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CYS Monthly Gazette - 8 January 2026

22 hours ago
Commended by Will11 on 1/9/2026 8:32:21 AM

Hello CYS!

Here is our first issue for the month, but you can expect another one from the CYS Monthly Gazette pretty soon!

Thank you all to Wildblue and Darius_Conwright who agreed to be interviewed for this month's issue!

Thank you to all the staff members who continue to show their support with their amazing work: RKrallonor, Suranna, Yummyfood, Anthraxus, Benholman44, Mystic_Warrior and Will11. In the interest of improving our format, we'll also be uploading the text of all the articles below this post as well.

The pictures here are clickable! If you want the slideshow of this article, here's a link.

CYS Monthly Gazette - 8 January 2026

22 hours ago

An Interview with WildBlue? by Benholman44

BH: How did you find the site, and what motivated you to stay? Was it the forums, a particular article or storygame, etc.?

WB: My cousin found it first and sent me the link. We were originally going to make a game together based off a race of dragons we'd designed, but that didn't end up going anywhere. I remember using the forum a few times, I spent a long time trying to do something really tedious with scripting that BerkaZerka helped me with. But mostly would lurk and come and go a lot especially in 2020-2021 when things were a little crazy with moving states in the middle of the pandemic. I really like the atmosphere of CYS but it was a little intimidating when I was younger.

BH: You wrote your first storygame last year for EndMaster's crisis contest. Is there any lessons or successes from that you plan on applying for this year's prompt contest? Anything you'd like to do differently?

WB: That wasn't my first story, I had a "utopic" story for something Mizal did that was mostly a scripting test, and a story about a girl in a thieves' guild for another Endmaster contest. The thieves' guild game just like the crisis one I had to cut too short and quickly wrap up branches. My problem with all these contests is getting an idea I like and starting it but then dropping it too long while I don't check the site awhile or do other things. I'm trying to avoid that with this current one.

BH: Speaking of the prompt contest, your prompt was one that seems vastly different from The Fury of the Forest. What motivated you to pick that prompt in particular? Any ideas for how you want to implement it in your upcoming storygame?

WB: That was a prompt I'd picked previously and failed to turn anything in for. There are a lot of historical books set during the Civil or World Wars that have a similar theme that I've enjoyed though. (Little Women might be the most famous, and The Scarlet Letter is sort of similar.) I'm trying to do something that's not so heavily fantasy based, I don't have time for enough research to do a fully historical story (that was my problem last time) but I think that sort of setting makes an interesting different mind of conflict. Where there are social challenges because women weren't allowed to just go out and get a regular job if they were struggling.

BH: You mention on your profile that your accomplishments include laughing at Wardens. Any thoughts or amusement on the current Warden Rebellion? Have you had a chance to bond with our noobs SpecialOlympic or stories_unwritten over your dislike of the Warden Order?

WB: Hey, I got a commendation for that! And I'm rooting for those two, I find the whole thing pretty funny even if I'm really more focused on getting some decent games in my profile right now to get involved.

BH: Outside of the prompt contest, any upcoming stories, goals, or other plans you'd like to talk about?

WB: I'm planning to do more Thunderdome duels this year to improve at writing, I think I'm only just passable right now (even if better than most people I know in real life) and the problems obviously are more obvious in short stories from looking at the feedback. I also am working on a equal to Fury of the Forest, but that's a pretty dark setting so I also want to go back to the Redlion Thieves' Guild one and the happier one I started out trying to make that would be good for kids. There's finishing my Edutainment story as well, but mostly I just want to redo or reboot some old ideas this year to have solid high rated games in my profile. There's one about a vengeful dryad I wrote 11k words for on Infinite Story too before my account got hacked, it's my biggest idea but I never have been able to make myself redo all that.

CYS Monthly Gazette - 8 January 2026

22 hours ago

The Hinterkaifeck Murders by Will11

Elderly Bavarian farmer Andreas Gruber stood awkwardly before his neighbor Lorenz Schlittenbauer.

“Lorenz, I know you and I have argued in the past…” Andreas began.

“Because you refuse to let me see either your daughter Viktoria, my lover, or Josef, the baby we had together, even though I pay money to you to help support the infant?”

“Well, you did accuse Viktoria and I of incest in a court of law…”

“Because it’s true! You went to prison for it seven years ago and Viktoria told me you have started molesting her again!”

