Say hello to the most ambitious Item and Script driven adventure on the site. Designed to showcase the Advanced Editor’s Item and Scripting prowess, Dungeon Stompage is a dungeon fantasy adventure, featuring:
Fun Facts About The Game:
Special Thanks To (For their invaluable feedback and playtesting efforts!):
Cheat Code (Chest Puzzle Answer) ---> Answer!
Damn you- I was going to do my work and be productive today!
I beat EVERYTHING. Everything except the FINAL room. If I could get help/hints on that last riddle, it would be greatly appreciated.
I'll PM ya with some hints :)
For tips: Use the least chance to get hit as much as possible. There is only a limited amount of enemies, so recovering your health is a privilege.
Buy the lantern as soon as possible. The majority of the game needs the lantern to get past locations that are MANDATORY to beat. The grappling hook is a necessity for unlocking almost every optional part of the game without risk.
Sell unnecessary equipment at all times. That extra gold can be saved up for life-saving gear and powerful weapons.
Instead of spreading out your skill points evenly, specialize in a primary and secondary skill. Most of the skills you don't have can be easily be substituted by an item.
Congratulations Swiftstryker on having the High Score (172980) - Now if only we could get the comments to show them again :P
tips: melee is better than ranged. Spot is the most important skill. Most of the enemies are undead, so the mace is really good. Also if you have good enough climb then you don't need a grappling hook. Also GET THE LANTERN Last, but not least, sell what you don't need.
I'd add that you do need the Grapple Hook for the Crypt section of the dungeon (it cannot be accessed without it). As for the rest, you can get by without it, but there are some hidden uses for the Grappling Hook that you might find useful if you've discovered them.
Some folks have already asked about a second Dungeon Stompage adventure. I'm going to need to finish up some of my other projects first before jumping into something like that.
But I did have an idea about how I could logically expand the current game just a little -
What if I included (with his bones) a Treasure Map to the dragon Serpent Fang’s old Lair? That way, once you finished up with the Dwarven Stronghold, you could go try to find the old dragon’s lair using the map – which would of course be filled with a couple of nasty new denizens (and probably an old relative or two)!
The village mayor is a badass boss.
Darn it - I found another handful of bugs, so I'm going to take the game down temporarily and fix it. Most of the bugs are really minor, but one does effect the story -
It was causing you to not be able to enter the Specter's Lair after defeating him with the soul reaving greatsword...
My apologies to anyone who had a saved game going, sorry about that :(
OK, I've finished the Update and Re-Published the game. Good to go now =)
I've found pretty much everything except the final riddle. Could I get some hints also please? Awesome game! :)
Hint: The first two numbers are 12
Hint: If you haven't tried using the x-ray potion, I suggest you use it in rooms of key importance. No matter how high is your spot skill, you'll never find all the secrets with it.
Thanks to urnam0 for discovering a second solution to the puzzle chest. I'll need to code it into the game, but until then, if you have a problem withe the puzzle chest, PM me and I'll give you the working code =)
Thanks to madglee, I think I'm going to put a 'Hint Link' with the Puzzle Lock, or maybe put in a way to break it open through subtle Item Use...
how do you open the chest also how do you keep the book for yourself instead of giving it to that wizard guy at the tower?
October has found a few bugs - I'll throw these in with my next update =)
OK, I'm going to run another Bug-Fix. Once again, I apologize for anyone that loses a Saved Game, but there shouldn't be too many more of these and it really will make the game more enjoyable =)
All right! I fixed the bugs, added urnam0's solution, and re-published. It's amazing how many little things there are to keep track of in a game like this!
I also added a better Explanation/Clues to the Infamous Puzzle Lock of Doom (and noticed that no one was getting the original clues in the first place, due to an error in the code that checked your character’s Brains Stat.)
I also added a few lines to account for trying some other Items on the chest, but the most helpful will still be the potion of you know what =)
Dungeon Stompage Expansion Pack!
I’ve received a lot of feedback wanting Dungeon Stompage to be longer, so I’ve outlined a Dungeon Stompage Expansion Pack that I will add to the current game in a month or two (after I wrap up my Zombie Game).
The Expansion is contained in a Treasure Map; that you find in the Evil Sanctum of the Dwarf Lord Thormingul. It shows the original location of the Dragon Serpent Fang’s lair.
Once you Officially finish the original game (via the Village or your Home), you will unlock the Treasure Map, which if ‘Used’ will open the Expansion Pack.
If Raven lived in your Ending, then you will have the Option to continue playing with your Experienced Raven Character – or – start new as the half demon love child of the Succubus (see below).
