Every game has different storyline. Which one do you think has the most memorable and touching storyline?
Personally, Metal Gear Solid series has the best and touching storyline. Solid Snake and Big Boss are my favorite video game protagonists, and Revolver Ocelot is also great.
One of the missions in MGSV touched my feeling... hard. Quiet's ending was also sad.
I think the Halo universe has the best storyline. It's incredibly interesting and action-packed, but at the same time, there are many sad parts mixed in. I also like how Grunts fly around after you shoot their backpack.
Planescape: Torment. No other game even gets close.
edit: To The Moon, FF6... HALO!? Get out of here, guys.
Post-2010 Halo is garbage. But before? Mastahpieces.
Best Story: Undertale. It was good enough to make me slog through hours of tedious, boring jrpg "combat" and and equally tedious, frustrating, repetittive bullet hell (And "Hell" is an understatement. More the bullet equivalent of the the deepest, acid-filled-pits of tartarus) just to get to the ending. That's some good story-age there.
Best story balanced out by Gameplay: Bloodborne
Best story actually told by Gameplay: Firewatch, constested by the game with Mike Aruba.
Best story for a Triple-A: Still Bloodborne, contested by MGSV.
Best attempt to Bring an Enormous, Ongoing Lore to the Masses in a Very Good Game: The Witcher 3, contested by MSGV.
Most Awesome Lore in a Game World: The Elder Scrolls
Biggest Missed Opportunity for Lore in a Game World: Elder Scrolls Online. They must've needed a fucking orbital satellite to jump that many fucking sharks.
Finally someone else has some taste.
What is Planescape Torment?
It's a bioware game, but it's interesting for reasons other than classy porn.
Not a Bioware game. It uses a modified version of Bioware's Infinity Engine, but it's developed by Black Isle and published by Interplay.
MGSV is great. But MGS3 has the best feeling and emotion for me. One of the best games ever.
Dark Souls series is my favorite fantasy games so far. For me, their lores are better than Skyrim.
Second sight was a good one.
OH! AND THE MAGIC CIRCLE! Man, that game was funny and sad as hell!
Blue Dragon. It starts with robot sharks and ends with you fighting the apocalypse incarnate, nevermind the countless tearjerker moments and satisfyingly unexpected plot twists.
Then, there is Chrono Trigger, with hours worth of optional character development and at least one quest that, depending on previous actions, can result in the permanent loss of one of the playable characters. Honestly, this game had more butterfly effect than fanboys try to claim Undertale has. Also, I really love how the characters react to a certain endgame revelation: "Oh...oh my god...our entire existences are completely meaningless...well, whatever, let's just kill this fucker."
<3 So much to love about CT. Never heard of Blue Dragon before, though.
Yes! Blue Dragon! That game was my childhood!
I would say the dragon age series. throughout the 3 games and the dlc for them the story is extremely intertwined with each other. Bioware even made it so that your choices in each game effected the story in the next. If that isn't a good storyline then what is?
I actually ran across something while playing dragon age origins that kinda reinforces my idea that the dragon age series has a good story. In the dlc called "A Witch Hunt" you have to find some info in the library at the Circle Tower that will lead you to Morrigan. One of the books in the history section of the library references the original spread of the chantry by an order whose emblem was a black eye on a sunburst pattern. In Dragon Age Inquisition the Inquisition's emblem is a black eye on a sunburst pattern, and if you talk to Cassandra she will tell you about the original Inquisition and how they were the ones who originally spread the teachings of the chantry through the sword. They then laid down their arms and formed the Templar Order. This is a insignificant piece of filler that they dug back up to use when they decided to make a game about the Inquisition. Bioware might not be everyone's cup of tea, but you have to admit their dedication to the fluidity of the story and lore is outstanding.
Red Dead Redemption.
No other game lets you make unicorns out of horses and throwing axes.
I have to admit, as convoluted, hammy, and ridiculous as it often gets, there is something about Kingdom Hearts that makes me want to see it through to the end.
Probably because of all the more developed characters than the sociopathic, white-knight serial murderer everyone lauds as the Hero of Light you usually play as?
Got KHUX on mobile?
I can't believe no one has mentioned the Legend of Zelda Ocarina of Time or Majora's Mask yet, they have great stories...even though the main character doesn't talk
Oh, certainly, but you can't leave out Wind Waker and Twilight Princess.
Very true, so let's just say all the Zelda games should be mentioned
Really? The original had no story other than "you're a green dude with a sword and a shield off to save the princess." A Link to the Past had pretty much the same concept, albeit with a bit of dialouge to tie it together. OOT was the exact same concept, but this time it had more and more dialouge with only a bit of it having a point, but I will give it points as without it there wouldn't have been Majora's Mask (which is one of my favorite games).
When I first played the original, the princess felt like an afterthought. I was after all those magical golden triangles. No telling how much I could get off those things on Craigslist. Then I had to kill Gannon just because, if he was dead, then maybe I could buy the little island I was on with all those craigslist ruppees. That sweet princess poon was just an afterthought.