“I knew it was a mistake to come to you,” Andreas said, turning away. His neighbor sighed.

“Just tell me what you want Andreas.”

“Something is wrong at my farm, Hinterkaifeck. You know that our maid Kreszenz Rieger quit six months ago because she heard sounds in the attic at night and thought the farm was haunted? Well, the ghosts have come back. Yesterday I found footprints in the snow leading from the forest to the door to our machine room and the lock on the door was broken. I found no one within. I heard footsteps myself in the attic last night but when I went up there was nobody there! Keys have vanished, things have been moved. I found a newspaper from Munich in the house that none of us have bought. I feel like my family and I are being watched…”

“Do you want to borrow a gun?”

“No. I don’t know what to do, I just don’t feel safe.”

Andreas returned to his home and that night tensions spilled over into a family argument which led to his daughter Viktoria fleeing the house to be found hours later wandering in the forest. Her father managed to persuade her to return home.

The next day, Friday 31 March 1922 a new maid, Maria Baumgartner (44), arrived at Hinterkaifeck accompanied by her sister. She met the Gruber family: Andreas (63), his wife Cazilia (72), their adult daughter Viktoria (35) and her two children, Cazilia (7) and Josef (2). After a cup of tea Maria’s sister left in the afternoon. She was the last person to see all six inhabitants of Hinterkaifeck Farm alive.

At 3am on 1 April, farmer Simon Reiblander was walking home through the woods near Hinterkaifeck when he saw two men he did not know. The strangers turned and hurried away from him into the woods as he approached. Several hours later coffee sellers Eduard and Hans Schirovsky visited Hinterkaifeck to try to sell their wares. They knocked on the door and windows of the farmhouse but no one replied. They walked around the farm but saw no one. The gate to the machine room was open but they didn’t go inside and soon left.

On the night of 1 April artisan Michael Plockl walked past Hinterkaifeck and saw smoke rising from the chimney above the kitchen oven. An unknown man approached him holding a lantern high but something about the man scared Plockl and he fled. On 2 April the Grubers didn’t go to church in the nearby town of Waidhofen for Sunday Service as they usually did. On 3 April little Cazilia did not go to school in the town and she wasn’t there the following day either.

On the morning of 4 April mechanic Albert Hofner visited Hinterkaifeck to repair an engine. He found the farm empty and after waiting for an hour got on with the repair, leaving six hours later. Soon after he left, around 3.30pm, Lorenz Schlittenbauer’s son Johann (16) and stepson Josef Dick (9) visited the farm but also found it empty. They returned to report this news to Lorenz. Remembering his earlier conversation with Andreas, Lorenz recruited two neighbors and went back to investigate the farm later that afternoon.

The three men found all the doors at the farm locked, including the door to the machine room, and returning to the barn they managed to break down the locked gate. Inside the barn they found the bodies of Andreas, his wife Cazilia, his daughter Viktoria and his granddaughter Cazilia lying together under a pile of blood-soaked straw. All had been killed by brutal blows to their heads. Upon seeing his dead lover Lorenz returned to the farmhouse, broke open the front door and rushed into the infant Josef’s room. His worst fears were confirmed: the baby had been bludgeoned to death in his bassinet and the newly arrived maid Maria Baumgartner was found beaten to death with savage head injuries in her bedroom. As they left the Grubers’ dog began barking at Lorenz.

Lorenz and his companions went to Waidhofen where word of the murders was sent on to Munich. A police team lead by Inspector Georg Reingruber arrived at Hinterkaifeck on the morning of 5 April to find the crime scene had been badly compromised. The farm was swarming with curious townsfolk who had moved the bodies and various items – one had even started cooking a meal in the kitchen. The police officers had to clear the curious onlookers before they could begin investigating.

Dr Johann Aumuller examined the bodies and found all six had been killed by skull-shattering blows inflicted by a mattock. They also made a horrifying discovery: little Cazilia had survived her initial injuries and died several hours after the others. In her grief and pain, she had torn handfuls of her hair out and clumps were found in both her hands. Both the older Cazilia and Viktoria had also been strangled. Dr. Aumuller cut off the heads off all the victims and sent them to Munich for analysis but all six heads were somehow lost. The Grubers were buried headless.

