1: Release him. He is a converted Cystian and may spread our religion on his own out in the wild.
  2. Option 2: Sell him. We can hold on to him until a slaver caravan comes by and we can then sell him off. This will likely be a strong mood debuff for most of the group as our religion currently looks down on slavery, but could be good money or a good trade for items.
  3. Option 3: Harvest him. If we want to go fuly bloodthirsty, we can harvest his organs. Because he is young and in good health his organs may actually be worth more than he is. This probably will also be a mood debuff, although it may only impact whoever does the surgeries.
  4. Option 4: Harvest and release. We could also harvest a bunch of organs from him without killing him and then release him. This is kind of splitting the negative impact of harvesting with taking the time to heal him up afterwards before cutting him loose.

Vote Two: Research Post Quest. Should we take this on, or leave it until we are better equipped?

  1. Vote A: Ignore it. We are strong enough yet and need more weapons.
  2. Vote B: Risk it. Send as many people as we can equip weapons too and bring back as much as they can carry.

Vote Three: Designate a Mod. Who should get the Mod title? This person gets bonus abilities in healing and converting people.

  1. Vote I: Fresh.
  2. Vote II: RK
  3. Vote III: Anthraxus
  4. Vote IV: Mr. Nobody
  5. Vote V: Suranna
  6. Vote VI: TCat
  7. Vote VII: Endmaster

Rimworld: Anomaly 2 CYS Gazette Galavant Ep. 2

13 days ago
These votes will close on 8-26-25 at 10pm.

Rimworld: Anomaly 2 CYS Gazette Galavant Ep. 2

12 days ago
This vote will close in 45 minutes.

Rimworld: Anomaly 2 CYS Gazette Galavant Ep. 2

13 days ago
1. Option 1 for not involving slavery or blood.
2. Option 2 because the reward can be worth it. Good luck.
3. EndMaster.

Rimworld: Anomaly 2 CYS Gazette Galavant Ep. 2

13 days ago
  1. Option 1 seems to be the only one without longterm negative impact to mood, so I'm voting for that.
  2. I'm not falling for that, not after last game. Vote A.
  3. I was initially going to vote for End, but seeing as he hasn't been converted to Cystianity yet and we don't want to spread the wrong ideoligion, I'll vote for Fresh. She seems to be doing the most conversion attempts so far and has the highest social skill.

Rimworld: Anomaly 2 CYS Gazette Galavant Ep. 2

12 days ago
For End and TCat, that promotion (and their recruitment) would only occur after they have fully converted. Tcat will convert on the next attempt. End will take 2-3 more, but will happen in short order regardless.

Fresh does have the highest Social skill across the board, which probably should weigh in her favor.

Rimworld: Anomaly 2 CYS Gazette Galavant Ep. 2

13 days ago
1 B VII

Rimworld: Anomaly 2 CYS Gazette Galavant Ep. 2

12 days ago

I vote for 1, B, and VII

Rimworld: Anomaly 2 CYS Gazette Galavant Ep. 2

12 days ago

Vote 1: Option 1

Vote 2: Vote B

Vote 3: I for Fresh

Rimworld: Anomaly 2 CYS Gazette Galavant Ep. 2

12 days ago

Voting is now closed.

Results

Vote One: Release him. He is a converted Cystian and may spread our religion on his own out in the wild.

Vote Two: Risk it. Send as many people as we can equip weapons too and bring back as much as they can carry.

Vote Three: Endmaster

Rimworld: Anomaly 2 CYS Gazette Galavant Ep. 4

9 hours ago

We all arrived at the abandoned Research Post. It was a massive symmetrical structure of granite set among a grassy rolling hillside near a small pond. The anacondas immediately slithered into the underbrush, looking for wild things to hunt as we marched towards the closest entrance to the building, the north door. By the time we had gotten to it, one of the anacondas had picked a fight with both a cheetah and a bear.

Tattered banners flapped in the breeze on flagpoles to either side of each of the doors into the complex. Ancient alien printing could be barely made out on the shredded and tattered fabric, but without more context it was impossible to decipher what they may have said. The door opened with surprising ease. A long hallway with regularly spaced doors extended before us. Two light columns still shown towards the end of the hall. We spread out with the melee fighters taking the lead and the shooters covering them.

As Endmaster and the other melee folks opened the first door to reveal a small courtyard. The flagstones that had been laid were still mostly in place, although weathering and who knows what else had exposed a few spots of bare earth. As they were looking, with a meowing cluck, a genetic monstrosity recognizable as some abomidable chickencat launched itself from the shadowy ceiling. Anthraxus, Milton and Fresh all got hits on it in rapid succession and dropped it before it could be a threat. A quick peek showed that the other door also opened onto a small courtyard, in even worse condition than the first.

The next two rooms proved to be filled with ruined ancient equipment and unidentifiable steel slag chunks. Other than the light tubes, nothing seemed to be even worth salvaging. All the internal electronics were rusted and corroded, but at least no other monstrosities were lying in wait for us.