If Raven Died (or you decide you’d rather), then you get to play as “Tempest”, the half demon love child of the Succubus and Raven (if Raven was male) or Kragen (if Raven was female; or completely avoided the Succubus in the first place).
Raven will be a God-Like ‘power gamer’ by this point, and Tempest will be an inexperienced yet formidable half demon spell-caster (having been schooled by his/her mother the succubus, courtesy of the Oblitterum Nomeno).
Basically, fifteen years later, Raven or Tempest discovers/rediscovers the forgotten Treasure Map and decides to go see if the Dragon’s original hoard is still there.
What follows will be a Wilderness Adventure with a Dungeon Crawl (or two) and a boatload of nastier Monsters and Trapage to defeat. (And no search for Dragon’s treasure would be complete without a fearsome Dragon to fight!)
Can i haz pet dwagon? He's so FWUFFY!
Hmm... Maybe you could find an egg...
Ooh - cferguson984 stomps into the lead with an astounding new highscore of (212180).
Swiftstryker (Score of 172980) is bumped to second place...
I may know who that is...
Wait, I can do better!
Congratulations to Swiftstryker for finding the Chrome Hubcap!
By the way, using your awesome technique, I've amassed about 32k points by ----- the ----- 300 times. Plus, I've found the extra stock from the MVM.
I found another minor bug, where in one particular case, if you snipe at the ghouls from above, your ranged weapons do not take you to the page where it describes your sniping. Rather it takes you to the default (out of combat) weapon pages, while simultaneously damaging the ghouls as if you really were sniping them.
Because of this, you can kill the ghouls dead by sniping, then leave and come back to be attacked by them again (even though they are dead) – but then you can click on 'Finishing Move' to wrap them up for good.
I’m going to fix this, but not until I’m ready to add the Expansion Pack.
I’ve had a few Comments about the Ranged weapons not being as effective as the Melee weapons.
I’ve looked at this and don’t really see where this is True (if you are focusing on the Target Skill correctly).
Sure, if you max your Melee Skill and ignore the Target Skill, then your Ranged Attacks are going to suck. (Ranged Weapon Damage is also derived from the Target Skill). Also keep in mind that BODY boosts Melee, while BRAINS boosts Target (And BODY also boosts the Bow)…
However, on a side-by-side comparison with the correct Skill at 10 (Superior) –
Clearly, the Crossbow is best vs. Armored opponents, the Flail vs. Undead, and the Battle Axe is best Overall (but only by 2 points vs. the bow and an average BODY score).
When you take the Spirit Thorn Long Bow vs. the Soul Reaving Greatsword –
Here, the Spirit Thorn is much better suited for Undead, while the Soul Reaver is best against the Living.
I said it felt weak based on my combat experience with it. The very first fight I got killed, mutiple times, regardless of how I did it when I used the sling. I only didn't get killed after chuging a potion, which I didn't need to do the first time when I went with melee (and I had a higher target skill than melee).
Second fight went the same way, and I only was able to beat the tentacle porn boss by chuging a couple of potions. Whereas as melee I just demolished that boss.
Third fight, again went the same way. Only way I was able to beat the ghouls was by using pikachu.
Luckily, after I killed the lackey I was basically unstoppable, but up until that point any battle felt really in my enemies favour. Maybe adding another early ranged weapon (for like 150 or something) as an alternative to the sling would help. We basically go from the starter weapon to our end-game weapon with no real inbetween.
"tentacle porn boss" – LOL *snort!
You make a very good point about the Ranged Specialist and a very limited selection of weapons. I think I’ll make it a point to expand the options a bit for the Expansion Pack.
Let’s see… how’s something like this (in order of increasing potency)?
Javelins (1/2 armor piercing)
Assassin’s Handbow (a hand-crossbow with poison bolts)
Repeating Crossbow (no armor piercing, but multishot?)
Greatbow (bow with armor piercing)?
On the Melee side of things, I’m tempted to add:
I like throwing knives, Javelins, repeating crossbow and the greatbow additions.
Throwing axes seem more like an inbetween for melee and ranged. Assassin's Handbow sounds good in theory, but due to you having really low health compared to the enemies in the game it's probably in everyone's best interest to just to kill the things as fast as possible.
I think Greatbow should just be a high damage bow, and crossbow should be the armour piercing. Maybe give greatbow a chance to stun the enemy?
Melee additions seem good to me.
For the Assassin's Handbow, I was thinking it would do a low enough amount of standard damage that you'd be tempted not to use it, but then give it a 1 in 6 chance every hit of totally messing up the enemy with like 150 DMG or something like that...
So, basically it has a chance to critical hit?
I think you'd either need to make the chance something higher like 1/20, or reduce the amount of damage for it to be fairer.