Police found large amounts of money on the premises in plain sight, ruling out robbery as a possible motive. They failed to find the murder weapon but did make some alarming discoveries. The Grubers’ cows seemed to have been freshly fed and milked. Someone had eaten all the bread in the pantry and had apparently cut meat in the kitchen. The police believed that whoever had killed the Grubers had apparently remained living at the farm for a time.

The theory the police settled on was that the killer had lured the victims to the barn one by one by making noises or forcing the animals there to make noise. As the victims had entered, they had been killed, the killer had then entered the farmhouse and killed the maid and the baby in their beds. Others found that even loud noises made in the barn could not be heard in the farmhouse. Sniffer dogs found no traces and no murder weapon was identified at the time.

In fact, it wasn’t until a year later, when Hinterkaifeck was being emptied to be torn down, that the murder weapon was found: a bloodied mattock was discovered hidden in the farmhouse’s attic. At the same time a penknife was also found in the hay of the barn, though former maid Rieger claimed that had belonged to the Gruber family. The farmhouse was destroyed and today no trace of Hinterkaifeck remains except for a cleared space in the dense woodland that surrounds it.

Inspector Reingruber worked hard for decades to try to solve the mystery. His men interviewed more than one hundred people and built up a list of suspects that eventually included dozens of names. Andreas was despised in the local area due to his conviction for incest with his daughter Viktoria and his sympathies for the nascent Nazi Party, who were just beginning to gain power in what was then a fairly liberal part of Bavaria. There were many who may have wanted him dead but who would have also brutally slain three women, a child and a baby? The list of suspects is a long one.

Josef Bartle escaped from a mental hospital in Gunzburg a year before the murders: he possessed homicidal tendencies and was believed to have been in the area at the time. Viktoria’s husband Karl Gabriel (Cazilia’s father) was believed to have been killed by a mine in 1914 while fighting in World War I. His body was never recovered and some believe he survived to return to the farm and take vengeance on his incestuous wife, her children and family.

Brothers Adolf and Anton Gump were immediate police suspects: Adolf was fiercely anti-Nazi and was believed to have been involved in the murders of nine farmers in east Germany. In 1951 the Gumps’ sister Kreszentia Mayer claimed on her deathbed that her brothers had been the Hinterkaifeck murders. Adolf had died in 1944 but Anton was arrested and interrogated; he denied involvement. After three years of investigating the case against him was dismissed for lack of evidence.

Fritz Haarman, the notorious “Vampire of Hannover” was known to have been responsible for the savage murders of at least twenty-four young men and boys from 1918-1924, though named as a possible suspect he operated exclusively within Hannover and his method of murder (strangulation and biting through his victims’ throats) was different to that at Hinterkaifeck. Another lead occurred in 1971 a woman identified only as Theresa T reported that a friend of her mother’s had told her and her mother that her two sons, Andreas and Karl S, had told her they were the Hinterkaifeck murderers and that Andreas had claimed to have lost his penknife during the murders.

Lorenz Schlittenbauer also emerged as a suspect due to his possible motive and familiarity with the Hinterkaifeck farm. In 1925 he was seen visiting the former site of the farm, speculating that the killer’s original intention to bury the bodies had been hindered by the frozen ground. He was repeatedly accused of being the Hinterkaifeck killer and won several libel cases in court against accusers before his death in 1944.

The Gruber’s original maid Rieger accused brothers Anton and Karl Bichler and their friend Georg Siegl of committing the crime. Apparently, Anton had repeatedly told her that he wanted to kill Andreas Gruber. Siegl had actually carved the handle of the mattock that was used to commit the murders and all three were familiar with the layout of the farm from working there. Rieger also accused brothers Andreas and Josef Thaler, who were suspected of having committed several burglaries in the area.

Farmhand Josef Betz accused workmate Peter Weber, who he claimed had tried to recruit him into a plan to kill Andreas and steal his money. Finally, in 2017, author Bill James identified Paul Mueller as a possible suspect. Mueller was strongly believed to have killed a family in Massachusetts with an axe in 1897 and James linked him to numerous axe murders throughout the US including the notorious Villisca Axe Murders in 1912 (a crime similar to the Hinterkaifeck murders). James believes Mueller may have returned to his native Germany and committed the Hinterkaifeck murders.