Finally, we opened the southern door to reveal the heart of the research post. A huge archowomb, a unbelievably complex machine used to develop and force grow massive genetic hybrids. Based on some research I have done this is a key requirement for growing the crowning jewel of genetic manipulation - the archotech centipede. Given our slow research progress, this would be a VERY long term objective, but would pretty much remove all military concern for most things. It and a mechanoid chip, another critical piece of genetic manipulation hardware, were the only useful things in the center of the base. The westernmost door was oddly cold, and we intiially overlooked the doors that opened into non-cardinal hallways, so we decided to head east first. We had barely stepped into the eastern hallway when were were greeted by the baleful neigh and skitter claws of a massive Spiderhorse. Endmaster led the charge and the shooters opened fire. During the fight Endmaster was knocked to the ground, dropping the food and medicine he was carrying and losing his right hand.

The spiderhorse was cut down before it could cause any other significant damage. Hoping to find some glitterworld medicine in the ruins the group focused on exploring side rooms while Endmaster bandaged up his own wounds. Unfortunately the only thing worth salvaging that was found was a package of harmonoboosters, additives used during genetic manipulation work to help insure the desired gene expression occurs. By the time everything had been explored, Endmaster has tended his wounds and was ready to keep going. Fortunately, the spiked club he was using only needs one hand.

We went down the south eastern hallway, which opened into a decrepit lab. There was a genoframe on the floor, a needed component for any kind of genetics work although this one was obviously shoddy and worn. As we were leaving, planning to return after we had searched the rest of the facility, a wolf with a massive thrumbo horn emerging from its forehead charged at us from some hiding spot in the ruined lab equipment. It got a couple of grusome slashes in on Suranna and TCat, but no permanent wounds before it was slaughtered. To the south, we encountered a very ape-like Humanoid paragon. While they may be talkitive and personable in some settings, this one was mad with rage and presumed hunger. Other than the chickencat, this was the beast most easy to deal with.

Conversely, the Mantistanis that we found in the freezer hallway to the west was a true terror. It was only sheer luck and carful micromanagement of the melee fighters that let us handle the worst idea of the geneticists that previously ran this outpost without any crippling injuries. The freezer of the base housed ancient batteries that still held charge and functional coolers that held the freezer at an unbelievable -300 something degrees farenheit. It was so cold, we could use the hallway outside as just a regular freezer. The last beastie we had to deal with was a Thrumbolope, a bizarre combonation of a Thrumbo and a Boomalope. As fierce as the Mantistanis was, this creature actually scared me more as boomalope typically explode with noteable force when they die. As this beast was even larger than a fully grown boomalope I was genuinely concerned that it's death might destroy a significant portion of the base.

Fortunately, this fear proved mostly unfounded. We were lucky to down the thrumbolope and have time to back well away before it bled out. The explosion when it died was enough to rattle the walls, but actually did far less damage than I thought it would. With all of the genetic monsters cleared we took some time to treat our wounds and organize the loot we recovered and some of the stuff we salvaged from the area.

Just as we were setting to trying to strip the place of anything worth hauling away, we found out that a pack of mechanoids were nearing our location. Fighting them is certainly not worth the risk so we have a suddenly shorted timeframe to scrap what we could. It was a shame that all of the genetic monsters here started to rot as soon as they dropped, as several of them would have provided dozens of meals worth of meat. Just as well, who knows what that might have done to our own genetics.

Even as we were focused on packing up everything we could, Rimworld never stops. Glancing up through the permanent but still always fascinating aurora in the sky, we could faintly pick out minute flashes of light as some number of spaceships flared into combat far, far overhead. While usually something we could ignore, there was always the risk that great flaming chunks of space debris could fall anywhere on the planet. Not that anything could be done about it as all of the colonists had left on this expedition, but I looked back at our home base. Much to my surprise, not only were there a few chunks of space debris that had landed near the base fortunately without starting any fires, but several survivors of the space battle had crash-landed in the general area. Unfortunately, they were all critically wounded and there was absolutely no chance of the gazette staff getting back in time to save them.

We finished gathering and organizing the loot and headed back for home. There was a surprisingly large amount of genetic manipulation supplies left in the base, as well as a sizable amount of hempcrete and steel. We loaded up as much as we could and left the area well before the mechanoid threat closed in. The march back took two and half days, and we chose to push for home due to low food supplies. We'll run back out to the nearby ruins soon enough.

Just a few hours before we got back to the base, we received notification of another delapidated genetics research lab nearby. Knowing what such a lab is likely to yeild should prove interesting to the drive to follow up on this second lab. I'm not sure when it happened, but apparenlty a couple of cargo pods dropped some simple wooden weapons near the base. Literally less than an hour outside the base a single british shorthair cat, driven mad with disease, ambushed the group. It was destroyed quickly, but not before it manages to scratch Fresh's foot. In the rush to get home, we did not take time to treat the wound. Of course this lead to a full blown infection by the time we actually got back home.

As everyone starts to unload the loot from the expedition and Fresh gets someone to look at her infected foot, the mood of everyone, even our prisoner convert Bezro, is hopeful and pleased. Bezro tagged along on the trip and was very well behaved. I don't know that any real progress on his conversion was made during the adventure, but having him along allowed for a little extra weight and made sure he didn't starve to death while everyone was gone. Just as we wrap things up for this update and plan for the next, an entire flock of ducks self-tames and comes waddling up to the base. Guess we need to build a pen real quick as ducks are a great source of both meat and eggs and breed quite quickly.