I just wanted to share my ideas for storygames and give you guys an idea of what kinds of things I'll be writing. I want to write something decent for every single category on this website. I know what I'm going to write for most of those categories, but some are vaguer than others. Bear in mind that I haven't seriously started the actual writing process for any of these and it'll be a lot of years before all of these are done. It's because I'm lazy spending a lot of time in the pre-writing stage developing the world, characters, plot, game mechanics, etc.
Fantasy (untitled)
Initially I wanted to write something heavily involving dragons for the fantasy category because of my love of oversized fire-breathing winged lizards, but I decided to put dragons into Galaxy Tale (see below) instead.
So I came up with a new idea thanks to Morgan’s writing exercises. It started off as just "Serrene, a character I made up just now. She is a mage priestess at the Temple of Gunri who was recently conscripted into the Light Brigade of the Arefvin Allied Forces." But then slowly this idea expanded into more ideas with its own world, although it’s still in the very early stages of conception.
This story will follow the adventures of Serrene and her fellow soldiers in a war that brings all of Arefvin together against a new threat. As with most fantasy stories this story will involve races such as orcs, dwarves and elves, but with a bit of a twist. I’d also like to explore writing in the third person which I think is something underused in CYS.
Modern (N/A)
Modern, perhaps because of its mundanity, is the one category where I really have no idea what to write just yet. Maybe something to do with computers or the interwebs?
Sci-Fi (Galaxy Tale)
The project with the cameo requests, and my most ambitious storygame out of all of these. It will follow a protagonist who, after years of being confined to one planet, can finally go out and explore a vast galaxy across many planets, meeting people of all sorts of races and backgrounds, even recruiting them into the crew. I've actually got a spreadsheet full of characters just so I can keep track of all of them, and it's still growing.
Currently I've planned for five main paths which will be determined by who the protagonist is sponsored by and consequently, what the goal for the crew is. For example, one story path will have you brawling your way through an interplanetary fighting competition, having been sponsored by a company on your home planet to advertise their brand. This objective will need you to have strong fighters in your crew, but others will require people with different skill sets.
I want to make this a really rich and detailed universe with tons of replayability, so I’ll be adding lots of little things to make you keep coming back. There’ll be loads of references, some hidden and some very obvious, to things that I like. You’ll also be able to act as a ‘cupid’ to certain crew members and get them together in a relationship. I’ll write in books and stories within this storygame for you to read and enjoy, perhaps gaining more insight into this world. The fight scenes, rather than mindlessly trying to kill you at every wrong turn at every branch, will give you a flowing action sequence that goes through a different turn of events depending on your choices, although it will be possible to lose or die. Every planet will have explorable areas filled with characters, creatures and objects you can interact with. As well as the cameo requests for characters, I’ve been given permission by a certain somebody to write my own take on a whole load of their characters and lore into this storygame. I won’t reveal anything more about this just yet.
Because this is going to be such a big and complex storygame, both writing and coding wise, I'm probably going to want to practise by working on some of my smaller projects first. This one’s going to take a lot of time and a lot of effort.
Edutainment (Japan Adventures)
Based on a true story. An RPG based on a holiday (or vacation for most of you) where I went to Japan with my friends. The idea will be that you plan for the trip and choose a couple of friends (who all have different stats and traits) to take with you. Stats and traits will include things like Japanese (both language and cultural knowledge), physical fitness, sun/heat tolerance, attractiveness to opposite sex, alcohol tolerance, frugality, organised-ness, stomach size, and anime fanboy level. I also plan to have random events including weather.
The aim of the game is to have fun and come back in one piece, using the strengths of each character. It will have an overall humorous tone to it and some events and endings will be downright ridiculous. However, much of it will be a pretty accurate depiction of what it's like to be a tourist in Japan, hence the edutainment category.
School-Based (untitled)
This one's a very vague idea, but I'm thinking about writing a storygame from the point of view of a teacher, just to make things a bit refreshing for what I feel is one of the weakest categories on this website. I really haven't thought much about how else to make this a captivating story, though.
Mystery/Puzzle (untitled)
I’m torn between two choices for this category. The first is a game that will see the player attempting a prison break. You can gain allies in other inmates, bribe or blackmail guards, and learn the layout of the prison. I’ll try to make it so that there are multiple ways to escape, with the more challenging escapes leading to better endings.
The other idea is a murder mystery where you play as a detective to solve a crime. You’ll be gathering evidence by questioning suspects, looking for clues near the crime scene, and contemplating the circumstances of the killing.
Both of the above might benefit from including some randomness for replayability. They will be story-driven so it won’t be just "you solved the puzzle, the end." Perhaps I’ll find a way to work both a prison break and a murder mystery into one storygame.
Fan Fiction (Naruto: Dawn of a Shadow)
One of my earliest ideas. As a massive fan of Naruto I feel there's a lot of potential for a storygame set in this universe. The story will follow a young protagonist (who is loosely based on Tatsukami Renge, but less misanthropic) just starting out at the Academy and training to become a fully-fledged ninja, set before the time of Uzumaki Naruto. Other characters will be a mixture of familiar faces and my own creations. There will be all sorts of branching paths leading you to different endings including Anbu and Hokage. I even have an idea for a pretty good 'joke' path.
Gameplay-wise, you might be surprised to hear that this won't really be an RPG. It will be an entirely text-based combat system with strategic choices that are different to every situation. Your character will gain their own unique fighting style (including some jutsu I made up) depending on what choices they make and how they train. I have plans to make a system where you can fight other players' characters in what will likely be the closest thing to multiplayer in CYS.
Everything Else (The Overlord)
A few of you are probably already familiar with Tom Jackson, the insane wannabe-ruler-of-Earth teenager with a few goons at his disposal. Rather than me talking about this story, you should probably read the beta opening scene. (WARNING: it’s pretty gross)
Somehow I find this OTT sociopathic madman’s head very easy to get into and writing a scene narrated by him is very fun. On top of that, scripting-wise this will probably be my simplest storygame, so I think I should start with this project first. You might be wondering how I’m going to write a first person storygame, but believe me, I have the perfect way for Tom’s conversation-style narrative to work in interactive fiction.
I’ve put this in the Everything Else category because, while the early story is in a modern setting, the world after it becomes conquered by Tom will be very different from our current world, yet it won’t really be technologically advanced enough to be placed in the sci-fi category. Plus, technically this will take place in an alternate universe Earth with some differences in comparison to the world we know.
Love & Dating (untitled)
Essentially a dating sim made in CYS, following the love/romantic life of a male protagonist and set in modern day Earth. The choices you make will lead to different relationships and will even affect what happens to you later on in life. There will be quite a few love interests all with their own unique personalities, and I’ll do my best to make them as lifelike and interesting as possible.
Horror (Blood Aquarium)
A horror story set in a modern-day aquarium. I don't want to say much more because I feel this genre benefits from keeping the reader in the dark.
So, do you have any thoughts on these ideas? Any questions? Which ones appeal to you? Which ones sound terrible? Any particular one(s) you think I should write first or do later?
I’d also like to take this opportunity to tell you guys that I’m volunteering as an editor and play-tester for other people’s storygames. Please only ask me to edit or play-test something that’s finished and ready to be published after editing. I’d also ask that you credit me as an editor in the description for your storygame.