More outlandish theories suggest local Nazis being behind the murders (though it is unclear why they would have wanted to kill one of their own supporters and his family). After all this time the true culprit behind the Hinterkaifeck murders will probably never be known but what do you think? Who do you think was behind these brutal and perplexing killings that took the lives of six people one dark night in the middle of a snow-covered German forest?

CYS Monthly Gazette - 8 January 2026

22 hours ago

Dining With Darius, the Duke of the Dutch: An Interview With Our Site’s Second Dutchiest Author by RKrallonor

RK: How'd you initially find the site?

DC: I guess that I was about ten or eleven years old when I stumbled upon chooseyourownadventure games in the Google Play store. Most of them were demos and had a paywall behind them. After I ran out of these demos, I tried to find games similar to these and thus stumbled on this site. Back then more gamey story games like MyVacation and Dead Man Walking had a lot of prominence on the main page. I remembered having quite a lot of fun playing them and spending a bit too much time trying to explore every nook and cranny of those games. Life happened and I forgot about this site for quite a while till I stumbled upon it again at the start of college. I wanted some English writing practice and always wanted to start a large writing project for quite some time, but never really got down to it before. This was the first site that popped up after a google search.

RK: You wrote your first story, Little Mage's Potion Shop, in 2021. For a first story by a new writer, it is remarkably vast and ambitious. Walk me through the process of developing this game. How'd you go about conceptualizing such a cool slice of game with many interconnecting mechanics? And what would be your advice to noobs looking to make a similar game?

DC: Haha, you do flatter me, but lots of decisions were made due to time constraints and pragmatism. Since I'd never written a story this big before, I wanted to create something that even if it wasn't fully finished, it would still have enough building blocks to be a decent story. So I came up with a structure where I was able to first write the beginning and the two main endings and add as much or as little of the middle parts (the whole room exploring part) as I wanted to. I used to play lots of storygames that had an emphasis on exploring new rooms and environments while solving puzzles, so this was how that mechanic came from. Implementing it was also quite a learning curve, because I had zero experience with programming. It was basically me drafting the entire story in Word along with notes to myself how these pages would link and interact in the story game and then looking up tutorials and begging for help in the forums since I had zero experience. I think the way it worked for me was to develop the story format and game mechanics at the same time so that they would complement each other better. For example, the whole game mechanic with the room exploration wouldn't have really worked if the protagonist was traveling to different places the whole time. My advice for beginners is to experiment a little and decide what kind of branching suits your story the most.

RK: You played a major role in the initial creation of the Thunderdome, and for many rounds, acted as the host. What was running the Thunderdome like? How'd you get into it? And what are your thoughts on what the Thunderdome has now become?

DC: I didn't play a role in the creation of the Thunderdome. It existed long before I even created this account and its first entries are still present if you dig through long enough. Mizal used to host them and I took over for a short time because I liked to read the entries first. I think the fun part about the Thunderdome is that you can see other people's approaches to the same prompt and their writing styles. It's also a much more engaging way to get feedback on your own writing and how to improve on your prose. Due to the format's competitive nature, it was also used as a way to solve spats between different writers on the site. It sometimes had the same feeling as wrestling with people placing bets and smacktalking beforehand, which was honestly sometimes quite entertaining to watch. I haven't been active very much this year, so I cannot say for certain what I think of its current format.

RK: You recently joined Prompt Contest 5, and you signed up for the prompt: A story about an abominable horror has come to a small town and that horror is YOU.? How are you feeling about this contest? Anything you'd like to share about your upcoming entry?

DC: I like writing horror stories, so I think this prompt is fun to do. It lends itself well for the implementation of unreliable narrators and interesting branching options. Since I don't have as much time anymore as I used to have, I will try to keep this project small. Let's say that I'm not in it to win it, but this is just a way to have some fun and get out of the shame pit.

RK: Your horror story, It's a Boy, is often simultaneously admired and is infamous for being one of the darkest and most edgiest horror stories on the site. I've read through it myself, and it is genuinely scarring. How'd you go from “Red Riding Hood” to It's a Boy in its final form? I imagine there was a lot of rewriting, cuts, and edits, that formed. And is there anything from the writing process of this story that you'd like to share with readers of the Gazette?