A Link to the past and OoT were the same thing, albeit a much more linear experience with about 10 pages of fantasy babble shat down your neck every time another sprite opened their mouth. I don't need to know all these gibberish fantasy names. Give me a sword, a shield, and then point in the general direction of a big overworld where hot blondes, badass weapons, and expensive macguffins may be found, and that should be all the motivation a player needs. I don't want this shiny thing because I need it to rescue one of the Ten Frolicking Trollops of the Sacred Sky Pentameter, (They're all well and good in their own right, but the trollops can be introduced whenever they become important. Mission Briefings are for Knights and Secret Agents, not Adventurers!) I want it because it's shiny and it shoots a hook with a chain on and I can put out some poor bastard's eye with it. Or, alternatively, I want it because some price-scalping asswipe is holding it over my head bragging about how fucking expensive it is.
Majora's mask fixed this by keeping the dialogue short and managing to get us engaged with the characters before they started feeding us exposition rather than feeding us ten bales of shredded MS Word documents with the words "Magical", "Sacred", "Powerful", "Ancient", "Temple" and "Zelda" written over and over again and a bunch of other fantasy-sounding things put together by whatever characters were left.
Twilight Princess and Wind Waker preferred to deal with this problem by doing the exact same wrong thing as their epilogue-spewing predecessors, but fixed it by cutting the majority of the crap and making the characters charming and the concept intriguing. The story still boiled down to, "Link must fetch the 32 fragments of Hercule's mystical wang of water-dowsing to defeat the Big Bad", though, and there was absolutely no guarantee of royal pussy afterward, but it was fine.
Then Zelda: Skylander's Shank showed up just to warn us all of what a gigantic, slow diarrhea session that the next game was going to be, and, lo and behold, Hyrule Warriors, the greatest possible shit that had ever been taken on any possible sort of coherent canon that Zelda ever had, sprang forth straight from the puckered anus of Nintendo as it wanked silently in some desolate corner of an alleyway in Japan and smacked some orphans in the face as it flew by. And that's not even half of what's wrong with the story!
HAH! HAHA! BWHAHAHAHAHAHAHAHAAA!
Hotline Miami FTW, at least if you like surrealness over cohesiveness like I do. The sequel ties the loose ends together, but it loses the original's 'story being told through the gameplay' thing of course.
I'm really excited for what Persona 5 will offer in terms of well, everything.
Atlus never disappoints, even with dancing spin-offs.
Fallout New Vegas is one of my favorites, due to the branching storyline/multiple endings. (yes i know I'm trash.)
Undertale, Chrono Trigger, and Majoras Mask would also have to qualify for me.
I love all of those games, especially FNV and Chrono Trigger.
I have to say, I liked the MGSV storyline too. However, I have not beat it yet. I did not know that quiet's ending was sad. *Sigh*
Telltale's The Walking Dead Season 1. That game relies on you to become attached to It's characters, then kill them off, or just make them disappear for a while (Kenny) and you play as Lee Everett, during the zombie apocalypse. You really experience what It's like to protect a group, protect the little girl Clementine, Trust others, learn who can be trusted. Live in the drama and dystopia of The Walking Dead Universe. It is really a truly compelling and impacting experience, you become emotionally attached to the survivors, and when Lee finally dies, it is very upsetting. If you don't cry when Lee dies, then you are probably heartless.
Lee was his own character, but over the course of the game he becomes distinctly you. When Lee was killed off, I wasn't crying for a beloved character, I was sitting there like I sit and watch most video games thinking "Shit, I died..."
True, I can see that, but if you allow yorself, you can become emotionally attached. I felt like I was Lee, but I knew I wasn't, and I knew that once he was bitten, it was all over. His actual death was so much more than the in game deaths you might occasionally make, this time, he was really gone. It wasn't like losing a beloved character, or even dying in a video game, It's almost as if you lost a part of yourself with the most bad ass character since Daryl and Michonne the walking dead has had to offer.
It feels rushed though. There are so many potentials in MGSV and things that they can improve. Dispatch missions are meh, and where are the Mujahideens? MPLA? UNITA? Or maybe... CIA agents?
I miss Peace Walker where A-S rank combat staffs are more effective and dispatch missions were more fun. That, and Metal Gear ZEKE (I can't ride a Metal Gear, but at least it can act as a good warm up for bossfights). Battle Gear should be like ZEKE.
Snake is pretty much the best soldier once you upgraded all his arm upgrades. That, and rocket puuuunch! Oh, and also Infinity Bandana.
I still like my Razor Hedgehog and Panzer Lion though. They're S rank soldiers, and I play as one of those guys whenever I'm bored playing as Big Boss.
At endgame, most enemy grunts are A+ and A++ ranks. The highly skilled soldiers are all S ranks. It's common to find enemies with at least A rank in combat, and I'll tell you... they are much deadlier than lower ranked ones. They can hit me accurately on more than a hundred meters away while I'm taking cover behind a rock, and they have better vision and hearing. Also, they replace their 5.56mm assault rifles with 7.62mm ones. The AK-74 being turned into black painted modernized AKM while M16/FNC being turned into FAL-like battle rifle. So you might want to invest more into the UN-ARC assault rifle family.
I haven't play it for more than two months, and I still remember all this shit. I guess I have a good memory on things lke this.
Undertale and The Walking Dead season 1 for me.
Oh, someone else who's played Wolf Among Us. Yeah, I liked it, too.
Oh hey! Two other people who've played Wolf Among Us!
Didn't like the cliffhanger ending, but the rest was a nice experience.
How about that! Three others who've played The Wolf Among Us. Doubtless one of Telltale's best.