How about the Bastard Sword? It has decent damage regardless of your melee skill, about on par with the long bow.
Another good one is the flail. Consider it an upgrade to the mace.
Bastard Sword is cool ,but we already have a Flail in there (you totally missed out on the flail-trip option) =)
Wait, DRAGON WEAPONRY!
Well, since you are going to be infiltrating a Dragon's Lair, there will definitely be some decent Magic Weapons to find / loot from the dead =)
*gets impaled from the mouth and out the spine.*
Bwhahaha, from what I hear, BZ is currently on a mind-numbing writers block. Part of the reason he's writing another game ATM.
i reaaly would love the code to the puzzle box because i am to much of a idiot to notice the thing that helps me figure out what im supposed to do please help thank you for possibly helping bison
PM sent :)
I dont get how the code works. I've tried a few different things that seem like they should work, but dont....
There are actually 6 correct answers to the Puzzle Chest, but I was only aware of 2 of them when I published the game.
Only 6? I found 10 solutions for that puzzle.
Feel free to PM them to me then haha! ^v^
There's really 1775 links? O_O I ended the game pretty fast.
This (The Puzzle Chest) having been such a pain in the ass for so many, I have now included the answer in this thread:
This is a pretty cool button
What's the answer to the chest code?
The button is the answer my follicularly festooned friend.
NO MORE RIDDLES BZ
Mayhaps you cannot press the button?
Alright, just give me the farking magical answer already!
Vas is dos?
Is the magical number,~,~ naive sir. ~.~
You cannot let your emotions cloud your judgment! Go! Dive into the numbers and seek out your destiny!
Of course! These numbers are the number of feet in the Ocean!
Ah. But you are getting very close. Yes! Yes, that's right! They're the magical numbers to BZ's magical chest!
Eeew, why do you know the numbers to BZ's chest?
Well, that's because we are very close, that's why, of course! You will never understand such intimacy!
I hope not.
You hope in vain.
You weren't the first he confided his magical numbers in.
You- you too?! Ah, he never told me there was another...
That number doesn't work anymore
That's because, numbers, like people, change.
Thats a bummer, no chance I can get the new answer is there?
Not a chance in hell.
Ah I see your that guy . . . ok I'll figure it out.
You better. Or else.
LOL or else I'll not open the chest?
Exactly. You're a smart one.
That's what my momma tells me!
That's cute. ;P
Just PM BerkaZerka.
But it should be: 12864 . No idea why it doesn't work for you.
I got it to work thanks!
AHHHH!!!!!!! I don't get the chest! I've done everything else though. All help appreciated. Thanks!
Click teh button
Here. I give you answer again. 12864
Where is the chest again?
Edit: Nevermind, I just needed to make Raven less mind-blowingly stupid with that special intellect manual so he could find the damn thing.
Edit edit: And 12684 poisons me to death.
Didyou move the trap?
Oh, shit, how? What does my spot stat have to be at? (My Raven is terrible in most of the Brainy stats.)
Buy the xray potion
That works with things that aren't doors or walls!? I feel so lied-to!
Judging by how complex it is, it's pretty clear that there are more than 1570 lines of script. I'm pretty sure berka mentioned that there was a thousand line script somewhere (pretty much almost repeated code, but whatever).
If it could be done with 1570 lines of script, I would have tried to copy and paste it by now.
Yep, 1570 Scripts (mostly the same dozen or so actual Scripts, but on all sorts of different pages and Links) .
I beat the game in 20 minutes!
Good for you! I bet you feel really accomplished, don't you? :)
can i get a hint for riddle 2. and can you give me pointers. i want to do something like this for my contagion game
I want to make my game where you make your own character and have relationships as you test your luck in surviving the zombie outbreak
Sounds like a nifty idea! The challenge will be learning to script. And it's not something you can skip, if you want Stats and Dice Rolling Combat in your game.
Not to try to put you off it, but it is also a lot of work scripting something complex, like what is behind the scenes in Dungeon Stopage.
Each swing of your sword runs a script over 300 lines long...
XD yeah tell me about it. im reading the infomation they have up and im like ok... First i have to get the stats down. im trying to make it where you must eat, drink, rest, and scout for supplies or you'll die
The answer doesn't work on the puzzle chest for me.
you need a poiton of xray to live the code works but with out it you die
This sounds very promising for a role-playing dungeon crawl type game. Probably goes a lot faster than a tabletop D&D game you'd have with your friends where the hours drag on because everybody has to stop and role dice and manually add and subtract numbers. So is this like a happy medium between Joe Deaver's Lonewolf gamebooks and the old text-based Zork computer games?
I'm not sure if you're aware, but this game was actually released ~5 years ago :D
This thread's just been necro'd.