DC: I wrote this story just for fun after I had done two contest entries in a row. The idea came from an old writing prompt contest Endmaster had hosted. I did some research on the old ''Red Riding Hood'' fairytale and found that there were multiple horror stories inspired by this folktale. The original story was already quite gruesome and there were also some academics that said that it was an allegory for rape. So I only amped up the horror elements from the original to its extreme and thus It's a Boy was born. Originally Red Riding Hood in the first outlines was a girl, but I later changed it for two reasons. Some parts of the story wouldn't be as scary if the protagonist was a woman and I thought that it would be more interesting if a man played the role of a physically weak damsel. The hunter being Red Riding Hood's brother served as a way to ground the story's more fantastical elements and as an extra protagonist to keep the story going in certain routes where Red Riding Hood is out of commission.

RK: What books have contributed most to you developing your unique style of writing? Who are your favorite authors and how have they helped you find your own footing as a writer?

DC: I take mainly inspiration from older chooseyourownadventure novels like the Lone Wolf series, story games from the internet like basically most things in the front page of this site and also webnovels like the Wandering Inn. I learned that from their writing that things didn't have to be very serious and deep with flowery prose all the time in order to craft something memorable and fun to read. My favorite author on the site is probably BerkaZerka and Avery Moore. I really liked Dead Man Walking and The Price of Freedom.

RK: Tell us a bit about your on-site rivalries. You've been known to engage in friendly, good-natured competition with several other writers including Petros, Suranna, and Ben. How did these rivalries develop?

DC: I didn't remember having all that much competition with Suranna. With Petros, I like his stories. I think he is really good at writing horror stories, better than me and probably the reason why I had never beaten him in a short story competition. I think this whole rivalry thing started during our first Thunderdome match. With Ben, I stand by my case that his first entries were a pale attempt at emulating Endmaster's stories. It only has edge, but no soul in it. Plus it didn't help that I found him a bit annoying. I don't know what he is up to now, but I believe his latest story was better received than his other entries. So maybe check it out.

RK: Any future plans in running a writing contest?

DC: In running one? Haha, perhaps when I got a long vacation to have the opportunity to read all of them.

RK: What is the most ambitious idea you've had that you haven't been able to write yet for one reason or another?

DC: There was one and this was also my first project too. It was about a doctor and his son trying to find a cure for a disease that is rapidly spreading in the city they had just arrived in. I planned to have lots of political intrigue and stat managing in the story game itself. I chose to not write it back then because I didn't think that my writing skills at the time could do the story justice. My plan is that this story would be one of my last writing projects before I officially quit.

RK: I found Duke of Winslow to be quite an amazing and incredible fantasy adventure. I feel like the themes of maturing into your own person and handling past trauma were handled really well here. You managed to balance great character work with a really interesting and thought provoking theme of seeing monsters where there may be none. I tried to keep it as vague as I can to not spoil anything, but essentially, I really loved this story. What did the writing process and development of this story look like? How did your medical knowledge help with making Noel feel like a real medical student? And what are your thoughts on the reception it has received?

DC: This story was built from two elements. After receiving the feedback that I had gotten from Little Mage's Potion Shop, I wanted to revisit the open world format and semi-non linear story telling and hopefully see improvements from the first attempt. Another thing is that I wanted more Bloodborne-like stories; so stories that combine gothic horror and cosmic horror. The crux of Bloodborne was that it seemed to be a classic gothic horror game but later on it turned into a cosmic horror. The aim of the Duke of Winslow which was heavily inspired by Bloodborne, was to do the opposite of that. As for Noel being a medical student, I actually based him on Daniil Dankovsky from Pathologic and borrowed some of Noel's more interesting character quirks from him. My medical knowledge helped with some small background research like coming up with the street names of Winslow, but let's say that I've taken quite a lot of creative liberties with the medical aspects of the game. I was kind of surprised that this game has been received so well and that a lot of people liked it. This more gamelike format isn't really that popular nowadays so I'm glad that people still wanted to give it a try.

RK: What is a genre that you haven't yet written in, but you are interested to try?

DC: So far I'd written mostly fantasy, horror and romance stories. I think that in the future I might want to do a historical or biblical story game. I really like biblical musicals like Journey to Bethlehem, the Prince of Egypt and Jesus Christ Superstar. Stories inspired by the Bible have a certain earnest charm to them, so perhaps I will try one out.

RK: What is something, a specific character or story element that you would change and probably write differently if you wrote it now?

DC: I've unpublished it shortly after the contest was done, so not many people have read it, but in Saint Joris, I would have wanted to add a lot more story arcs to make the bond between the knight and the little girl seem more natural. In my published stories, I would have put more thought into the planning of Gay Old Time, because I think that there should have been a bit more supernatural stuff in the beginning of the story and the pacing really needs to be tightened in lots of places.

RK: What draws you to writing LGBTQ+ characters? You do a really excellent job of imbuing your stories with complex themes that do a great job of capturing your character's struggles, which extend beyond sexuality, but sexuality is a big component. Like, take Duke of Winslow. We have Noel, a trans man who has to come to terms with revisiting a place that reawakens memories that he tried to wash away, of feelings of being cast aside when he was a girl for his younger brother as the male heir, of guilt for killing his brother. How do you intertwine these major character moments and write mature themes in a way that feels authentic to the character?

DC: In many cases the incorporation of LGBTQ+ characters in my stories was because it made the story make more sense or more interesting than if I just wrote a character who's not queer. For example, in the initial outline of the Duke of Winslow, Noel was a cis man. However, I couldn't really think of a good reason why Noel would leave his hometown if it was certain that he would be the heir of Winslow. The moment that everything clicked for me was when I turned Noel into a trans man. Regarding writing queer characters or any character in general, there was one piece of advice that I often heard that I found pretty unproductive; write a woman like you would write a man, write a gay person like you would write a straight person et cetera. I think if you were to do this, that you would lose lots of interesting character moments that would really make them come to life. The fear of childbirth, a fear that is very common in transmen, is a huge part of Noel's character and almost all monsters of the story game were based on that fear. Noel wouldn't be Noel if he wasn't a trans man. Past experiences inform a character's current behavior.

RK: What advice do you have for noobs who want to write large and massive CYOAs?

DC: Planning is key to prevent headaches in the long run. As for actually finishing a story, consistency and splitting your main goal in bite sized goals is key! Instead of a 80k story, a much more feasible goal is writing 500 words and perhaps finish a chapter within a week. Writing doesn't need to be that deep. You are also able to write without inspiration and still have fun. Nothing needs to be a masterpiece and people don't expect that from you.

RK: How do you incorporate symbolism and metaphor in your works? It's clear that It's a Boy is an allegory for real-life rape, toxic relationships and grooming, and the subtle, insidious way that Misha interacts with Rufus was really unsettling. I really didn't like him, even in his human form, and I'm assuming that was the point. Do you ever worry if the deeper themes of your work may be missed by readers? How do you balance being subtle, so it's not obvious and heavy handed, while still being, clear embedding your themes in your story deep enough to where it's not a matter of subjective interpretation whether you meant a specific theme in your writing?

DC: If readers missed the themes of the story or misinterpreted what I wanted to convey, but still enjoyed the story as a whole, I would still think that I did a rather good job. My Dutch teacher once said that the worst a story can do is being boring and I like to agree. If a person puts a book down out of sheer disinterest, then they would never stick around long enough to read the any of the messages and theming. I honestly don't really know whether something that I'd written becomes to obvious and heavy handed. Most stories I write here were mostly for fun, so I hadn't thought too long about a deeper message.

RK: What is a question that you would have like to have been asked but I didn't get to? And how would you answer it?

DC: You had pretty good questions. I never thought that you would have gotten the clues that Noel was a transman. Oh, there is one question that I can come up with.

What is your favorite protagonist you have written?

I dislike every single one of them, because most of them were deliberately written to be either annoying or insufferable especially in the beginning of their character arcs. The ones that aren't, I actually found to be a bit too passive and a bit bland in retrospect. If I had to choose, I would pick Noel from The Duke of Winslow, because I had a real blast writing him and thinking of ways to make him even more pretentious and insufferable in the beginning of the story. I had a whole list of Latin phrases compiled just for him!

CYS Monthly Gazette - 8 January 2026

16 hours ago
Having your protagonist be someone you hate only to have their character arc make them better is actually a genius way to write. I should probably try that.

CYS Monthly Gazette - 8 January 2026

15 hours ago

This was great! Is it a new idea to post the interviews outside of the... edition? What do you call the individual thing?

CYS Monthly Gazette - 8 January 2026

14 hours ago
"issue?"

CYS Monthly Gazette - 8 January 2026

14 hours ago

That too. I dunno. Sorrry.

CYS Monthly Gazette - 8 January 2026

14 hours ago
It was suggested by a few in discussion of the last one that the reason a lot of people weren't reading these on mobile devices was because the text was not very friendly on the eyes in the Canva format.

CYS Monthly Gazette - 8 January 2026

6 hours ago

Oh, ok. Thanks.

CYS Monthly Gazette - 8 January 2026

11 hours ago

Forgot to add this last night. Silly me.

The American Marines VS The Barbary Corsairs by MiltonManThing

American naval power has an ever-looming presence over most of the known world. US naval intelligence and military capability is either lauded or feared, but it wasn’t always this way. When the United States was still a fledgling nation, the idea of a navy was still in its infancy. Of course, any nation bordering the Atlantic would desire a navy of some sort, for both military effectiveness and to secure trade between other nations. Now longer having the protection or privilege of British ships, America was pushed towards establishing her own trade routes. Sadly, this had some very serious difficulties.

The United States was not generally respected because of its young status. Because it had liberated itself from Great Britain, the US was now barred from trading from any British colonies, of which at this time included Canada, much of the Caribbean, some territories in South America, Australia, Sierra Leone, Cape Colony and India. As if that had not made things difficult enough, plenty of European nations had no interest in feeding what could become a strong competitor in the world market. With all these obstacles in mind, along with the many practical limitations of a starting country, the US was led towards trading in the Mediterranean Sea.

The Mediterranean has been no stranger to piracy. Famously, Julius Caesar himself was captured by pirates as a young man. Around this period, the most dangerous factions of pirates that roamed these waters originated from the coast of Northern Africa, dubbed the Barbary Coast for its infamy. Established hundreds of years ago by Mujahideen under the specific cause of naval jihad, the Barbary States had gained a reputation for making the waters near the coast particularly hazardous for any who would not pay tribute. The term “corsair” finds it origin all the way back to the Latin word “cursus,” which means “course” or “running.” Medieval Latin would have the word “cursarius,” which means “pirate.” The Romance languages would then develop similar words, most notably “corsaire” and “corsaro” from French and Italian respectively. The word “Corsair” would refer to the Barbary Coast pirates exclusively. Their reputation was so cemented that it became customary to pay fees for safe passage, even if the payment was exorbitantly expensive. It was better than becoming a slave, or a corpse.

The United States was already familiar with the consequences of lacking British naval protection. During the Revolutionary War, ships that no longer bore the King’s Colours were immediately vulnerable to the Corsairs, even inside the Atlantic Ocean. Oddly enough, despite the Barbary States history of predation against European and Christian nations, it was Sultan Mohammed III of Morocco that was the first foreign leader to recognize American independence, even before that of Louis XVI of France. The recognition of independence came with a general halt to attacks on American vessels from the Corsairs. However, after a few years the attacks would begin again from the other Barbary States: Tunis, Tripoli and Algiers. Despite the Moraccan-American Treaty of Friendship in 1786, which stands as the oldest unbroken treaty between America and any of her allies, it would not be enough to guarantee safety from the other countries. With the lack of sea power and the disbanding of the Continental Navy, Congress approved tribute to the Corsairs to stop the attacks. Though the US worked towards building ships to supply the need for naval protection, it would be a long and expensive process hampered by debt to the Corsairs.

The country would experience great financial strain under John Adams’ presidency, but things would change under Thomas Jefferson. Refusing to continue payments to the Corsairs after more than enough treachery and ever inflating demands, Tripoli declared war on the United States and Jefferson called in the Marines and now-strengthened US Navy, leading to the First Barbary War in 1801. The most notable defeat suffered by the US was the capture of the USS Philadelphia under the command of Captain William Bainbridge. The event would be more-or-less remedied months later by Captain Stephen Decatur organizing a small detachment of Marines to destroy the vessel before it could be used in battle. The most notable US victory would be the decisive factor in ending the war: the Battle of Derna. Under the command of “General” William Eaton and First Lieutenant Presley O’Bannon, this would become the first time the Star Spangled Banner would wave in victory on foreign land.

The Second Barbary War would follow in 1815. Stephen Decatur would gain fame once more and William Bainbridge would have his revenge. Decisive victory in this war would signal the end of Corsair piracy against the United States.